A roulette for items
Find a file
2021-05-29 09:10:46 -04:00
.vscode Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
plugin Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
Source Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
.gitignore Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
build.ps1 Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
export_blender_models.py Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
export_gimp_textures.py Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
Gameloop.Vdf.dll I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
kick-vortex.js I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
LICENSE.md Like seriously, he is the loudest cat in existence. 2021-05-28 16:34:41 -04:00
package.json I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
pnpm-lock.yaml I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00
README.md Workflow established for texturing and modeling. 2021-05-29 09:10:46 -04:00
setup-dev.ps1 I wish my cat wouldn't lick so loudly 2021-05-28 16:30:20 -04:00

skyrim-item-roulette

Roulettes items

Notes

  • NIF export from Blender is perfectly fine if you're working from scratch. Skyrim doesn't seem to care that the models are an old format.
  • It should go without saying that if you change a model texture or any resource other than the main plugin file, make sure you redeploy from Vortex or you won't see the changes.
  • Likewise, if you change the texture in GIMP, you must rebuild the textures or you won't see them anywhere.
  • If you include a texture it must be connected to the Color node of the Material in the Shader node view, and the node name must be Base. The image path must be the DDS in the /plugin folder. The NIF plugin is intelligent enough to relativize the path when exporting.