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3 commits

Author SHA1 Message Date
Andrea Odetti
007bf2335a 1) make sure AW does not fill the DS buffer, as semantics are unclear
2) process audio sooner, rather than a frame later
3) only 1 SDL buffer control (its size)
4) DS: Lock-Unlock probably reset the write cursor (in Windows)
5) DS: AW does not like DS buffer to be empty (or full??) at the begin
2021-07-11 14:33:26 +01:00
Andrea Odetti
d8f5641e5b Small fixes to the audio settings.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2021-07-10 15:43:49 +01:00
Andrea Odetti
9add1555a2 Expose some SDL audio controls.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2021-07-10 12:20:08 +01:00
7 changed files with 52 additions and 22 deletions

View file

@ -569,8 +569,8 @@ static ULONG Spkr_SubmitWaveBuffer_FullSpeed(short* pSpeakerBuffer, ULONG nNumSa
UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space
ULONG nNumSamplesToUse = nNumSamples + nNumPadSamples;
if(nNumSamplesToUse * sizeof(short) > nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short);
if(nNumSamplesToUse * sizeof(short) >= nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short) - 1;
//
@ -766,8 +766,8 @@ static ULONG Spkr_SubmitWaveBuffer(short* pSpeakerBuffer, ULONG nNumSamples)
UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space
ULONG nNumSamplesToUse = nNumSamples;
if(nNumSamplesToUse * sizeof(short) > nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short);
if(nNumSamplesToUse * sizeof(short) >= nBytesFree)
nNumSamplesToUse = nBytesFree / sizeof(short) - 1;
if(bBufferError)
pSpeakerBuffer = &pSpeakerBuffer[nNumSamples - nNumSamplesToUse];

View file

@ -500,14 +500,24 @@ namespace sa2
ImGui::Separator();
if (ImGui::BeginTable("Devices", 5, ImGuiTableFlags_RowBg))
int size;
getAudioBufferSize(size);
if (ImGui::SliderInt("Buffer size", &size, 0, 1000, "%d ms"))
{
setAudioBufferSize(size);
}
ImGui::Separator();
if (ImGui::BeginTable("Devices", 6, ImGuiTableFlags_RowBg))
{
myAudioInfo = getAudioInfo();
ImGui::TableSetupColumn("Running");
ImGui::TableSetupColumn("Channels");
ImGui::TableSetupColumn("Volume");
ImGui::TableSetupColumn("Buffer");
ImGui::TableSetupColumn("Queue");
ImGui::TableSetupColumn("Direct");
ImGui::TableSetupColumn("SDL");
ImGui::TableSetupColumn("Total");
ImGui::TableHeadersRow();
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); // this requires imgui_internal.h
@ -523,6 +533,9 @@ namespace sa2
ImGui::SliderFloat("", &device.buffer, 0.0f, device.size, "%.3f");
ImGui::TableNextColumn();
ImGui::SliderFloat("", &device.queue, 0.0f, device.size, "%.3f");
ImGui::TableNextColumn();
float total = device.buffer + device.queue;
ImGui::SliderFloat("", &total, 0.0f, 2 * device.size, "%.3f");
}
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, false);

View file

@ -140,13 +140,13 @@ void run_sdl(int argc, const char * argv [])
frameTimer.tic();
eventTimer.tic();
sa2::writeAudio();
processEventsUthernet2(5);
frame->ProcessEvents(quit);
eventTimer.toc();
cpuTimer.tic();
frame->ExecuteOneFrame(oneFrame);
sa2::writeAudio();
cpuTimer.toc();
if (!options.headless)

View file

@ -24,6 +24,8 @@ namespace
void printInfo() const;
sa2::SoundInfo getInfo() const;
static int ourBufferSize;
private:
IDirectSoundBuffer * myBuffer;
@ -33,6 +35,7 @@ namespace
SDL_AudioSpec myAudioSpec;
int myBytesPerSecond;
int myBytesPerUnit;
void close();
bool isRunning() const;
@ -41,6 +44,7 @@ namespace
void mixBuffer(const void * ptr, const size_t size);
};
int DirectSoundGenerator::ourBufferSize = 200;
std::unordered_map<IDirectSoundBuffer *, std::shared_ptr<DirectSoundGenerator>> activeSoundGenerators;
@ -48,6 +52,7 @@ namespace
: myBuffer(buffer)
, myAudioDevice(0)
, myBytesPerSecond(0)
, myBytesPerUnit(0)
{
SDL_memset(&myAudioSpec, 0, sizeof(myAudioSpec));
}
@ -95,7 +100,8 @@ namespace
if (myAudioDevice)
{
const int bitsPerSample = myAudioSpec.format & SDL_AUDIO_MASK_BITSIZE;
myBytesPerSecond = myAudioSpec.freq * myAudioSpec.channels * bitsPerSample / 8;
myBytesPerUnit = myAudioSpec.channels * bitsPerSample / 8;
myBytesPerSecond = myAudioSpec.freq * myBytesPerUnit;
SDL_PauseAudioDevice(myAudioDevice, 0);
return true;
@ -133,7 +139,7 @@ namespace
const float coeff = 1.0 / myBytesPerSecond;
info.buffer = bytesInBuffer * coeff;
info.queue = bytesInQueue * coeff;
info.size = myBuffer->bufferSize * coeff;
info.size = std::max(myBuffer->bufferSize * coeff, float(ourBufferSize / 1000.0));
}
return info;
@ -177,14 +183,17 @@ namespace
// otherwise AW starts generating a lot of samples
// and we loose sync
// assume SDL's buffer is the same size as AW's
const int bytesFree = myBuffer->bufferSize - SDL_GetQueuedAudioSize(myAudioDevice);
const int queued = SDL_GetQueuedAudioSize(myAudioDevice);
const int bufferSize = myBytesPerSecond * DirectSoundGenerator::ourBufferSize / 1000;
if (bytesFree > 0)
if (queued < bufferSize) // trigger is already <= target
{
// make sure we only copy full frames
const int bytesToCopy = ((bufferSize - queued) / myBytesPerUnit) * myBytesPerUnit;
LPVOID lpvAudioPtr1, lpvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
myBuffer->Read(bytesFree, &lpvAudioPtr1, &dwAudioBytes1, &lpvAudioPtr2, &dwAudioBytes2);
myBuffer->Read(bytesToCopy, &lpvAudioPtr1, &dwAudioBytes1, &lpvAudioPtr2, &dwAudioBytes2);
if (lpvAudioPtr1 && dwAudioBytes1)
{
@ -260,4 +269,14 @@ namespace sa2
return info;
}
void getAudioBufferSize(int & size)
{
size = DirectSoundGenerator::ourBufferSize;
}
void setAudioBufferSize(const int size)
{
DirectSoundGenerator::ourBufferSize = size;
}
}

View file

@ -22,4 +22,7 @@ namespace sa2
void writeAudio();
void printAudioInfo();
std::vector<SoundInfo> getAudioInfo();
void getAudioBufferSize(int & size);
void setAudioBufferSize(const int size);
}

View file

@ -55,11 +55,6 @@ HRESULT IDirectSoundBuffer::Stop()
return DS_OK;
}
HRESULT IDirectSoundBuffer::SetCurrentPosition( DWORD dwNewPosition )
{
return DS_OK;
}
HRESULT IDirectSoundBuffer::Play( DWORD dwReserved1, DWORD dwReserved2, DWORD dwFlags )
{
this->myStatus |= DSBSTATUS_PLAYING;
@ -102,6 +97,7 @@ HRESULT IDirectSoundBuffer::Lock( DWORD dwWriteCursor, DWORD dwWriteBytes, LPVOI
}
else
{
myWritePosition = dwWriteCursor;
const DWORD availableInFirstPart = this->mySoundBuffer.size() - dwWriteCursor;
*lplpvAudioPtr1 = this->mySoundBuffer.data() + dwWriteCursor;

View file

@ -78,8 +78,8 @@ class IDirectSoundBuffer : public IUnknown
const std::unique_ptr<IDirectSoundNotify> mySoundNotify;
std::vector<char> mySoundBuffer;
size_t myPlayPosition = 0;
size_t myWritePosition = 0;
size_t myPlayPosition = 0x0000;
size_t myWritePosition = 0x0100;
WORD myStatus = 0;
LONG myVolume = DSBVOLUME_MAX;
@ -95,7 +95,6 @@ class IDirectSoundBuffer : public IUnknown
HRESULT QueryInterface(int riid, void **ppvObject);
HRESULT SetCurrentPosition( DWORD dwNewPosition );
HRESULT GetCurrentPosition( LPDWORD lpdwCurrentPlayCursor, LPDWORD lpdwCurrentWriteCursor );
// Read is NOT part of Windows API