AppleWin/linux.md
Andrea Odetti 10eeeda581 Add support for the RetroPad and disable keyboard.
How they can coexist is still not clear to me.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-12-19 14:26:48 +00:00

4.3 KiB

Linux

Structure

There are 4 projects

  • libapple: the core emulator files
  • applen: a frontend based on ncurses
  • qapple: Qt frontend
  • sa2: SDL2 frontend

The libapple interface is a link time interface: some functions are not defined and must be provided in order to properly link the application. These functions are listed in interface.h.

The main goal is to reuse the AppleWin source files without changes: only where really necessary the AppleWin source files have been modified, mostly for

  • header files issues
  • const char *
  • exclude some Windows heavy blocks (source/MouseInterface.cpp)

What works

Some key files have been completely reimplemented or discarded:

  • AppleWin.cpp
  • WinFrame.cpp
  • WinVideo.cpp

Some features totally ignored:

  • ethernet
  • serial port
  • debugger
  • speech (currently it hangs the emulator)

The rest is in a very usable state.

Executables

applen

Frontend based on ncurses, with a ASCII art graphic mode.

Keyboard shortcuts

  • F2: reset the machine
  • F3: terminate the emulator
  • F11, F12: Save, Load Snapshot
  • ALT-RIGHT: wider hi res graphis
  • ALT-LEFT: narrower hi res graphics
  • ALT-UP: vertical hi res (smaller)
  • ALT-DOWN: vertical hires (bigger)

In order to properly appreciate the wider hi res graphics, open a big terminal window and choose a small font size. Try CTRL- as well if ``ALT--` does not work: terminals do not report a consistent keycode for these combinations.

The joystick uses evdev (currently the device name is hardcoded).

qapple

This is based on Qt, currently tested with 5.10

  • keyboard shortcuts are listed in the menu entries
  • graphics: runs the native NTSC code
  • joystick: it uses QtGamepad
  • emulator runs in the main UI thread
  • Qt timers are very coarse: the emulator needs to dynamically adapt the cycles to execute
  • the app runs at 60FPS with correction for uneven timer deltas.
  • full speed when disk spins execute up to 5 ms real wall clock of emulator code (then returns to Qt)
  • (standard) audio is supported and there are a few configuration options to tune the latency (default very conservative 200ms)
  • plain mockingboard is supported as well (not speech, which hangs the emulator)
  • Open Apple and Solid Apple can be emulated using AltGr and Menu (unfortunately, Alt does not work well)

sa2

See sa2.

ra2

There is an initial libretro core.

Keyboard works, but a lot of keys overlap with RetroArch shortcuts. In the latest version the keyboard has been disabled and only the retro joypad works.

Video works, but the vertical flip is done in software.

Must be manually configured: cmake -DLIBRETRO_PATH=/path/to/libretro-common

Easiest way to run from the build folder: retroarch -L source/frontends/retro/libra2.so ../Disks/NoSlotClockTest.dsk

Build

The project can be built using cmake from the top level directory.

qapple can be managed from Qt Creator as well and the 2 have coexisted so far, but YMMV.

Checkout

git clone https://github.com/audetto/AppleWin.git --recursive
cd AppleWin
mkdir build
cd build
cmake ..
make

Use cmake -DCMAKE_BUILD_TYPE=RELEASE to get a release build.

Fedora

On Fedora 31, from a fresh installation, install all packages from fedora.list.txt.

Raspbian

On Raspbian 10, from a fresh installation, install all packages from raspbian.list.txt.

See Travis CI too.

Speed

Fedora

Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz

Full update = 582 MHz

Video Stype Video update
RGB Monitor 39
NTSC Monitor 27
Color TV 25
B&W TV 27
Amber Monitor 31

Raspbian

Pi 3B+

Full update = 54 MHz

Video Stype Video update
RGB Monitor 5.3
NTSC Monitor 3.6
Color TV 2.6
B&W TV 2.9
Amber Monitor 4.5