The "switch" is the same as the SDL version. Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
231 lines
5.1 KiB
C++
231 lines
5.1 KiB
C++
#include "libretro.h"
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#include <memory>
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#include <cstring>
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#include "StdAfx.h"
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#include "Frame.h"
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#include "linux/version.h"
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#include "frontends/retro/game.h"
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#include "frontends/retro/environment.h"
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namespace
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{
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std::unique_ptr<Game> game;
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}
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void retro_init(void)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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const char *dir = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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{
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retro_base_directory = dir;
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}
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}
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void retro_deinit(void)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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}
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unsigned retro_api_version(void)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return RETRO_API_VERSION;
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}
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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log_cb(RETRO_LOG_INFO, "Plugging device %u into port %u.\n", device, port);
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if (port < RETRO_DEVICES)
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retro_devices[port] = device;
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}
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void retro_get_system_info(retro_system_info *info)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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static std::string version = getVersion();
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memset(info, 0, sizeof(*info));
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info->library_name = "AppleWin";
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info->library_version = version.c_str();
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info->need_fullpath = true;
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info->valid_extensions = "bin|do|dsk|nib|po|gz|woz|zip|2mg|2img|iie|apl|hdv";
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}
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void retro_get_system_av_info(retro_system_av_info *info)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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info->geometry.base_width = GetFrameBufferWidth();
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info->geometry.base_height = GetFrameBufferHeight();
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info->geometry.max_width = GetFrameBufferWidth();
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info->geometry.max_height = GetFrameBufferHeight();
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info->geometry.aspect_ratio = 0;
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info->timing.fps = 60;
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info->timing.sample_rate = 0;
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}
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void retro_set_environment(retro_environment_t cb)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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environ_cb = cb;
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if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging))
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log_cb = logging.log;
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else
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log_cb = fallback_log;
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/*
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static const retro_controller_description controllers[] =
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{
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{ "Apple Keyboard", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_KEYBOARD, 0) },
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};
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static const retro_controller_info ports[] =
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{
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{ controllers, 1 },
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{ NULL, 0 },
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};
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cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);*/
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retro_keyboard_callback callback = {&Game::keyboardCallback};
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cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &callback);
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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audio_cb = cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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audio_batch_cb = cb;
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}
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void retro_set_input_poll(retro_input_poll_t cb)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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input_poll_cb = cb;
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}
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void retro_set_input_state(retro_input_state_t cb)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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input_state_cb = cb;
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}
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void retro_set_video_refresh(retro_video_refresh_t cb)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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video_cb = cb;
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}
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void retro_run(void)
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{
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game->processInputEvents();
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game->executeOneFrame();
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game->drawVideoBuffer();
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}
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bool retro_load_game(const retro_game_info *info)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n");
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return false;
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}
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try
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{
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game.reset(new Game);
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const bool ok = game->loadGame(info->path);
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log_cb(RETRO_LOG_INFO, "Game path: %s:%d\n", info->path, ok);
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return ok;
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}
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catch (const std::exception & e)
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{
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log_cb(RETRO_LOG_INFO, "Exception: %s\n", e.what());
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}
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catch (const std::string & s)
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{
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log_cb(RETRO_LOG_INFO, "Exception: %s\n", s.c_str());
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}
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return false;
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}
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void retro_unload_game(void)
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{
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game.reset();
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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}
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unsigned retro_get_region(void)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return RETRO_REGION_NTSC;
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}
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void retro_reset(void)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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}
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bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return false;
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}
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size_t retro_serialize_size(void)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return 0;
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}
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bool retro_serialize(void *data, size_t size)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return false;
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}
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bool retro_unserialize(const void *data, size_t size)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return false;
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}
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void retro_cheat_reset(void)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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}
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void retro_cheat_set(unsigned index, bool enabled, const char *code)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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}
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void *retro_get_memory_data(unsigned id)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return nullptr;
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}
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size_t retro_get_memory_size(unsigned id)
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{
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log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
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return 0;
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}
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