A roulette for items
.venv | ||
.vscode | ||
plugin | ||
Source | ||
.gitignore | ||
.python-version | ||
build.ps1 | ||
ChunkMerge.ahk | ||
export_blender_models.py | ||
export_gimp_textures.py | ||
Gameloop.Vdf.dll | ||
kick-vortex.js | ||
LICENSE.md | ||
Makefile | ||
nif.xml | ||
package.json | ||
Pipfile | ||
Pipfile.lock | ||
pnpm-lock.yaml | ||
README.md | ||
setalpha.py | ||
setup-dev.ps1 |
skyrim-item-roulette
Roulettes items
Notes
- NIF export from Blender is perfectly fine if you're working from scratch. Skyrim doesn't seem to care that the models are an old format.
- It should go without saying that if you change a model texture or any resource other than the main plugin file, make sure you redeploy from Vortex or you won't see the changes.
- Likewise, if you change the texture in GIMP, you must rebuild the textures or you won't see them anywhere.
- If you include a texture it must be connected to the Color node of the Material
in the Shader node view, and the node name must be
Base
. The image path must be the DDS in the /plugin folder. The NIF plugin is intelligent enough to relativize the path when exporting.