AppleWin/source/frontends/sdl/emulator.h

42 lines
861 B
C
Raw Normal View History

#pragma once
#include <SDL.h>
#include <memory>
#include "frontends/common2/speed.h"
class Emulator
{
public:
Emulator(
const std::shared_ptr<SDL_Window> & window,
const std::shared_ptr<SDL_Renderer> & renderer,
const std::shared_ptr<SDL_Texture> & texture,
const bool fixedSpeed
);
void execute(const size_t milliseconds);
void updateTexture();
2020-11-12 19:31:35 +00:00
void refreshVideo();
2020-11-12 19:51:45 +00:00
void processEvents(bool & quit);
private:
void processKeyDown(const SDL_KeyboardEvent & key, bool & quit);
void processKeyUp(const SDL_KeyboardEvent & key);
void processText(const SDL_TextInputEvent & text);
const std::shared_ptr<SDL_Window> myWindow;
const std::shared_ptr<SDL_Renderer> myRenderer;
const std::shared_ptr<SDL_Texture> myTexture;
int myMultiplier;
bool myFullscreen;
Speed mySpeed;
SDL_Rect myRect;
int myPitch;
};