AppleWin/source/linux
Andrea Odetti c7f8bf1280 Handle volume in SDL.
Make volume loglinear everywhere.
Reduce default volume to avoid annoying loud reset beep.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-11-14 20:08:37 +00:00
..
duplicates Handle volume in SDL. 2020-11-14 20:08:37 +00:00
windows Handle volume in SDL. 2020-11-14 20:08:37 +00:00
benchmark.cpp Changes required from upstream. 2020-11-12 18:43:04 +00:00
benchmark.h Update VideoBenchmark code to differentiate screen image generation vs blitting. 2019-11-25 21:08:01 +00:00
data.cpp Changes required from upstream. 2020-11-12 18:43:04 +00:00
data.h Rationalise location of some duplicate code. 2020-06-24 12:26:47 +01:00
fedora.list.txt Add list of packages required on Raspbian. 2019-12-14 21:18:00 +00:00
interface.h Compile AW's Speaker.cpp and remove custom implementation. 2020-07-08 16:52:00 +01:00
keyboard.cpp Changes required from upstream. 2020-11-12 18:43:04 +00:00
keyboard.h Single keyboard handler. 2019-12-07 11:20:37 +00:00
paddle.cpp Allow to turn the circle range of a gamepad to a square (as the Apple ][). 2020-10-17 19:19:46 +01:00
paddle.h Allow to turn the circle range of a gamepad to a square (as the Apple ][). 2020-10-17 19:19:46 +01:00
raspbian.list.txt Add list of packages required on Raspbian. 2019-12-14 21:18:00 +00:00
registry.cpp Reworked the entire wondows.h replacement. 2019-11-23 18:17:44 +00:00
version.cpp Fix Version macros. 2019-04-19 20:42:25 +01:00
version.h Add AppleWin version number in the About dialog box. 2018-02-06 16:50:50 +00:00
win.h Dummy implementation of MultiByteToWideChar & WideCharToMultiByte. 2020-10-06 20:57:18 +01:00