50599e9535
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#include "StdAfx.h"
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#include "Debug.h"
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#include "Keyboard.h"
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// NOTE: Keep in sync ConsoleColors_e g_anConsoleColor !
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COLORREF g_anConsoleColor[ NUM_CONSOLE_COLORS ] =
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{ // # <Bright Blue Green Red>
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RGB( 0, 0, 0 ), // 0 0000 K
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RGB( 255, 32, 32 ), // 1 1001 R
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RGB( 0, 255, 0 ), // 2 1010 G
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RGB( 255, 255, 0 ), // 3 1011 Y
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RGB( 64, 64, 255 ), // 4 1100 B
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RGB( 255, 0, 255 ), // 5 1101 M Purple/Magenta now used for warnings.
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RGB( 0, 255, 255 ), // 6 1110 C
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RGB( 255, 255, 255 ), // 7 1111 W
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RGB( 255, 128, 0 ), // 8 0011 Orange
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RGB( 128, 128, 128 ), // 9 0111 Grey
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RGB( 80, 192, 255 ) // Lite Blue
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};
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VideoScannerDisplayInfo g_videoScannerDisplayInfo;
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char g_aDebuggerVirtualTextScreen[ DEBUG_VIRTUAL_TEXT_HEIGHT ][ DEBUG_VIRTUAL_TEXT_WIDTH ];
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void DrawConsoleCursor()
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{
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}
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HDC GetDebuggerMemDC(void)
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{
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return nullptr;
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}
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void KeybQueueKeypress(WPARAM /* key */, Keystroke_e /* bASCII */)
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{
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}
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void UpdateDisplay(Update_t /* bUpdate */)
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{
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}
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void StretchBltMemToFrameDC(void)
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{
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}
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void ReleaseDebuggerMemDC(void)
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{
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}
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void ReleaseConsoleFontDC(void)
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{
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}
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HDC GetConsoleFontDC(void)
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{
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return nullptr;
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}
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void DrawConsoleInput()
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{
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}
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