BetterJoy/BetterJoyForCemu/Joycon.cs

1487 lines
68 KiB
C#
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2018-02-27 22:11:58 +00:00
using System;
using System.Collections.Generic;
using System.Configuration;
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using System.Diagnostics;
using System.Linq;
using System.Net.NetworkInformation;
using System.Numerics;
using System.Threading;
using System.Windows.Forms;
using BetterJoyForCemu.Controller;
using Nefarius.ViGEm.Client.Targets.DualShock4;
using Nefarius.ViGEm.Client.Targets.Xbox360;
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namespace BetterJoyForCemu {
public class Joycon {
public string path = String.Empty;
public bool isPro = false;
public bool isSnes = false;
bool isUSB = false;
private Joycon _other = null;
public Joycon other {
get {
return _other;
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}
set {
_other = value;
// If the other Joycon is itself, the Joycon is sideways
if (_other == null || _other == this) {
// Set LED to current Pad ID
SetLEDByPlayerNum(PadId);
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} else {
// Set LED to current Joycon Pair
int lowestPadId = Math.Min(_other.PadId, PadId);
SetLEDByPlayerNum(lowestPadId);
}
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}
}
public bool active_gyro = false;
private long inactivity = Stopwatch.GetTimestamp();
public bool send = true;
public enum DebugType : int {
NONE,
ALL,
COMMS,
THREADING,
IMU,
RUMBLE,
SHAKE,
};
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public DebugType debug_type = (DebugType)int.Parse(ConfigurationManager.AppSettings["DebugType"]);
//public DebugType debug_type = DebugType.NONE; //Keep this for manual debugging during development.
public bool isLeft;
public enum state_ : uint {
NOT_ATTACHED,
DROPPED,
NO_JOYCONS,
ATTACHED,
INPUT_MODE_0x30,
IMU_DATA_OK,
};
public state_ state;
public enum Button : int {
DPAD_DOWN = 0,
DPAD_RIGHT = 1,
DPAD_LEFT = 2,
DPAD_UP = 3,
SL = 4,
SR = 5,
MINUS = 6,
HOME = 7,
PLUS = 8,
CAPTURE = 9,
STICK = 10,
SHOULDER_1 = 11,
SHOULDER_2 = 12,
// For pro controller
B = 13,
A = 14,
Y = 15,
X = 16,
STICK2 = 17,
SHOULDER2_1 = 18,
SHOULDER2_2 = 19,
};
private bool[] buttons_down = new bool[20];
private bool[] buttons_up = new bool[20];
private bool[] buttons = new bool[20];
private bool[] down_ = new bool[20];
private long[] buttons_down_timestamp = new long[20];
private float[] stick = { 0, 0 };
private float[] stick2 = { 0, 0 };
private IntPtr handle;
byte[] default_buf = { 0x0, 0x1, 0x40, 0x40, 0x0, 0x1, 0x40, 0x40 };
private byte[] stick_raw = { 0, 0, 0 };
private UInt16[] stick_cal = { 0, 0, 0, 0, 0, 0 };
private UInt16 deadzone;
private UInt16[] stick_precal = { 0, 0 };
private byte[] stick2_raw = { 0, 0, 0 };
private UInt16[] stick2_cal = { 0, 0, 0, 0, 0, 0 };
private UInt16 deadzone2;
private UInt16[] stick2_precal = { 0, 0 };
private bool stop_polling = true;
private bool imu_enabled = false;
private Int16[] acc_r = { 0, 0, 0 };
private Int16[] acc_neutral = { 0, 0, 0 };
private Int16[] acc_sensiti = { 0, 0, 0 };
private Vector3 acc_g;
private Int16[] gyr_r = { 0, 0, 0 };
private Int16[] gyr_neutral = { 0, 0, 0 };
private Int16[] gyr_sensiti = { 0, 0, 0 };
private Vector3 gyr_g;
private float[] cur_rotation; // Filtered IMU data
private short[] acc_sen = new short[3]{
16384,
16384,
16384
};
private short[] gyr_sen = new short[3]{
18642,
18642,
18642
};
private Int16[] pro_hor_offset = { -710, 0, 0 };
private Int16[] left_hor_offset = { 0, 0, 0 };
private Int16[] right_hor_offset = { 0, 0, 0 };
private bool do_localize;
private float filterweight;
private const uint report_len = 49;
private struct Rumble {
public Queue<float[]> queue;
public void set_vals(float low_freq, float high_freq, float amplitude) {
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float[] rumbleQueue = new float[] { low_freq, high_freq, amplitude };
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// Keep a queue of 15 items, discard oldest item if queue is full.
if (queue.Count > 15) {
queue.Dequeue();
}
queue.Enqueue(rumbleQueue);
}
public Rumble(float[] rumble_info) {
queue = new Queue<float[]>();
queue.Enqueue(rumble_info);
}
private float clamp(float x, float min, float max) {
if (x < min) return min;
if (x > max) return max;
return x;
}
private byte EncodeAmp(float amp) {
byte en_amp;
if (amp == 0)
en_amp = 0;
else if (amp < 0.117)
en_amp = (byte)(((Math.Log(amp * 1000, 2) * 32) - 0x60) / (5 - Math.Pow(amp, 2)) - 1);
else if (amp < 0.23)
en_amp = (byte)(((Math.Log(amp * 1000, 2) * 32) - 0x60) - 0x5c);
else
en_amp = (byte)((((Math.Log(amp * 1000, 2) * 32) - 0x60) * 2) - 0xf6);
return en_amp;
}
public byte[] GetData() {
byte[] rumble_data = new byte[8];
float[] queued_data = queue.Dequeue();
if (queued_data[2] == 0.0f) {
rumble_data[0] = 0x0;
rumble_data[1] = 0x1;
rumble_data[2] = 0x40;
rumble_data[3] = 0x40;
} else {
queued_data[0] = clamp(queued_data[0], 40.875885f, 626.286133f);
queued_data[1] = clamp(queued_data[1], 81.75177f, 1252.572266f);
queued_data[2] = clamp(queued_data[2], 0.0f, 1.0f);
UInt16 hf = (UInt16)((Math.Round(32f * Math.Log(queued_data[1] * 0.1f, 2)) - 0x60) * 4);
byte lf = (byte)(Math.Round(32f * Math.Log(queued_data[0] * 0.1f, 2)) - 0x40);
byte hf_amp = EncodeAmp(queued_data[2]);
UInt16 lf_amp = (UInt16)(Math.Round((double)hf_amp) * .5);
byte parity = (byte)(lf_amp % 2);
if (parity > 0) {
--lf_amp;
}
lf_amp = (UInt16)(lf_amp >> 1);
lf_amp += 0x40;
if (parity > 0) lf_amp |= 0x8000;
hf_amp = (byte)(hf_amp - (hf_amp % 2)); // make even at all times to prevent weird hum
rumble_data[0] = (byte)(hf & 0xff);
rumble_data[1] = (byte)(((hf >> 8) & 0xff) + hf_amp);
rumble_data[2] = (byte)(((lf_amp >> 8) & 0xff) + lf);
rumble_data[3] = (byte)(lf_amp & 0xff);
}
for (int i = 0; i < 4; ++i) {
rumble_data[4 + i] = rumble_data[i];
}
return rumble_data;
}
}
private Rumble rumble_obj;
private byte global_count = 0;
private string debug_str;
// For UdpServer
public int PadId = 0;
public int battery = -1;
public int model = 2;
public int constate = 2;
public int connection = 3;
public PhysicalAddress PadMacAddress = new PhysicalAddress(new byte[] { 01, 02, 03, 04, 05, 06 });
public ulong Timestamp = 0;
public int packetCounter = 0;
public OutputControllerXbox360 out_xbox;
public OutputControllerDualShock4 out_ds4;
ushort ds4_ts = 0;
ulong lag;
int lowFreq = Int32.Parse(ConfigurationManager.AppSettings["LowFreqRumble"]);
int highFreq = Int32.Parse(ConfigurationManager.AppSettings["HighFreqRumble"]);
bool toRumble = Boolean.Parse(ConfigurationManager.AppSettings["EnableRumble"]);
bool showAsXInput = Boolean.Parse(ConfigurationManager.AppSettings["ShowAsXInput"]);
bool showAsDS4 = Boolean.Parse(ConfigurationManager.AppSettings["ShowAsDS4"]);
public MainForm form;
public byte LED { get; private set; } = 0x0;
public void SetLEDByPlayerNum(int id) {
if (id > 3) {
// No support for any higher than 3 (4 Joycons/Controllers supported in the application normally)
id = 3;
}
if (ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None).AppSettings.Settings["UseJoyconIncrementalLights"].Value.ToLower() == "true") {
// Set all LEDs from 0 to the given id to lit
int ledId = id;
LED = 0x0;
do {
LED |= (byte)(0x1 << ledId);
} while (--ledId >= 0);
} else {
LED = (byte)(0x1 << id);
}
SetPlayerLED(LED);
}
public string serial_number;
bool thirdParty = false;
private float[] activeData;
private MadgwickAHRS AHRS = new MadgwickAHRS(0.005f, 0.01f); // for getting filtered Euler angles of rotation; 5ms sampling rate
public Joycon(IntPtr handle_, bool imu, bool localize, float alpha, bool left, string path, string serialNum, int id = 0, bool isPro = false, bool isSnes = false, bool thirdParty = false) {
serial_number = serialNum;
activeData = new float[6];
handle = handle_;
imu_enabled = imu;
do_localize = localize;
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rumble_obj = new Rumble(new float[] { lowFreq, highFreq, 0 });
for (int i = 0; i < buttons_down_timestamp.Length; i++)
buttons_down_timestamp[i] = -1;
filterweight = alpha;
isLeft = left;
PadId = id;
LED = (byte)(0x1 << PadId);
this.isPro = isPro || isSnes;
this.isSnes = isSnes;
isUSB = serialNum == "000000000001";
this.thirdParty = thirdParty;
this.path = path;
connection = isUSB ? 0x01 : 0x02;
if (showAsXInput) {
out_xbox = new OutputControllerXbox360();
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if (toRumble)
out_xbox.FeedbackReceived += ReceiveRumble;
}
if (showAsDS4) {
out_ds4 = new OutputControllerDualShock4();
if (toRumble)
out_ds4.FeedbackReceived += Ds4_FeedbackReceived;
}
}
public void getActiveData() {
this.activeData = form.activeCaliData(serial_number);
}
public void ReceiveRumble(Xbox360FeedbackReceivedEventArgs e) {
DebugPrint("Rumble data Recived: XInput", DebugType.RUMBLE);
SetRumble(lowFreq, highFreq, (float)Math.Max(e.LargeMotor, e.SmallMotor) / (float)255);
if (other != null && other != this)
other.SetRumble(lowFreq, highFreq, (float)Math.Max(e.LargeMotor, e.SmallMotor) / (float)255);
}
public void Ds4_FeedbackReceived(DualShock4FeedbackReceivedEventArgs e) {
DebugPrint("Rumble data Recived: DS4", DebugType.RUMBLE);
SetRumble(lowFreq, highFreq, (float)Math.Max(e.LargeMotor, e.SmallMotor) / (float)255);
if (other != null && other != this)
other.SetRumble(lowFreq, highFreq, (float)Math.Max(e.LargeMotor, e.SmallMotor) / (float)255);
}
public void DebugPrint(String s, DebugType d) {
if (debug_type == DebugType.NONE) return;
if (d == DebugType.ALL || d == debug_type || debug_type == DebugType.ALL) {
form.AppendTextBox(s + "\r\n");
}
}
public bool GetButtonDown(Button b) {
return buttons_down[(int)b];
}
public bool GetButton(Button b) {
return buttons[(int)b];
}
public bool GetButtonUp(Button b) {
return buttons_up[(int)b];
}
public float[] GetStick() {
return stick;
}
public float[] GetStick2() {
return stick2;
}
public Vector3 GetGyro() {
return gyr_g;
}
public Vector3 GetAccel() {
return acc_g;
}
public int Attach(byte leds_ = 0x0) {
state = state_.ATTACHED;
// Make sure command is received
HIDapi.hid_set_nonblocking(handle, 0);
byte[] a = { 0x0 };
// Connect
if (isUSB) {
a = Enumerable.Repeat((byte)0, 64).ToArray();
form.AppendTextBox("Using USB.\r\n");
a[0] = 0x80;
a[1] = 0x1;
HIDapi.hid_write(handle, a, new UIntPtr(2));
HIDapi.hid_read_timeout(handle, a, new UIntPtr(64), 100);
if (a[0] != 0x81) { // can occur when USB connection isn't closed properly
form.AppendTextBox("Resetting USB connection.\r\n");
Subcommand(0x06, new byte[] { 0x01 }, 1);
throw new Exception("reset_usb");
}
if (a[3] == 0x3) {
PadMacAddress = new PhysicalAddress(new byte[] { a[9], a[8], a[7], a[6], a[5], a[4] });
}
// USB Pairing
a = Enumerable.Repeat((byte)0, 64).ToArray();
a[0] = 0x80; a[1] = 0x2; // Handshake
HIDapi.hid_write(handle, a, new UIntPtr(2));
HIDapi.hid_read_timeout(handle, a, new UIntPtr(64), 100);
a[0] = 0x80; a[1] = 0x3; // 3Mbit baud rate
HIDapi.hid_write(handle, a, new UIntPtr(2));
HIDapi.hid_read_timeout(handle, a, new UIntPtr(64), 100);
a[0] = 0x80; a[1] = 0x2; // Handshake at new baud rate
HIDapi.hid_write(handle, a, new UIntPtr(2));
HIDapi.hid_read_timeout(handle, a, new UIntPtr(64), 100);
a[0] = 0x80; a[1] = 0x4; // Prevent HID timeout
HIDapi.hid_write(handle, a, new UIntPtr(2)); // doesn't actually prevent timout...
HIDapi.hid_read_timeout(handle, a, new UIntPtr(64), 100);
}
dump_calibration_data();
// Bluetooth manual pairing
byte[] btmac_host = Program.btMAC.GetAddressBytes();
// send host MAC and acquire Joycon MAC
//byte[] reply = Subcommand(0x01, new byte[] { 0x01, btmac_host[5], btmac_host[4], btmac_host[3], btmac_host[2], btmac_host[1], btmac_host[0] }, 7, true);
//byte[] LTKhash = Subcommand(0x01, new byte[] { 0x02 }, 1, true);
// save pairing info
//Subcommand(0x01, new byte[] { 0x03 }, 1, true);
BlinkHomeLight();
SetPlayerLED(leds_);
Subcommand(0x40, new byte[] { (imu_enabled ? (byte)0x1 : (byte)0x0) }, 1);
Subcommand(0x48, new byte[] { 0x01 }, 1);
Subcommand(0x3, new byte[] { 0x30 }, 1);
DebugPrint("Done with init.", DebugType.COMMS);
HIDapi.hid_set_nonblocking(handle, 1);
return 0;
}
public void SetPlayerLED(byte leds_ = 0x0) {
Subcommand(0x30, new byte[] { leds_ }, 1);
}
public void BlinkHomeLight() { // do not call after initial setup
byte[] a = Enumerable.Repeat((byte)0xFF, 25).ToArray();
a[0] = 0x18;
a[1] = 0x01;
Subcommand(0x38, a, 25);
}
public void SetHomeLight(bool on) {
byte[] a = Enumerable.Repeat((byte)0xFF, 25).ToArray();
if (on) {
a[0] = 0x1F;
a[1] = 0xF0;
} else {
a[0] = 0x10;
a[1] = 0x01;
}
Subcommand(0x38, a, 25);
}
private void SetHCIState(byte state) {
byte[] a = { state };
Subcommand(0x06, a, 1);
}
public void PowerOff() {
if (state > state_.DROPPED) {
HIDapi.hid_set_nonblocking(handle, 0);
SetHCIState(0x00);
state = state_.DROPPED;
}
}
private void BatteryChanged() { // battery changed level
foreach (var v in form.con) {
if (v.Tag == this) {
switch (battery) {
case 4:
v.BackColor = System.Drawing.Color.FromArgb(0xAA, System.Drawing.Color.Green);
break;
case 3:
v.BackColor = System.Drawing.Color.FromArgb(0xAA, System.Drawing.Color.Green);
break;
case 2:
v.BackColor = System.Drawing.Color.FromArgb(0xAA, System.Drawing.Color.GreenYellow);
break;
case 1:
v.BackColor = System.Drawing.Color.FromArgb(0xAA, System.Drawing.Color.Orange);
break;
default:
v.BackColor = System.Drawing.Color.FromArgb(0xAA, System.Drawing.Color.Red);
break;
}
}
}
if (battery <= 1) {
form.notifyIcon.Visible = true;
form.notifyIcon.BalloonTipText = String.Format("Controller {0} ({1}) - low battery notification!", PadId, isPro ? "Pro Controller" : (isSnes ? "SNES Controller" : (isLeft ? "Joycon Left" : "Joycon Right")));
form.notifyIcon.ShowBalloonTip(0);
}
}
public void SetFilterCoeff(float a) {
filterweight = a;
}
public void Detach(bool close = false) {
stop_polling = true;
if (out_xbox != null) {
out_xbox.Disconnect();
}
if (out_ds4 != null) {
out_ds4.Disconnect();
}
if (state > state_.NO_JOYCONS) {
HIDapi.hid_set_nonblocking(handle, 0);
// Subcommand(0x40, new byte[] { 0x0 }, 1); // disable IMU sensor
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//Subcommand(0x48, new byte[] { 0x0 }, 1); // Would turn off rumble?
if (isUSB) {
byte[] a = Enumerable.Repeat((byte)0, 64).ToArray();
a[0] = 0x80; a[1] = 0x5; // Allow device to talk to BT again
HIDapi.hid_write(handle, a, new UIntPtr(2));
a[0] = 0x80; a[1] = 0x6; // Allow device to talk to BT again
HIDapi.hid_write(handle, a, new UIntPtr(2));
}
}
if (close || state > state_.DROPPED) {
HIDapi.hid_close(handle);
}
state = state_.NOT_ATTACHED;
}
private byte ts_en;
private int ReceiveRaw() {
if (handle == IntPtr.Zero) return -2;
byte[] raw_buf = new byte[report_len];
int ret = HIDapi.hid_read_timeout(handle, raw_buf, new UIntPtr(report_len), 5);
if (ret > 0) {
// Process packets as soon as they come
for (int n = 0; n < 3; n++) {
ExtractIMUValues(raw_buf, n);
byte lag = (byte)Math.Max(0, raw_buf[1] - ts_en - 3);
if (n == 0) {
Timestamp += (ulong)lag * 5000; // add lag once
ProcessButtonsAndStick(raw_buf);
// process buttons here to have them affect DS4
DoThingsWithButtons();
int newbat = battery;
battery = (raw_buf[2] >> 4) / 2;
if (newbat != battery)
BatteryChanged();
}
Timestamp += 5000; // 5ms difference
packetCounter++;
if (Program.server != null)
Program.server.NewReportIncoming(this);
if (out_ds4 != null) {
try {
out_ds4.UpdateInput(MapToDualShock4Input(this));
} catch (Exception e) {
// ignore /shrug
}
}
}
// no reason to send XInput reports so often
if (out_xbox != null) {
try {
out_xbox.UpdateInput(MapToXbox360Input(this));
} catch (Exception e) {
// ignore /shrug
}
}
if (ts_en == raw_buf[1] && !isSnes) {
form.AppendTextBox("Duplicate timestamp enqueued.\r\n");
DebugPrint(string.Format("Duplicate timestamp enqueued. TS: {0:X2}", ts_en), DebugType.THREADING);
}
ts_en = raw_buf[1];
DebugPrint(string.Format("Enqueue. Bytes read: {0:D}. Timestamp: {1:X2}", ret, raw_buf[1]), DebugType.THREADING);
}
return ret;
}
private readonly Stopwatch shakeTimer = Stopwatch.StartNew(); //Setup a timer for measuring shake in milliseconds
private long shakedTime = 0;
private bool hasShaked;
void DetectShake() {
if (form.shakeInputEnabled) {
long currentShakeTime = shakeTimer.ElapsedMilliseconds;
// Shake detection logic
bool isShaking = GetAccel().LengthSquared() >= form.shakeSesitivity;
if (isShaking && currentShakeTime >= shakedTime + form.shakeDelay || isShaking && shakedTime == 0) {
shakedTime = currentShakeTime;
hasShaked = true;
// Mapped shake key down
Simulate(Config.Value("shake"), false, false);
DebugPrint("Shaked at time: " + shakedTime.ToString(), DebugType.SHAKE);
}
// If controller was shaked then release mapped key after a small delay to simulate a button press, then reset hasShaked
if (hasShaked && currentShakeTime >= shakedTime + 10) {
// Mapped shake key up
Simulate(Config.Value("shake"), false, true);
DebugPrint("Shake completed", DebugType.SHAKE);
hasShaked = false;
}
} else {
shakeTimer.Stop();
return;
}
}
bool dragToggle = Boolean.Parse(ConfigurationManager.AppSettings["DragToggle"]);
Dictionary<int, bool> mouse_toggle_btn = new Dictionary<int, bool>();
private void Simulate(string s, bool click = true, bool up = false) {
if (s.StartsWith("key_")) {
WindowsInput.Events.KeyCode key = (WindowsInput.Events.KeyCode)Int32.Parse(s.Substring(4));
if (click) {
WindowsInput.Simulate.Events().Click(key).Invoke();
} else {
if (up) {
WindowsInput.Simulate.Events().Release(key).Invoke();
} else {
WindowsInput.Simulate.Events().Hold(key).Invoke();
}
}
} else if (s.StartsWith("mse_")) {
WindowsInput.Events.ButtonCode button = (WindowsInput.Events.ButtonCode)Int32.Parse(s.Substring(4));
if (click) {
WindowsInput.Simulate.Events().Click(button).Invoke();
} else {
if (dragToggle) {
if (!up) {
bool release;
mouse_toggle_btn.TryGetValue((int)button, out release);
if (release)
WindowsInput.Simulate.Events().Release(button).Invoke();
else
WindowsInput.Simulate.Events().Hold(button).Invoke();
mouse_toggle_btn[(int)button] = !release;
}
} else {
if (up) {
WindowsInput.Simulate.Events().Release(button).Invoke();
} else {
WindowsInput.Simulate.Events().Hold(button).Invoke();
}
}
}
}
}
// For Joystick->Joystick inputs
private void SimulateContinous(int origin, string s) {
if (s.StartsWith("joy_")) {
int button = Int32.Parse(s.Substring(4));
buttons[button] |= buttons[origin];
}
}
bool HomeLongPowerOff = Boolean.Parse(ConfigurationManager.AppSettings["HomeLongPowerOff"]);
long PowerOffInactivityMins = Int32.Parse(ConfigurationManager.AppSettings["PowerOffInactivity"]);
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string extraGyroFeature = ConfigurationManager.AppSettings["GyroToJoyOrMouse"];
int GyroMouseSensitivityX = Int32.Parse(ConfigurationManager.AppSettings["GyroMouseSensitivityX"]);
int GyroMouseSensitivityY = Int32.Parse(ConfigurationManager.AppSettings["GyroMouseSensitivityY"]);
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bool GyroHoldToggle = Boolean.Parse(ConfigurationManager.AppSettings["GyroHoldToggle"]);
bool GyroAnalogSliders = Boolean.Parse(ConfigurationManager.AppSettings["GyroAnalogSliders"]);
int GyroAnalogSensitivity = Int32.Parse(ConfigurationManager.AppSettings["GyroAnalogSensitivity"]);
byte[] sliderVal = new byte[] { 0, 0 };
private void DoThingsWithButtons() {
int powerOffButton = (int)((isPro || !isLeft || other != null) ? Button.HOME : Button.CAPTURE);
long timestamp = Stopwatch.GetTimestamp();
if (HomeLongPowerOff && buttons[powerOffButton]) {
if ((timestamp - buttons_down_timestamp[powerOffButton]) / 10000 > 2000.0) {
if (other != null)
other.PowerOff();
PowerOff();
return;
}
}
if (PowerOffInactivityMins > 0) {
if ((timestamp - inactivity) / 10000 > PowerOffInactivityMins * 60 * 1000) {
if (other != null)
other.PowerOff();
PowerOff();
return;
}
}
DetectShake();
if (buttons_down[(int)Button.CAPTURE])
Simulate(Config.Value("capture"));
if (buttons_down[(int)Button.HOME])
Simulate(Config.Value("home"));
SimulateContinous((int)Button.CAPTURE, Config.Value("capture"));
SimulateContinous((int)Button.HOME, Config.Value("home"));
if (isLeft) {
if (buttons_down[(int)Button.SL])
Simulate(Config.Value("sl_l"), false, false);
if (buttons_up[(int)Button.SL])
Simulate(Config.Value("sl_l"), false, true);
if (buttons_down[(int)Button.SR])
Simulate(Config.Value("sr_l"), false, false);
if (buttons_up[(int)Button.SR])
Simulate(Config.Value("sr_l"), false, true);
SimulateContinous((int)Button.SL, Config.Value("sl_l"));
SimulateContinous((int)Button.SR, Config.Value("sr_l"));
} else {
if (buttons_down[(int)Button.SL])
Simulate(Config.Value("sl_r"), false, false);
if (buttons_up[(int)Button.SL])
Simulate(Config.Value("sl_r"), false, true);
if (buttons_down[(int)Button.SR])
Simulate(Config.Value("sr_r"), false, false);
if (buttons_up[(int)Button.SR])
Simulate(Config.Value("sr_r"), false, true);
SimulateContinous((int)Button.SL, Config.Value("sl_r"));
SimulateContinous((int)Button.SR, Config.Value("sr_r"));
}
// Filtered IMU data
this.cur_rotation = AHRS.GetEulerAngles();
if (GyroAnalogSliders && (other != null || isPro)) {
Button leftT = isLeft ? Button.SHOULDER_2 : Button.SHOULDER2_2;
Button rightT = isLeft ? Button.SHOULDER2_2 : Button.SHOULDER_2;
Joycon left = isLeft ? this : (isPro ? this : this.other); Joycon right = !isLeft ? this : (isPro ? this : this.other);
int ldy = (int)(GyroAnalogSensitivity * (left.cur_rotation[0] - left.cur_rotation[3]));
int rdy = (int)(GyroAnalogSensitivity * (right.cur_rotation[0] - right.cur_rotation[3]));
if (buttons[(int)leftT]) {
sliderVal[0] = (byte)Math.Min(Byte.MaxValue, Math.Max(0, (int)sliderVal[0] + ldy));
} else {
sliderVal[0] = 0;
}
if (buttons[(int)rightT]) {
sliderVal[1] = (byte)Math.Min(Byte.MaxValue, Math.Max(0, (int)sliderVal[1] + rdy));
} else {
sliderVal[1] = 0;
}
}
if (extraGyroFeature == "joy") {
// TODO
} else if (extraGyroFeature == "mouse" && (isPro || (other == null) || (other != null && (Boolean.Parse(ConfigurationManager.AppSettings["GyroMouseLeftHanded"]) ? isLeft : !isLeft)))) {
string res_val = Config.Value("active_gyro");
2020-06-11 09:27:06 +01:00
if (res_val.StartsWith("joy_")) {
int i = Int32.Parse(res_val.Substring(4));
2020-06-11 09:27:06 +01:00
if (GyroHoldToggle) {
if (buttons_down[i] || (other != null && other.buttons_down[i]))
active_gyro = true;
else if (buttons_up[i] || (other != null && other.buttons_up[i]))
active_gyro = false;
} else {
if (buttons_down[i] || (other != null && other.buttons_down[i]))
active_gyro = !active_gyro;
}
}
// gyro data is in degrees/s
if (Config.Value("active_gyro") == "0" || active_gyro) {
int dx = (int)(GyroMouseSensitivityX * (cur_rotation[1] - cur_rotation[4])); // yaw
int dy = (int)-(GyroMouseSensitivityY * (cur_rotation[0] - cur_rotation[3])); // pitch
WindowsInput.Simulate.Events().MoveBy(dx, dy).Invoke();
}
// reset mouse position to centre of primary monitor
res_val = Config.Value("reset_mouse");
if (res_val.StartsWith("joy_")) {
int i = Int32.Parse(res_val.Substring(4));
if (buttons_down[i] || (other != null && other.buttons_down[i]))
WindowsInput.Simulate.Events().MoveTo(Screen.PrimaryScreen.Bounds.Width / 2, Screen.PrimaryScreen.Bounds.Height / 2).Invoke();
}
}
}
private Thread PollThreadObj;
private void Poll() {
stop_polling = false;
int attempts = 0;
while (!stop_polling & state > state_.NO_JOYCONS) {
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if (rumble_obj.queue.Count > 0a) {
SendRumble(rumble_obj.GetData());
}
int a = ReceiveRaw();
if (a > 0 && state > state_.DROPPED) {
state = state_.IMU_DATA_OK;
attempts = 0;
} else if (attempts > 240) {
state = state_.DROPPED;
form.AppendTextBox("Dropped.\r\n");
DebugPrint("Connection lost. Is the Joy-Con connected?", DebugType.ALL);
break;
} else if (a < 0) {
// An error on read.
//form.AppendTextBox("Pause 5ms");
Thread.Sleep((Int32)5);
++attempts;
} else if (a == 0) {
// The non-blocking read timed out. No need to sleep.
// No need to increase attempts because it's not an error.
}
}
}
public float[] otherStick = { 0, 0 };
bool swapAB = Boolean.Parse(ConfigurationManager.AppSettings["SwapAB"]);
bool swapXY = Boolean.Parse(ConfigurationManager.AppSettings["SwapXY"]);
private int ProcessButtonsAndStick(byte[] report_buf) {
if (report_buf[0] == 0x00) throw new ArgumentException("received undefined report. This is probably a bug");
if (!isSnes) {
stick_raw[0] = report_buf[6 + (isLeft ? 0 : 3)];
stick_raw[1] = report_buf[7 + (isLeft ? 0 : 3)];
stick_raw[2] = report_buf[8 + (isLeft ? 0 : 3)];
if (isPro) {
stick2_raw[0] = report_buf[6 + (!isLeft ? 0 : 3)];
stick2_raw[1] = report_buf[7 + (!isLeft ? 0 : 3)];
stick2_raw[2] = report_buf[8 + (!isLeft ? 0 : 3)];
}
stick_precal[0] = (UInt16)(stick_raw[0] | ((stick_raw[1] & 0xf) << 8));
stick_precal[1] = (UInt16)((stick_raw[1] >> 4) | (stick_raw[2] << 4));
ushort[] cal = form.useControllerStickCalibration ? stick_cal : new ushort[6] { 2048, 2048, 2048, 2048, 2048, 2048 };
ushort dz = form.useControllerStickCalibration ? deadzone : (ushort)200;
stick = CenterSticks(stick_precal, cal, dz);
if (isPro) {
stick2_precal[0] = (UInt16)(stick2_raw[0] | ((stick2_raw[1] & 0xf) << 8));
stick2_precal[1] = (UInt16)((stick2_raw[1] >> 4) | (stick2_raw[2] << 4));
ushort dz2 = form.useControllerStickCalibration ? deadzone2 : (ushort)200;
stick2 = CenterSticks(stick2_precal, form.useControllerStickCalibration ? stick2_cal : cal, dz2);
}
// Read other Joycon's sticks
if (isLeft && other != null && other != this) {
stick2 = otherStick;
other.otherStick = stick;
}
if (!isLeft && other != null && other != this) {
Array.Copy(stick, stick2, 2);
stick = otherStick;
other.otherStick = stick2;
}
}
//
// Set button states both for server and ViGEm
lock (buttons) {
lock (down_) {
for (int i = 0; i < buttons.Length; ++i) {
down_[i] = buttons[i];
}
}
buttons = new bool[20];
buttons[(int)Button.DPAD_DOWN] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x01 : 0x04)) != 0;
buttons[(int)Button.DPAD_RIGHT] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x04 : 0x08)) != 0;
buttons[(int)Button.DPAD_UP] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x02 : 0x02)) != 0;
buttons[(int)Button.DPAD_LEFT] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x08 : 0x01)) != 0;
buttons[(int)Button.HOME] = ((report_buf[4] & 0x10) != 0);
buttons[(int)Button.CAPTURE] = ((report_buf[4] & 0x20) != 0);
buttons[(int)Button.MINUS] = ((report_buf[4] & 0x01) != 0);
buttons[(int)Button.PLUS] = ((report_buf[4] & 0x02) != 0);
buttons[(int)Button.STICK] = ((report_buf[4] & (isLeft ? 0x08 : 0x04)) != 0);
buttons[(int)Button.SHOULDER_1] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x40) != 0;
buttons[(int)Button.SHOULDER_2] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x80) != 0;
buttons[(int)Button.SR] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x10) != 0;
buttons[(int)Button.SL] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x20) != 0;
if (isPro) {
buttons[(int)Button.B] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x01 : 0x04)) != 0;
buttons[(int)Button.A] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x04 : 0x08)) != 0;
buttons[(int)Button.X] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x02 : 0x02)) != 0;
buttons[(int)Button.Y] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x08 : 0x01)) != 0;
buttons[(int)Button.STICK2] = ((report_buf[4] & (!isLeft ? 0x08 : 0x04)) != 0);
buttons[(int)Button.SHOULDER2_1] = (report_buf[3 + (!isLeft ? 2 : 0)] & 0x40) != 0;
buttons[(int)Button.SHOULDER2_2] = (report_buf[3 + (!isLeft ? 2 : 0)] & 0x80) != 0;
}
if (other != null && other != this) {
buttons[(int)(Button.B)] = other.buttons[(int)Button.DPAD_DOWN];
buttons[(int)(Button.A)] = other.buttons[(int)Button.DPAD_RIGHT];
buttons[(int)(Button.X)] = other.buttons[(int)Button.DPAD_UP];
buttons[(int)(Button.Y)] = other.buttons[(int)Button.DPAD_LEFT];
buttons[(int)Button.STICK2] = other.buttons[(int)Button.STICK];
buttons[(int)Button.SHOULDER2_1] = other.buttons[(int)Button.SHOULDER_1];
buttons[(int)Button.SHOULDER2_2] = other.buttons[(int)Button.SHOULDER_2];
}
if (isLeft && other != null && other != this) {
buttons[(int)Button.HOME] = other.buttons[(int)Button.HOME];
buttons[(int)Button.PLUS] = other.buttons[(int)Button.PLUS];
}
if (!isLeft && other != null && other != this) {
buttons[(int)Button.MINUS] = other.buttons[(int)Button.MINUS];
}
long timestamp = Stopwatch.GetTimestamp();
lock (buttons_up) {
lock (buttons_down) {
bool changed = false;
for (int i = 0; i < buttons.Length; ++i) {
buttons_up[i] = (down_[i] & !buttons[i]);
buttons_down[i] = (!down_[i] & buttons[i]);
if (down_[i] != buttons[i])
buttons_down_timestamp[i] = (buttons[i] ? timestamp : -1);
if (buttons_up[i] || buttons_down[i])
changed = true;
}
inactivity = (changed) ? timestamp : inactivity;
}
}
}
return 0;
}
// Get Gyro/Accel data
private void ExtractIMUValues(byte[] report_buf, int n = 0) {
if (!isSnes) {
gyr_r[0] = (Int16)(report_buf[19 + n * 12] | ((report_buf[20 + n * 12] << 8) & 0xff00));
gyr_r[1] = (Int16)(report_buf[21 + n * 12] | ((report_buf[22 + n * 12] << 8) & 0xff00));
gyr_r[2] = (Int16)(report_buf[23 + n * 12] | ((report_buf[24 + n * 12] << 8) & 0xff00));
acc_r[0] = (Int16)(report_buf[13 + n * 12] | ((report_buf[14 + n * 12] << 8) & 0xff00));
acc_r[1] = (Int16)(report_buf[15 + n * 12] | ((report_buf[16 + n * 12] << 8) & 0xff00));
acc_r[2] = (Int16)(report_buf[17 + n * 12] | ((report_buf[18 + n * 12] << 8) & 0xff00));
if (form.allowCalibration) {
for (int i = 0; i < 3; ++i) {
switch (i) {
case 0:
acc_g.X = (acc_r[i] - activeData[3]) * (1.0f / acc_sen[i]) * 4.0f;
gyr_g.X = (gyr_r[i] - activeData[0]) * (816.0f / gyr_sen[i]);
if (form.calibrate) {
form.xA.Add(acc_r[i]);
form.xG.Add(gyr_r[i]);
}
break;
case 1:
acc_g.Y = (!isLeft ? -1 : 1) * (acc_r[i] - activeData[4]) * (1.0f / acc_sen[i]) * 4.0f;
gyr_g.Y = -(!isLeft ? -1 : 1) * (gyr_r[i] - activeData[1]) * (816.0f / gyr_sen[i]);
if (form.calibrate) {
form.yA.Add(acc_r[i]);
form.yG.Add(gyr_r[i]);
}
break;
case 2:
acc_g.Z = (!isLeft ? -1 : 1) * (acc_r[i] - activeData[5]) * (1.0f / acc_sen[i]) * 4.0f;
gyr_g.Z = -(!isLeft ? -1 : 1) * (gyr_r[i] - activeData[2]) * (816.0f / gyr_sen[i]);
if (form.calibrate) {
form.zA.Add(acc_r[i]);
form.zG.Add(gyr_r[i]);
}
break;
}
}
} else {
Int16[] offset;
if (isPro)
offset = pro_hor_offset;
else if (isLeft)
offset = left_hor_offset;
else
offset = right_hor_offset;
for (int i = 0; i < 3; ++i) {
switch (i) {
case 0:
acc_g.X = (acc_r[i] - offset[i]) * (1.0f / (acc_sensiti[i] - acc_neutral[i])) * 4.0f;
gyr_g.X = (gyr_r[i] - gyr_neutral[i]) * (816.0f / (gyr_sensiti[i] - gyr_neutral[i]));
break;
case 1:
acc_g.Y = (!isLeft ? -1 : 1) * (acc_r[i] - offset[i]) * (1.0f / (acc_sensiti[i] - acc_neutral[i])) * 4.0f;
gyr_g.Y = -(!isLeft ? -1 : 1) * (gyr_r[i] - gyr_neutral[i]) * (816.0f / (gyr_sensiti[i] - gyr_neutral[i]));
break;
case 2:
acc_g.Z = (!isLeft ? -1 : 1) * (acc_r[i] - offset[i]) * (1.0f / (acc_sensiti[i] - acc_neutral[i])) * 4.0f;
gyr_g.Z = -(!isLeft ? -1 : 1) * (gyr_r[i] - gyr_neutral[i]) * (816.0f / (gyr_sensiti[i] - gyr_neutral[i]));
break;
}
}
}
if (other == null && !isPro) { // single joycon mode; Z do not swap, rest do
if (isLeft) {
acc_g.X = -acc_g.X;
acc_g.Y = -acc_g.Y;
gyr_g.X = -gyr_g.X;
} else {
gyr_g.Y = -gyr_g.Y;
}
float temp = acc_g.X;
acc_g.X = acc_g.Y;
acc_g.Y = -temp;
temp = gyr_g.X;
gyr_g.X = gyr_g.Y;
gyr_g.Y = temp;
}
// Update rotation Quaternion
float deg_to_rad = 0.0174533f;
AHRS.Update(gyr_g.X * deg_to_rad, gyr_g.Y * deg_to_rad, gyr_g.Z * deg_to_rad, acc_g.X, acc_g.Y, acc_g.Z);
}
}
public void Begin() {
if (PollThreadObj == null) {
PollThreadObj = new Thread(new ThreadStart(Poll));
PollThreadObj.IsBackground = true;
PollThreadObj.Start();
form.AppendTextBox("Starting poll thread.\r\n");
} else {
form.AppendTextBox("Poll cannot start.\r\n");
}
}
// Should really be called calculating stick data
private float[] CenterSticks(UInt16[] vals, ushort[] cal, ushort dz) {
ushort[] t = cal;
float[] s = { 0, 0 };
float dx = vals[0] - t[2], dy = vals[1] - t[3];
if (Math.Abs(dx * dx + dy * dy) < dz * dz)
return s;
s[0] = dx / (dx > 0 ? t[0] : t[4]);
s[1] = dy / (dy > 0 ? t[1] : t[5]);
return s;
}
private static short CastStickValue(float stick_value) {
return (short)Math.Max(Int16.MinValue, Math.Min(Int16.MaxValue, stick_value * (stick_value > 0 ? Int16.MaxValue : -Int16.MinValue)));
}
private static byte CastStickValueByte(float stick_value) {
return (byte)Math.Max(Byte.MinValue, Math.Min(Byte.MaxValue, 127 - stick_value * Byte.MaxValue));
}
public void SetRumble(float low_freq, float high_freq, float amp) {
if (state <= Joycon.state_.ATTACHED) return;
rumble_obj.set_vals(low_freq, high_freq, amp);
}
private void SendRumble(byte[] buf) {
byte[] buf_ = new byte[report_len];
buf_[0] = 0x10;
buf_[1] = global_count;
if (global_count == 0xf) global_count = 0;
else ++global_count;
Array.Copy(buf, 0, buf_, 2, 8);
PrintArray(buf_, DebugType.RUMBLE, format: "Rumble data sent: {0:S}");
HIDapi.hid_write(handle, buf_, new UIntPtr(report_len));
}
private byte[] Subcommand(byte sc, byte[] buf, uint len, bool print = true) {
byte[] buf_ = new byte[report_len];
byte[] response = new byte[report_len];
Array.Copy(default_buf, 0, buf_, 2, 8);
Array.Copy(buf, 0, buf_, 11, len);
buf_[10] = sc;
buf_[1] = global_count;
buf_[0] = 0x1;
if (global_count == 0xf) global_count = 0;
else ++global_count;
if (print) { PrintArray(buf_, DebugType.COMMS, len, 11, "Subcommand 0x" + string.Format("{0:X2}", sc) + " sent. Data: 0x{0:S}"); };
HIDapi.hid_write(handle, buf_, new UIntPtr(len + 11));
int tries = 0;
do {
int res = HIDapi.hid_read_timeout(handle, response, new UIntPtr(report_len), 100);
if (res < 1) DebugPrint("No response.", DebugType.COMMS);
else if (print) { PrintArray(response, DebugType.COMMS, report_len - 1, 1, "Response ID 0x" + string.Format("{0:X2}", response[0]) + ". Data: 0x{0:S}"); }
tries++;
} while (tries < 10 && response[0] != 0x21 && response[14] != sc);
return response;
}
private void dump_calibration_data() {
if (isSnes || thirdParty)
return;
HIDapi.hid_set_nonblocking(handle, 0);
byte[] buf_ = ReadSPI(0x80, (isLeft ? (byte)0x12 : (byte)0x1d), 9); // get user calibration data if possible
bool found = false;
for (int i = 0; i < 9; ++i) {
if (buf_[i] != 0xff) {
form.AppendTextBox("Using user stick calibration data.\r\n");
found = true;
break;
}
}
if (!found) {
form.AppendTextBox("Using factory stick calibration data.\r\n");
buf_ = ReadSPI(0x60, (isLeft ? (byte)0x3d : (byte)0x46), 9); // get user calibration data if possible
}
stick_cal[isLeft ? 0 : 2] = (UInt16)((buf_[1] << 8) & 0xF00 | buf_[0]); // X Axis Max above center
stick_cal[isLeft ? 1 : 3] = (UInt16)((buf_[2] << 4) | (buf_[1] >> 4)); // Y Axis Max above center
stick_cal[isLeft ? 2 : 4] = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]); // X Axis Center
stick_cal[isLeft ? 3 : 5] = (UInt16)((buf_[5] << 4) | (buf_[4] >> 4)); // Y Axis Center
stick_cal[isLeft ? 4 : 0] = (UInt16)((buf_[7] << 8) & 0xF00 | buf_[6]); // X Axis Min below center
stick_cal[isLeft ? 5 : 1] = (UInt16)((buf_[8] << 4) | (buf_[7] >> 4)); // Y Axis Min below center
PrintArray(stick_cal, len: 6, start: 0, format: "Stick calibration data: {0:S}");
if (isPro) {
buf_ = ReadSPI(0x80, (!isLeft ? (byte)0x12 : (byte)0x1d), 9); // get user calibration data if possible
found = false;
for (int i = 0; i < 9; ++i) {
if (buf_[i] != 0xff) {
form.AppendTextBox("Using user stick calibration data.\r\n");
found = true;
break;
}
}
if (!found) {
form.AppendTextBox("Using factory stick calibration data.\r\n");
buf_ = ReadSPI(0x60, (!isLeft ? (byte)0x3d : (byte)0x46), 9); // get user calibration data if possible
}
stick2_cal[!isLeft ? 0 : 2] = (UInt16)((buf_[1] << 8) & 0xF00 | buf_[0]); // X Axis Max above center
stick2_cal[!isLeft ? 1 : 3] = (UInt16)((buf_[2] << 4) | (buf_[1] >> 4)); // Y Axis Max above center
stick2_cal[!isLeft ? 2 : 4] = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]); // X Axis Center
stick2_cal[!isLeft ? 3 : 5] = (UInt16)((buf_[5] << 4) | (buf_[4] >> 4)); // Y Axis Center
stick2_cal[!isLeft ? 4 : 0] = (UInt16)((buf_[7] << 8) & 0xF00 | buf_[6]); // X Axis Min below center
stick2_cal[!isLeft ? 5 : 1] = (UInt16)((buf_[8] << 4) | (buf_[7] >> 4)); // Y Axis Min below center
PrintArray(stick2_cal, len: 6, start: 0, format: "Stick calibration data: {0:S}");
buf_ = ReadSPI(0x60, (!isLeft ? (byte)0x86 : (byte)0x98), 16);
deadzone2 = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]);
}
buf_ = ReadSPI(0x60, (isLeft ? (byte)0x86 : (byte)0x98), 16);
deadzone = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]);
buf_ = ReadSPI(0x80, 0x28, 10);
acc_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x80, 0x2E, 10);
acc_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x80, 0x34, 10);
gyr_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x80, 0x3A, 10);
gyr_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
PrintArray(gyr_neutral, len: 3, d: DebugType.IMU, format: "User gyro neutral position: {0:S}");
// This is an extremely messy way of checking to see whether there is user stick calibration data present, but I've seen conflicting user calibration data on blank Joy-Cons. Worth another look eventually.
if (gyr_neutral[0] + gyr_neutral[1] + gyr_neutral[2] == -3 || Math.Abs(gyr_neutral[0]) > 100 || Math.Abs(gyr_neutral[1]) > 100 || Math.Abs(gyr_neutral[2]) > 100) {
buf_ = ReadSPI(0x60, 0x20, 10);
acc_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x60, 0x26, 10);
acc_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x60, 0x2C, 10);
gyr_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x60, 0x32, 10);
gyr_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
PrintArray(gyr_neutral, len: 3, d: DebugType.IMU, format: "Factory gyro neutral position: {0:S}");
}
HIDapi.hid_set_nonblocking(handle, 1);
}
private byte[] ReadSPI(byte addr1, byte addr2, uint len, bool print = false) {
byte[] buf = { addr2, addr1, 0x00, 0x00, (byte)len };
byte[] read_buf = new byte[len];
byte[] buf_ = new byte[len + 20];
for (int i = 0; i < 100; ++i) {
buf_ = Subcommand(0x10, buf, 5, false);
if (buf_[15] == addr2 && buf_[16] == addr1) {
break;
}
}
Array.Copy(buf_, 20, read_buf, 0, len);
if (print) PrintArray(read_buf, DebugType.COMMS, len);
return read_buf;
}
private void PrintArray<T>(T[] arr, DebugType d = DebugType.NONE, uint len = 0, uint start = 0, string format = "{0:S}") {
if (d != debug_type && debug_type != DebugType.ALL) return;
if (len == 0) len = (uint)arr.Length;
string tostr = "";
for (int i = 0; i < len; ++i) {
tostr += string.Format((arr[0] is byte) ? "{0:X2} " : ((arr[0] is float) ? "{0:F} " : "{0:D} "), arr[i + start]);
}
DebugPrint(string.Format(format, tostr), d);
}
private static OutputControllerXbox360InputState MapToXbox360Input(Joycon input) {
var output = new OutputControllerXbox360InputState();
var swapAB = input.swapAB;
var swapXY = input.swapXY;
var isPro = input.isPro;
var isLeft = input.isLeft;
var isSnes = input.isSnes;
var other = input.other;
var GyroAnalogSliders = input.GyroAnalogSliders;
var buttons = input.buttons;
var stick = input.stick;
var stick2 = input.stick2;
var sliderVal = input.sliderVal;
if (isPro) {
output.a = buttons[(int)(!swapAB ? Button.B : Button.A)];
output.b = buttons[(int)(!swapAB ? Button.A : Button.B)];
output.y = buttons[(int)(!swapXY ? Button.X : Button.Y)];
output.x = buttons[(int)(!swapXY ? Button.Y : Button.X)];
output.dpad_up = buttons[(int)Button.DPAD_UP];
output.dpad_down = buttons[(int)Button.DPAD_DOWN];
output.dpad_left = buttons[(int)Button.DPAD_LEFT];
output.dpad_right = buttons[(int)Button.DPAD_RIGHT];
output.back = buttons[(int)Button.MINUS];
output.start = buttons[(int)Button.PLUS];
output.guide = buttons[(int)Button.HOME];
output.shoulder_left = buttons[(int)Button.SHOULDER_1];
output.shoulder_right = buttons[(int)Button.SHOULDER2_1];
output.thumb_stick_left = buttons[(int)Button.STICK];
output.thumb_stick_right = buttons[(int)Button.STICK2];
} else {
if (other != null) { // no need for && other != this
output.a = buttons[(int)(!swapAB ? isLeft ? Button.B : Button.DPAD_DOWN : isLeft ? Button.A : Button.DPAD_RIGHT)];
output.b = buttons[(int)(swapAB ? isLeft ? Button.B : Button.DPAD_DOWN : isLeft ? Button.A : Button.DPAD_RIGHT)];
output.y = buttons[(int)(!swapXY ? isLeft ? Button.X : Button.DPAD_UP : isLeft ? Button.Y : Button.DPAD_LEFT)];
output.x = buttons[(int)(swapXY ? isLeft ? Button.X : Button.DPAD_UP : isLeft ? Button.Y : Button.DPAD_LEFT)];
output.dpad_up = buttons[(int)(isLeft ? Button.DPAD_UP : Button.X)];
output.dpad_down = buttons[(int)(isLeft ? Button.DPAD_DOWN : Button.B)];
output.dpad_left = buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.Y)];
output.dpad_right = buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.A)];
output.back = buttons[(int)Button.MINUS];
output.start = buttons[(int)Button.PLUS];
output.guide = buttons[(int)Button.HOME];
output.shoulder_left = buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER2_1)];
output.shoulder_right = buttons[(int)(isLeft ? Button.SHOULDER2_1 : Button.SHOULDER_1)];
output.thumb_stick_left = buttons[(int)(isLeft ? Button.STICK : Button.STICK2)];
output.thumb_stick_right = buttons[(int)(isLeft ? Button.STICK2 : Button.STICK)];
} else { // single joycon mode
output.a = buttons[(int)(!swapAB ? isLeft ? Button.DPAD_LEFT : Button.DPAD_RIGHT : isLeft ? Button.DPAD_DOWN : Button.DPAD_UP)];
output.b = buttons[(int)(swapAB ? isLeft ? Button.DPAD_LEFT : Button.DPAD_RIGHT : isLeft ? Button.DPAD_DOWN : Button.DPAD_UP)];
output.y = buttons[(int)(!swapXY ? isLeft ? Button.DPAD_RIGHT : Button.DPAD_LEFT : isLeft ? Button.DPAD_UP : Button.DPAD_DOWN)];
output.x = buttons[(int)(swapXY ? isLeft ? Button.DPAD_RIGHT : Button.DPAD_LEFT : isLeft ? Button.DPAD_UP : Button.DPAD_DOWN)];
output.back = buttons[(int)Button.MINUS] | buttons[(int)Button.HOME];
output.start = buttons[(int)Button.PLUS] | buttons[(int)Button.CAPTURE];
output.shoulder_left = buttons[(int)Button.SL];
output.shoulder_right = buttons[(int)Button.SR];
output.thumb_stick_left = buttons[(int)Button.STICK];
}
}
// overwrite guide button if it's custom-mapped
if (Config.Value("home") != "0")
output.guide = false;
if (!isSnes) {
if (other != null || isPro) { // no need for && other != this
output.axis_left_x = CastStickValue((other == input && !isLeft) ? stick2[0] : stick[0]);
output.axis_left_y = CastStickValue((other == input && !isLeft) ? stick2[1] : stick[1]);
output.axis_right_x = CastStickValue((other == input && !isLeft) ? stick[0] : stick2[0]);
output.axis_right_y = CastStickValue((other == input && !isLeft) ? stick[1] : stick2[1]);
} else { // single joycon mode
output.axis_left_y = CastStickValue((isLeft ? 1 : -1) * stick[0]);
output.axis_left_x = CastStickValue((isLeft ? -1 : 1) * stick[1]);
}
}
if (other != null || isPro) {
byte lval = GyroAnalogSliders ? sliderVal[0] : Byte.MaxValue;
byte rval = GyroAnalogSliders ? sliderVal[1] : Byte.MaxValue;
output.trigger_left = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_2 : Button.SHOULDER2_2)] ? lval : 0);
output.trigger_right = (byte)(buttons[(int)(isLeft ? Button.SHOULDER2_2 : Button.SHOULDER_2)] ? rval : 0);
} else {
output.trigger_left = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_2 : Button.SHOULDER_1)] ? Byte.MaxValue : 0);
output.trigger_right = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER_2)] ? Byte.MaxValue : 0);
}
return output;
}
private static OutputControllerDualShock4InputState MapToDualShock4Input(Joycon input) {
var output = new OutputControllerDualShock4InputState();
var swapAB = input.swapAB;
var swapXY = input.swapXY;
var isPro = input.isPro;
var isLeft = input.isLeft;
var isSnes = input.isSnes;
var other = input.other;
var GyroAnalogSliders = input.GyroAnalogSliders;
var buttons = input.buttons;
var stick = input.stick;
var stick2 = input.stick2;
var sliderVal = input.sliderVal;
if (isPro) {
output.cross = buttons[(int)(!swapAB ? Button.B : Button.A)];
output.circle = buttons[(int)(!swapAB ? Button.A : Button.B)];
output.triangle = buttons[(int)(!swapXY ? Button.X : Button.Y)];
output.square = buttons[(int)(!swapXY ? Button.Y : Button.X)];
if (buttons[(int)Button.DPAD_UP]) {
if (buttons[(int)Button.DPAD_LEFT])
output.dPad = DpadDirection.Northwest;
else if (buttons[(int)Button.DPAD_RIGHT])
output.dPad = DpadDirection.Northeast;
else
output.dPad = DpadDirection.North;
} else if (buttons[(int)Button.DPAD_DOWN]) {
if (buttons[(int)Button.DPAD_LEFT])
output.dPad = DpadDirection.Southwest;
else if (buttons[(int)Button.DPAD_RIGHT])
output.dPad = DpadDirection.Southeast;
else
output.dPad = DpadDirection.South;
} else if (buttons[(int)Button.DPAD_LEFT])
output.dPad = DpadDirection.West;
else if (buttons[(int)Button.DPAD_RIGHT])
output.dPad = DpadDirection.East;
output.share = buttons[(int)Button.MINUS];
output.options = buttons[(int)Button.PLUS];
output.ps = buttons[(int)Button.HOME];
output.touchpad = buttons[(int)Button.CAPTURE];
output.shoulder_left = buttons[(int)Button.SHOULDER_1];
output.shoulder_right = buttons[(int)Button.SHOULDER2_1];
output.thumb_left = buttons[(int)Button.STICK];
output.thumb_right = buttons[(int)Button.STICK2];
} else {
if (other != null) { // no need for && other != this
output.circle = !swapAB ? buttons[(int)(isLeft ? Button.B : Button.DPAD_DOWN)] : buttons[(int)(isLeft ? Button.A : Button.DPAD_RIGHT)];
output.cross = swapAB ? buttons[(int)(isLeft ? Button.B : Button.DPAD_DOWN)] : buttons[(int)(isLeft ? Button.A : Button.DPAD_RIGHT)];
output.triangle = !swapXY ? buttons[(int)(isLeft ? Button.X : Button.DPAD_UP)] : buttons[(int)(isLeft ? Button.Y : Button.DPAD_LEFT)];
output.triangle = swapXY ? buttons[(int)(isLeft ? Button.X : Button.DPAD_UP)] : buttons[(int)(isLeft ? Button.Y : Button.DPAD_LEFT)];
if (buttons[(int)(isLeft ? Button.DPAD_UP : Button.X)])
if (buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.Y)])
output.dPad = DpadDirection.Northwest;
else if (buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.A)])
output.dPad = DpadDirection.Northeast;
else
output.dPad = DpadDirection.North;
else if (buttons[(int)(isLeft ? Button.DPAD_DOWN : Button.B)])
if (buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.Y)])
output.dPad = DpadDirection.Southwest;
else if (buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.A)])
output.dPad = DpadDirection.Southeast;
else
output.dPad = DpadDirection.South;
else if (buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.Y)])
output.dPad = DpadDirection.West;
else if (buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.A)])
output.dPad = DpadDirection.East;
output.share = buttons[(int)Button.MINUS];
output.options = buttons[(int)Button.PLUS];
output.ps = buttons[(int)Button.HOME];
output.touchpad = buttons[(int)Button.CAPTURE];
output.shoulder_left = buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER2_1)];
output.shoulder_right = buttons[(int)(isLeft ? Button.SHOULDER2_1 : Button.SHOULDER_1)];
output.thumb_left = buttons[(int)(isLeft ? Button.STICK : Button.STICK2)];
output.thumb_right = buttons[(int)(isLeft ? Button.STICK2 : Button.STICK)];
} else { // single joycon mode
output.cross = !swapAB ? buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.DPAD_RIGHT)] : buttons[(int)(isLeft ? Button.DPAD_DOWN : Button.DPAD_UP)];
output.circle = swapAB ? buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.DPAD_RIGHT)] : buttons[(int)(isLeft ? Button.DPAD_DOWN : Button.DPAD_UP)];
output.triangle = !swapXY ? buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.DPAD_LEFT)] : buttons[(int)(isLeft ? Button.DPAD_UP : Button.DPAD_DOWN)];
output.square = swapXY ? buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.DPAD_LEFT)] : buttons[(int)(isLeft ? Button.DPAD_UP : Button.DPAD_DOWN)];
output.square = buttons[(int)Button.MINUS] | buttons[(int)Button.HOME];
output.options = buttons[(int)Button.PLUS] | buttons[(int)Button.CAPTURE];
output.shoulder_left = buttons[(int)Button.SL];
output.shoulder_right = buttons[(int)Button.SR];
output.thumb_left = buttons[(int)Button.STICK];
}
}
// overwrite guide button if it's custom-mapped
if (Config.Value("home") != "0")
output.ps = false;
if (!isSnes) {
if (other != null || isPro) { // no need for && other != this
output.thumb_left_x = CastStickValueByte((other == input && !isLeft) ? -stick2[0] : -stick[0]);
output.thumb_left_y = CastStickValueByte((other == input && !isLeft) ? stick2[1] : stick[1]);
output.thumb_right_x = CastStickValueByte((other == input && !isLeft) ? -stick[0] : -stick2[0]);
output.thumb_right_y = CastStickValueByte((other == input && !isLeft) ? stick[1] : stick2[1]);
} else { // single joycon mode
output.thumb_left_y = CastStickValueByte((isLeft ? 1 : -1) * stick[0]);
output.thumb_left_x = CastStickValueByte((isLeft ? 1 : -1) * stick[1]);
}
}
if (other != null || isPro) {
byte lval = GyroAnalogSliders ? sliderVal[0] : Byte.MaxValue;
byte rval = GyroAnalogSliders ? sliderVal[1] : Byte.MaxValue;
output.trigger_left_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_2 : Button.SHOULDER2_2)] ? lval : 0);
output.trigger_right_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER2_2 : Button.SHOULDER_2)] ? rval : 0);
} else {
output.trigger_left_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_2 : Button.SHOULDER_1)] ? Byte.MaxValue : 0);
output.trigger_right_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER_2)] ? Byte.MaxValue : 0);
}
return output;
}
}
}