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3 commits
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007bf2335a | ||
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d8f5641e5b | ||
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9add1555a2 |
7 changed files with 52 additions and 22 deletions
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@ -569,8 +569,8 @@ static ULONG Spkr_SubmitWaveBuffer_FullSpeed(short* pSpeakerBuffer, ULONG nNumSa
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UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space
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ULONG nNumSamplesToUse = nNumSamples + nNumPadSamples;
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if(nNumSamplesToUse * sizeof(short) > nBytesFree)
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nNumSamplesToUse = nBytesFree / sizeof(short);
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if(nNumSamplesToUse * sizeof(short) >= nBytesFree)
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nNumSamplesToUse = nBytesFree / sizeof(short) - 1;
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//
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@ -766,8 +766,8 @@ static ULONG Spkr_SubmitWaveBuffer(short* pSpeakerBuffer, ULONG nNumSamples)
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UINT nBytesFree = g_dwDSSpkrBufferSize - nBytesRemaining; // Calc free buffer space
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ULONG nNumSamplesToUse = nNumSamples;
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if(nNumSamplesToUse * sizeof(short) > nBytesFree)
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nNumSamplesToUse = nBytesFree / sizeof(short);
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if(nNumSamplesToUse * sizeof(short) >= nBytesFree)
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nNumSamplesToUse = nBytesFree / sizeof(short) - 1;
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if(bBufferError)
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pSpeakerBuffer = &pSpeakerBuffer[nNumSamples - nNumSamplesToUse];
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@ -500,14 +500,24 @@ namespace sa2
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ImGui::Separator();
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if (ImGui::BeginTable("Devices", 5, ImGuiTableFlags_RowBg))
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int size;
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getAudioBufferSize(size);
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if (ImGui::SliderInt("Buffer size", &size, 0, 1000, "%d ms"))
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{
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setAudioBufferSize(size);
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}
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ImGui::Separator();
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if (ImGui::BeginTable("Devices", 6, ImGuiTableFlags_RowBg))
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{
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myAudioInfo = getAudioInfo();
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ImGui::TableSetupColumn("Running");
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ImGui::TableSetupColumn("Channels");
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ImGui::TableSetupColumn("Volume");
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ImGui::TableSetupColumn("Buffer");
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ImGui::TableSetupColumn("Queue");
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ImGui::TableSetupColumn("Direct");
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ImGui::TableSetupColumn("SDL");
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ImGui::TableSetupColumn("Total");
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ImGui::TableHeadersRow();
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ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); // this requires imgui_internal.h
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@ -523,6 +533,9 @@ namespace sa2
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ImGui::SliderFloat("", &device.buffer, 0.0f, device.size, "%.3f");
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ImGui::TableNextColumn();
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ImGui::SliderFloat("", &device.queue, 0.0f, device.size, "%.3f");
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ImGui::TableNextColumn();
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float total = device.buffer + device.queue;
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ImGui::SliderFloat("", &total, 0.0f, 2 * device.size, "%.3f");
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}
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ImGui::PushItemFlag(ImGuiItemFlags_Disabled, false);
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@ -140,13 +140,13 @@ void run_sdl(int argc, const char * argv [])
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frameTimer.tic();
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eventTimer.tic();
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sa2::writeAudio();
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processEventsUthernet2(5);
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frame->ProcessEvents(quit);
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eventTimer.toc();
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cpuTimer.tic();
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frame->ExecuteOneFrame(oneFrame);
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sa2::writeAudio();
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cpuTimer.toc();
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if (!options.headless)
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@ -24,6 +24,8 @@ namespace
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void printInfo() const;
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sa2::SoundInfo getInfo() const;
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static int ourBufferSize;
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private:
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IDirectSoundBuffer * myBuffer;
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@ -33,6 +35,7 @@ namespace
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SDL_AudioSpec myAudioSpec;
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int myBytesPerSecond;
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int myBytesPerUnit;
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void close();
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bool isRunning() const;
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@ -41,6 +44,7 @@ namespace
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void mixBuffer(const void * ptr, const size_t size);
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};
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int DirectSoundGenerator::ourBufferSize = 200;
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std::unordered_map<IDirectSoundBuffer *, std::shared_ptr<DirectSoundGenerator>> activeSoundGenerators;
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@ -48,6 +52,7 @@ namespace
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: myBuffer(buffer)
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, myAudioDevice(0)
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, myBytesPerSecond(0)
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, myBytesPerUnit(0)
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{
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SDL_memset(&myAudioSpec, 0, sizeof(myAudioSpec));
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}
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@ -95,7 +100,8 @@ namespace
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if (myAudioDevice)
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{
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const int bitsPerSample = myAudioSpec.format & SDL_AUDIO_MASK_BITSIZE;
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myBytesPerSecond = myAudioSpec.freq * myAudioSpec.channels * bitsPerSample / 8;
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myBytesPerUnit = myAudioSpec.channels * bitsPerSample / 8;
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myBytesPerSecond = myAudioSpec.freq * myBytesPerUnit;
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SDL_PauseAudioDevice(myAudioDevice, 0);
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return true;
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@ -133,7 +139,7 @@ namespace
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const float coeff = 1.0 / myBytesPerSecond;
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info.buffer = bytesInBuffer * coeff;
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info.queue = bytesInQueue * coeff;
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info.size = myBuffer->bufferSize * coeff;
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info.size = std::max(myBuffer->bufferSize * coeff, float(ourBufferSize / 1000.0));
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}
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return info;
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@ -177,14 +183,17 @@ namespace
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// otherwise AW starts generating a lot of samples
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// and we loose sync
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// assume SDL's buffer is the same size as AW's
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const int bytesFree = myBuffer->bufferSize - SDL_GetQueuedAudioSize(myAudioDevice);
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const int queued = SDL_GetQueuedAudioSize(myAudioDevice);
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const int bufferSize = myBytesPerSecond * DirectSoundGenerator::ourBufferSize / 1000;
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if (bytesFree > 0)
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if (queued < bufferSize) // trigger is already <= target
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{
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// make sure we only copy full frames
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const int bytesToCopy = ((bufferSize - queued) / myBytesPerUnit) * myBytesPerUnit;
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LPVOID lpvAudioPtr1, lpvAudioPtr2;
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DWORD dwAudioBytes1, dwAudioBytes2;
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myBuffer->Read(bytesFree, &lpvAudioPtr1, &dwAudioBytes1, &lpvAudioPtr2, &dwAudioBytes2);
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myBuffer->Read(bytesToCopy, &lpvAudioPtr1, &dwAudioBytes1, &lpvAudioPtr2, &dwAudioBytes2);
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if (lpvAudioPtr1 && dwAudioBytes1)
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{
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@ -260,4 +269,14 @@ namespace sa2
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return info;
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}
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void getAudioBufferSize(int & size)
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{
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size = DirectSoundGenerator::ourBufferSize;
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}
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void setAudioBufferSize(const int size)
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{
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DirectSoundGenerator::ourBufferSize = size;
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}
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}
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@ -22,4 +22,7 @@ namespace sa2
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void writeAudio();
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void printAudioInfo();
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std::vector<SoundInfo> getAudioInfo();
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void getAudioBufferSize(int & size);
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void setAudioBufferSize(const int size);
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}
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@ -55,11 +55,6 @@ HRESULT IDirectSoundBuffer::Stop()
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return DS_OK;
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}
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HRESULT IDirectSoundBuffer::SetCurrentPosition( DWORD dwNewPosition )
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{
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return DS_OK;
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}
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HRESULT IDirectSoundBuffer::Play( DWORD dwReserved1, DWORD dwReserved2, DWORD dwFlags )
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{
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this->myStatus |= DSBSTATUS_PLAYING;
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@ -102,6 +97,7 @@ HRESULT IDirectSoundBuffer::Lock( DWORD dwWriteCursor, DWORD dwWriteBytes, LPVOI
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}
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else
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{
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myWritePosition = dwWriteCursor;
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const DWORD availableInFirstPart = this->mySoundBuffer.size() - dwWriteCursor;
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*lplpvAudioPtr1 = this->mySoundBuffer.data() + dwWriteCursor;
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@ -78,8 +78,8 @@ class IDirectSoundBuffer : public IUnknown
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const std::unique_ptr<IDirectSoundNotify> mySoundNotify;
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std::vector<char> mySoundBuffer;
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size_t myPlayPosition = 0;
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size_t myWritePosition = 0;
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size_t myPlayPosition = 0x0000;
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size_t myWritePosition = 0x0100;
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WORD myStatus = 0;
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LONG myVolume = DSBVOLUME_MAX;
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@ -95,7 +95,6 @@ class IDirectSoundBuffer : public IUnknown
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HRESULT QueryInterface(int riid, void **ppvObject);
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HRESULT SetCurrentPosition( DWORD dwNewPosition );
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HRESULT GetCurrentPosition( LPDWORD lpdwCurrentPlayCursor, LPDWORD lpdwCurrentWriteCursor );
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// Read is NOT part of Windows API
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