DXT5 compression. Use cabbage as base model, including a bunch of shader
nodes.
This commit is contained in:
parent
5b116f357a
commit
b7439100a1
6 changed files with 7 additions and 8 deletions
5
.vscode/tasks.json
vendored
5
.vscode/tasks.json
vendored
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@ -19,10 +19,7 @@
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{
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{
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"label": "Build and Reload",
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"label": "Build and Reload",
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"type": "shell",
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"type": "shell",
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"group": {
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"group": "build",
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"isDefault": true,
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"kind": "build"
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},
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"command": "${workspaceFolder}/build.ps1",
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"command": "${workspaceFolder}/build.ps1",
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"args": ["-KickVortex", "-Reload"],
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"args": ["-KickVortex", "-Reload"],
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"problemMatcher": [
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"problemMatcher": [
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@ -39,6 +39,7 @@ EndEvent
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Event OnMyAction(string eventName, string strArg, float numArg, Form sender)
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Event OnMyAction(string eventName, string strArg, float numArg, Form sender)
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Debug.Trace("VRIK activated me!")
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Debug.Trace("VRIK activated me!")
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PlayerRef.PlaceAtMe(_EQ_ItemRoulette_Roulette)
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PlayerRef.PlaceAtMe(_EQ_ItemRoulette_Roulette)
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;/
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Int numItems = PlayerRef.getNumItems()
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Int numItems = PlayerRef.getNumItems()
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Int formIndex = numItems
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Int formIndex = numItems
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Int count = 0
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Int count = 0
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@ -51,4 +52,5 @@ Event OnMyAction(string eventName, string strArg, float numArg, Form sender)
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invItemInst.SetMotionType(invItemInst.Motion_Keyframed)
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invItemInst.SetMotionType(invItemInst.Motion_Keyframed)
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DisplayItems[count - 1] = invItemInst
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DisplayItems[count - 1] = invItemInst
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EndWhile
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EndWhile
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/;
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EndEvent
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EndEvent
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@ -154,7 +154,7 @@ if($Zip) {
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if($KickVortex) {
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if($KickVortex) {
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# Restart Vortex and kick off deploy-mods event via Chrome Debug Protocol.
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# Restart Vortex and kick off deploy-mods event via Chrome Debug Protocol.
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Stop-Process -Name Vortex
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Stop-Process -Name Vortex -ErrorAction SilentlyContinue
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$env:KICK_PORT=6969
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$env:KICK_PORT=6969
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$VortexPath = (Get-ItemProperty HKLM:\SOFTWARE\57979c68-f490-55b8-8fed-8b017a5af2fe).InstallLocation
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$VortexPath = (Get-ItemProperty HKLM:\SOFTWARE\57979c68-f490-55b8-8fed-8b017a5af2fe).InstallLocation
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$GameId = (Get-Item "$env:APPDATA/Vortex/skyrim*").BaseName
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$GameId = (Get-Item "$env:APPDATA/Vortex/skyrim*").BaseName
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@ -41,7 +41,7 @@ try:
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# (4, 'filename', 'The name of the file to save the image as'),
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# (4, 'filename', 'The name of the file to save the image as'),
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dds_path,
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dds_path,
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# (4, 'raw-filename', 'The name entered'),
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# (4, 'raw-filename', 'The name entered'),
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0,
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3,
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# (0, 'compression-format', 'Compression format # (0 = None, 1 = BC1/DXT1, 2 = BC2/DXT3, 3 = BC3/DXT5, 4 = BC3n/DXT5nm, 5 = BC4/ATI1N, 6 = BC5/ATI2N, 7 = RXGB # (DXT5), 8 = Alpha Exponent # (DXT5), 9 = YCoCg # (DXT5), 10 = YCoCg scaled # (DXT5))'),
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# (0, 'compression-format', 'Compression format # (0 = None, 1 = BC1/DXT1, 2 = BC2/DXT3, 3 = BC3/DXT5, 4 = BC3n/DXT5nm, 5 = BC4/ATI1N, 6 = BC5/ATI2N, 7 = RXGB # (DXT5), 8 = Alpha Exponent # (DXT5), 9 = YCoCg # (DXT5), 10 = YCoCg scaled # (DXT5))'),
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1,
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1,
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# (0, 'mipmaps', 'How to handle mipmaps # (0 = No mipmaps, 1 = Generate mipmaps, 2 = Use existing mipmaps # (layers)'),
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# (0, 'mipmaps', 'How to handle mipmaps # (0 = No mipmaps, 1 = Generate mipmaps, 2 = Use existing mipmaps # (layers)'),
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@ -59,9 +59,9 @@ try:
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# (0, 'gamma-correct', 'Use gamma correct mipmap filtering'),
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# (0, 'gamma-correct', 'Use gamma correct mipmap filtering'),
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0,
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0,
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# (0, 'srgb', 'Use sRGB colorspace for gamma correction'),
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# (0, 'srgb', 'Use sRGB colorspace for gamma correction'),
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0,
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# (3, 'gamma', 'Gamma value to use for gamma correction # (i.e. 2.2)'),
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2.2,
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2.2,
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# (3, 'gamma', 'Gamma value to use for gamma correction # (i.e. 2.2)'),
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1,
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# (0, 'perceptual-metric', 'Use a perceptual error metric during compression'),
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# (0, 'perceptual-metric', 'Use a perceptual error metric during compression'),
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0,
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0,
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# (0, 'preserve-alpha-coverage', 'Preserve alpha test converage for alpha channel maps'),
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# (0, 'preserve-alpha-coverage', 'Preserve alpha test converage for alpha channel maps'),
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