ppp
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c2105bfe1f
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0dda605c36
2 changed files with 14 additions and 5 deletions
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@ -31,6 +31,7 @@ namespace
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getScreenData(data, width, height, sx, sy, sw, sh);
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#if 0
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void * pixels;
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int pitch;
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SDL_LockTexture(tex.get(), nullptr, &pixels, &pitch);
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@ -38,7 +39,9 @@ namespace
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memcpy(pixels, data, width * height * 4);
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SDL_UnlockTexture(tex.get());
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#else
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SDL_UpdateTexture(tex.get(), nullptr, data, width * 4);
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#endif
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SDL_Rect srect;
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srect.x = sx;
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srect.y = sy;
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@ -178,8 +178,6 @@ void run_sdl(int argc, const char * argv [])
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const int width = GetFrameBufferWidth();
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const int height = GetFrameBufferHeight();
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const int sx = GetFrameBufferBorderWidth();
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const int sy = GetFrameBufferBorderHeight();
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const int sw = GetFrameBufferBorderlessWidth();
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const int sh = GetFrameBufferBorderlessHeight();
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@ -197,8 +195,16 @@ void run_sdl(int argc, const char * argv [])
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return;
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}
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const Uint32 format = SDL_PIXELFORMAT_BGRA32;
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std::shared_ptr<SDL_Texture> tex(SDL_CreateTexture(ren.get(), format, SDL_TEXTUREACCESS_STREAMING, width, height), SDL_DestroyTexture);
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SDL_RendererInfo info;
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SDL_GetRendererInfo(ren.get(), &info);
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for (size_t i = 0; i < info.num_texture_formats; ++i)
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{
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std::cerr << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl;
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}
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const Uint32 format = SDL_PIXELFORMAT_ARGB8888;
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std::shared_ptr<SDL_Texture> tex(SDL_CreateTexture(ren.get(), format, SDL_TEXTUREACCESS_STATIC, width, height), SDL_DestroyTexture);
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Emulator emulator(win, ren, tex);
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