AppleWin/source/frontends/sa2/main.cpp
Andrea Odetti 0dda605c36 ppp
2020-11-11 11:20:06 +00:00

251 lines
5.3 KiB
C++

#include <iostream>
#include <SDL.h>
#include <memory>
#include "linux/interface.h"
#include "linux/windows/misc.h"
#include "linux/data.h"
#include "linux/paddle.h"
#include "frontends/common2/configuration.h"
#include "frontends/common2/utils.h"
#include "frontends/common2/programoptions.h"
#include "frontends/sa2/emulator.h"
#include "frontends/sa2/gamepad.h"
#include "frontends/sa2/sdirectsound.h"
#include "StdAfx.h"
#include "Common.h"
#include "CardManager.h"
#include "Applewin.h"
#include "Disk.h"
#include "Mockingboard.h"
#include "SoundCore.h"
#include "Harddisk.h"
#include "Speaker.h"
#include "Log.h"
#include "CPU.h"
#include "Frame.h"
#include "Memory.h"
#include "LanguageCard.h"
#include "MouseInterface.h"
#include "ParallelPrinter.h"
#include "Video.h"
#include "NTSC.h"
#include "SaveState.h"
#include "RGBMonitor.h"
#include "Riff.h"
namespace
{
void initialiseEmulator()
{
LogFileOutput("Initialisation\n");
ImageInitialize();
g_bFullSpeed = false;
}
void loadEmulator()
{
LoadConfiguration();
CheckCpu();
SetWindowTitle();
FrameRefreshStatus(DRAW_LEDS | DRAW_BUTTON_DRIVES);
ResetDefaultMachineMemTypes();
DSInit();
MB_Initialize();
SpkrInitialize();
MemInitialize();
VideoInitialize();
VideoSwitchVideocardPalette(RGB_GetVideocard(), GetVideoType());
GetCardMgr().GetDisk2CardMgr().Reset();
HD_Reset();
}
void applyOptions(const EmulatorOptions & options)
{
if (options.log)
{
LogInit();
}
bool disksOk = true;
if (!options.disk1.empty())
{
const bool ok = DoDiskInsert(SLOT6, DRIVE_1, options.disk1, options.createMissingDisks);
disksOk = disksOk && ok;
LogFileOutput("Init: DoDiskInsert(D1), res=%d\n", ok);
}
if (!options.disk2.empty())
{
const bool ok = DoDiskInsert(SLOT6, DRIVE_2, options.disk2, options.createMissingDisks);
disksOk = disksOk && ok;
LogFileOutput("Init: DoDiskInsert(D2), res=%d\n", ok);
}
if (!options.snapshot.empty())
{
setSnapshotFilename(options.snapshot);
}
Paddle::setSquaring(options.squaring);
}
void stopEmulator()
{
CMouseInterface* pMouseCard = GetCardMgr().GetMouseCard();
if (pMouseCard)
{
pMouseCard->Reset();
}
MemDestroy();
}
void uninitialiseEmulator()
{
SpkrDestroy();
MB_Destroy();
DSUninit();
HD_Destroy();
PrintDestroy();
CpuDestroy();
GetCardMgr().GetDisk2CardMgr().Destroy();
ImageDestroy();
LogDone();
RiffFinishWriteFile();
}
}
int MessageBox(HWND, const char * text, const char * caption, UINT type)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, caption, text, nullptr);
return IDOK;
}
void FrameDrawDiskLEDS(HDC x)
{
}
void FrameDrawDiskStatus(HDC x)
{
}
void FrameRefreshStatus(int x, bool)
{
}
void run_sdl(int argc, const char * argv [])
{
EmulatorOptions options;
options.memclear = g_nMemoryClearType;
const bool run = getEmulatorOptions(argc, argv, "SDL2", options);
if (!run)
return;
if (options.log)
{
LogInit();
}
InitializeRegistry(options);
Paddle::instance().reset(new Gamepad(0));
g_nMemoryClearType = options.memclear;
#ifdef RIFF_SPKR
RiffInitWriteFile("/tmp/Spkr.wav", SPKR_SAMPLE_RATE, 1);
#endif
#ifdef RIFF_MB
RiffInitWriteFile("/tmp/Mockingboard.wav", 44100, 2);
#endif
initialiseEmulator();
loadEmulator();
applyOptions(options);
const int width = GetFrameBufferWidth();
const int height = GetFrameBufferHeight();
const int sw = GetFrameBufferBorderlessWidth();
const int sh = GetFrameBufferBorderlessHeight();
std::shared_ptr<SDL_Window> win(SDL_CreateWindow(g_pAppTitle.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sw, sh, SDL_WINDOW_SHOWN), SDL_DestroyWindow);
if (!win)
{
std::cerr << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return;
}
std::shared_ptr<SDL_Renderer> ren(SDL_CreateRenderer(win.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), SDL_DestroyRenderer);
if (!ren)
{
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
return;
}
SDL_RendererInfo info;
SDL_GetRendererInfo(ren.get(), &info);
for (size_t i = 0; i < info.num_texture_formats; ++i)
{
std::cerr << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl;
}
const Uint32 format = SDL_PIXELFORMAT_ARGB8888;
std::shared_ptr<SDL_Texture> tex(SDL_CreateTexture(ren.get(), format, SDL_TEXTUREACCESS_STATIC, width, height), SDL_DestroyTexture);
Emulator emulator(win, ren, tex);
bool quit = false;
do
{
SDirectSound::writeAudio();
emulator.processEvents(quit);
emulator.executeOneFrame();
} while (!quit);
SDirectSound::stop();
stopEmulator();
uninitialiseEmulator();
}
int main(int argc, const char * argv [])
{
//First we need to start up SDL, and make sure it went ok
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) != 0)
{
std::cerr << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
int exit = 0;
try
{
run_sdl(argc, argv);
}
catch (const std::exception & e)
{
exit = 2;
std::cerr << e.what() << std::endl;
}
// this must happen BEFORE the SDL_Quit() as otherwise we have a double free (of the game controller).
Paddle::instance().reset();
SDL_Quit();
return exit;
}