A roulette for items
Find a file
2021-06-13 06:14:54 -04:00
.venv It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
.vscode Remove crappy ChunkMerge tool and merge collisions ourself. 2021-06-13 06:14:54 -04:00
plugin Fix model texture dependency 2021-06-01 05:36:29 -04:00
Source Remove crappy ChunkMerge tool and merge collisions ourself. 2021-06-13 06:14:54 -04:00
.gitignore It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
.python-version It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
build.ps1 It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
export_blender_models.py It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
export_gimp_textures.py Make container model plus shaped. Remove test texture. Try a bunch of 2021-06-07 13:30:00 -04:00
Gameloop.Vdf.dll I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
kick-vortex.js I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
LICENSE.md Like seriously, he is the loudest cat in existence. 2021-05-28 16:34:41 -04:00
Makefile Remove crappy ChunkMerge tool and merge collisions ourself. 2021-06-13 06:14:54 -04:00
nif.xml It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
package.json I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
Pipfile It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
Pipfile.lock It's hard to believe setting the freaking alpha property is this 2021-06-08 01:03:44 -04:00
pnpm-lock.yaml I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
README.md Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
setalpha.py Remove crappy ChunkMerge tool and merge collisions ourself. 2021-06-13 06:14:54 -04:00
setup-dev.ps1 I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00

skyrim-item-roulette

Roulettes items

Notes

  • NIF export from Blender is perfectly fine if you're working from scratch. Skyrim doesn't seem to care that the models are an old format.
  • It should go without saying that if you change a model texture or any resource other than the main plugin file, make sure you redeploy from Vortex or you won't see the changes.
  • Likewise, if you change the texture in GIMP, you must rebuild the textures or you won't see them anywhere.
  • If you include a texture it must be connected to the Color node of the Material in the Shader node view, and the node name must be Base. The image path must be the DDS in the /plugin folder. The NIF plugin is intelligent enough to relativize the path when exporting.