It was reading a number of bytes not multiple of "2 * channels". Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
4.6 KiB
Linux
Structure
There are 4 projects
- libapple: the core emulator files
- applen: a frontend based on ncurses
- qapple: Qt frontend
- sa2: SDL2 frontend
- libra2: a libretro core
The libapple interface is a link time interface: some functions are not defined and must be provided in order to properly link the application. These functions are listed in interface.h.
The main goal is to reuse the AppleWin source files without changes: only where really necessary the AppleWin source files have been modified, mostly for
- header files issues
- const char *
- exclude some Windows heavy blocks (source/MouseInterface.cpp)
What works
Some key files have been completely reimplemented or discarded:
- AppleWin.cpp
- WinFrame.cpp
- WinVideo.cpp
Some features totally ignored:
- ethernet
- serial port
- debugger
- speech (currently it hangs the emulator)
The rest is in a very usable state.
Executables
applen
Frontend based on ncurses, with a ASCII art graphic mode.
Keyboard shortcuts
F2
: reset the machineF3
: terminate the emulatorF11
,F12
: Save, Load SnapshotALT-RIGHT
: wider hi res graphisALT-LEFT
: narrower hi res graphicsALT-UP
: vertical hi res (smaller)ALT-DOWN
: vertical hires (bigger)
In order to properly appreciate the wider hi res graphics, open a big terminal window and choose a small font size.
Try CTRL-
as well if ALT-
does not work: terminals do not report a consistent keycode for these combinations.
The joystick uses evdev (currently the device name is hardcoded).
qapple
This is based on Qt, currently tested with 5.10
- keyboard shortcuts are listed in the menu entries
- graphics: runs the native NTSC code
- joystick: it uses QtGamepad
- emulator runs in the main UI thread
- Qt timers are very coarse: the emulator needs to dynamically adapt the cycles to execute
- the app runs at 60FPS with correction for uneven timer deltas.
- full speed when disk spins execute up to 5 ms real wall clock of emulator code (then returns to Qt)
- (standard) audio is supported and there are a few configuration options to tune the latency (default very conservative 200ms)
- plain mockingboard is supported as well (not speech, which hangs the emulator)
- Open Apple and Solid Apple can be emulated using AltGr and Menu (unfortunately, Alt does not work well)
sa2
See sa2.
ra2
There is an initial libretro core.
A retropad can be plugged in port 1 (with or without analog stick).
Keyboard emulation
JOYPAD_R
: equivalent toF9
to cycle video typesJOYPAD_L
: equivalent toCTRL-SHIFT-F6
to cycle 50% scan linesSTART
: equivalent toF2
to reset the machine
In order to have a better experience with the keyboard, one should probably enable Game Focus Mode (normally Scroll-Lock) to disable hotkeys.
Video works, but the vertical flip is done in software.
Audio (speaker) works.
Must be manually configured:
cmake -DLIBRETRO_PATH=/path/to/libretro-common
Easiest way to run from the build
folder:
retroarch -L source/frontends/libretro/libra2.so ../Disks/NoSlotClockTest.dsk
Build
The project can be built using cmake from the top level directory.
qapple can be managed from Qt Creator as well and the 2 have coexisted so far, but YMMV.
Checkout
git clone https://github.com/audetto/AppleWin.git --recursive
cd AppleWin
mkdir build
cd build
cmake ..
make
Use cmake -DCMAKE_BUILD_TYPE=RELEASE
to get a release build.
Fedora
On Fedora 31, from a fresh installation, install all packages from fedora.list.txt.
Raspbian
On Raspbian 10, from a fresh installation, install all packages from raspbian.list.txt.
See Travis CI too.
Speed
Fedora
Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Full update = 582 MHz
Video Stype | Video update |
---|---|
RGB Monitor | 39 |
NTSC Monitor | 27 |
Color TV | 25 |
B&W TV | 27 |
Amber Monitor | 31 |
Raspbian
Pi 3B+
Full update = 54 MHz
Video Stype | Video update |
---|---|
RGB Monitor | 5.3 |
NTSC Monitor | 3.6 |
Color TV | 2.6 |
B&W TV | 2.9 |
Amber Monitor | 4.5 |