AppleWin/source/frontends/libretro/game.h

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#pragma once
#include "frontends/common2/speed.h"
#include "frontends/libretro/environment.h"
class Game
{
public:
Game();
~Game();
bool loadGame(const char * path);
void executeOneFrame();
void processInputEvents();
void drawVideoBuffer();
static void keyboardCallback(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
static unsigned input_devices[MAX_PADS];
private:
Speed mySpeed; // fixed speed
std::vector<uint8_t> myVideoBuffer;
size_t myPitch;
size_t myOffset;
size_t myHeight;
size_t myBorderlessWidth;
size_t myBorderlessHeight;
std::vector<int> myButtonStates;
bool checkButtonPressed(unsigned id);
void keyboardEmulation();
static void processKeyDown(unsigned keycode, uint32_t character, uint16_t key_modifiers);
static void processKeyUp(unsigned keycode, uint32_t character, uint16_t key_modifiers);
};