AppleWin/source/frontends/sdl/renderer/sdlrendererframe.h

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#pragma once
#include "frontends/sdl/sdlframe.h"
namespace common2
{
struct EmulatorOptions;
}
namespace sa2
{
class SDLRendererFrame : public SDLFrame
{
public:
SDLRendererFrame(const common2::EmulatorOptions & options);
void UpdateTexture() override;
void RenderPresent() override;
protected:
void GetRelativeMousePosition(const SDL_MouseMotionEvent & motion, double & x, double & y) const override;
private:
SDL_Rect myRect;
int myPitch;
std::shared_ptr<SDL_Renderer> myRenderer;
std::shared_ptr<SDL_Texture> myTexture;
};
}