Mesen-SX/Core/Console.cpp

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#include "stdafx.h"
#include "Console.h"
#include "Cpu.h"
#include "Ppu.h"
#include "Spc.h"
#include "NecDsp.h"
#include "InternalRegisters.h"
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#include "ControlManager.h"
#include "MemoryManager.h"
#include "DmaController.h"
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#include "BaseCartridge.h"
#include "RamHandler.h"
#include "Debugger.h"
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#include "DebugTypes.h"
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#include "NotificationManager.h"
#include "SoundMixer.h"
#include "VideoDecoder.h"
#include "VideoRenderer.h"
#include "DebugHud.h"
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#include "FrameLimiter.h"
#include "MessageManager.h"
#include "KeyManager.h"
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#include "EventType.h"
#include "EmuSettings.h"
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#include "SaveStateManager.h"
#include "DebugStats.h"
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#include "CartTypes.h"
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#include "RewindManager.h"
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#include "ConsoleLock.h"
#include "MovieManager.h"
#include "BatteryManager.h"
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#include "CheatManager.h"
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#include "MovieManager.h"
#include "SpcHud.h"
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#include "../Utilities/Serializer.h"
#include "../Utilities/Timer.h"
#include "../Utilities/VirtualFile.h"
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#include "../Utilities/PlatformUtilities.h"
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#include "../Utilities/FolderUtilities.h"
Console::Console()
{
_settings.reset(new EmuSettings());
_paused = false;
_pauseOnNextFrame = false;
_stopFlag = false;
_lockCounter = 0;
}
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Console::~Console()
{
}
void Console::Initialize()
{
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_lockCounter = 0;
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_notificationManager.reset(new NotificationManager());
_batteryManager.reset(new BatteryManager());
_videoDecoder.reset(new VideoDecoder(shared_from_this()));
_videoRenderer.reset(new VideoRenderer(shared_from_this()));
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_saveStateManager.reset(new SaveStateManager(shared_from_this()));
_soundMixer.reset(new SoundMixer(this));
_debugHud.reset(new DebugHud());
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_cheatManager.reset(new CheatManager(this));
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_movieManager.reset(new MovieManager(shared_from_this()));
_videoDecoder->StartThread();
_videoRenderer->StartThread();
}
void Console::Release()
{
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Stop(true);
_videoDecoder->StopThread();
_videoRenderer->StopThread();
_videoDecoder.reset();
_videoRenderer.reset();
_debugHud.reset();
_notificationManager.reset();
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_saveStateManager.reset();
_soundMixer.reset();
_settings.reset();
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_cheatManager.reset();
_movieManager.reset();
}
void Console::Run()
{
if(!_cpu) {
return;
}
auto emulationLock = _emulationLock.AcquireSafe();
DebugStats stats(this);
Timer lastFrameTimer;
_stopFlag = false;
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uint32_t previousFrameCount = 0;
double frameDelay = GetFrameDelay();
FrameLimiter frameLimiter(frameDelay);
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PlatformUtilities::EnableHighResolutionTimer();
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_videoDecoder->StartThread();
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_emulationThreadId = std::this_thread::get_id();
_memoryManager->IncMasterClockStartup();
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_controlManager->UpdateInputState();
auto lock = _runLock.AcquireSafe();
while(!_stopFlag) {
_cpu->Exec();
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if(previousFrameCount != _ppu->GetFrameCount()) {
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_cart->RunCoprocessors();
if(_cart->GetCoprocessor()) {
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_cart->GetCoprocessor()->ProcessEndOfFrame();
}
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_rewindManager->ProcessEndOfFrame();
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WaitForLock();
if(_pauseOnNextFrame) {
_pauseOnNextFrame = false;
_paused = true;
}
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if(_paused && !_stopFlag && !_debugger) {
WaitForPauseEnd();
if(_stopFlag) {
break;
}
}
frameLimiter.ProcessFrame();
frameLimiter.WaitForNextFrame();
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double newFrameDelay = GetFrameDelay();
if(newFrameDelay != frameDelay) {
frameDelay = newFrameDelay;
frameLimiter.SetDelay(frameDelay);
}
PreferencesConfig cfg = _settings->GetPreferences();
if(cfg.ShowDebugInfo) {
double lastFrameTime = lastFrameTimer.GetElapsedMS();
lastFrameTimer.Reset();
stats.DisplayStats(lastFrameTime);
}
_controlManager->UpdateInputState();
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_controlManager->UpdateControlDevices();
_internalRegisters->ProcessAutoJoypadRead();
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previousFrameCount = _ppu->GetFrameCount();
}
}
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_movieManager->Stop();
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_emulationThreadId = thread::id();
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PlatformUtilities::RestoreTimerResolution();
}
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void Console::RunSingleFrame()
{
//Used by Libretro
uint32_t lastFrameNumber = _ppu->GetFrameCount();
_emulationThreadId = std::this_thread::get_id();
_controlManager->UpdateInputState();
_internalRegisters->ProcessAutoJoypadRead();
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while(_ppu->GetFrameCount() == lastFrameNumber) {
_cpu->Exec();
}
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_cart->RunCoprocessors();
if(_cart->GetCoprocessor()) {
_cart->GetCoprocessor()->ProcessEndOfFrame();
}
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_controlManager->UpdateControlDevices();
}
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void Console::Stop(bool sendNotification)
{
_stopFlag = true;
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->SuspendDebugger(false);
debugger->Run();
}
_emulationLock.WaitForRelease();
if(_cart && !_settings->GetPreferences().DisableGameSelectionScreen) {
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RomInfo romInfo = _cart->GetRomInfo();
_saveStateManager->SaveRecentGame(romInfo.RomFile.GetFileName(), romInfo.RomFile, romInfo.PatchFile);
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}
_notificationManager->SendNotification(ConsoleNotificationType::BeforeGameUnload);
if(sendNotification) {
_notificationManager->SendNotification(ConsoleNotificationType::BeforeEmulationStop);
}
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//Make sure we release both pointers to destroy the debugger before everything else
_debugger.reset();
debugger.reset();
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_videoDecoder->StopThread();
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_rewindManager.reset();
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_cpu.reset();
_ppu.reset();
_spc.reset();
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_cart.reset();
_internalRegisters.reset();
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_controlManager.reset();
_memoryManager.reset();
_dmaController.reset();
_soundMixer->StopAudio(true);
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if(sendNotification) {
_notificationManager->SendNotification(ConsoleNotificationType::EmulationStopped);
}
}
void Console::Reset()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Run();
}
Lock();
_dmaController->Reset();
_internalRegisters->Reset();
_memoryManager->Reset();
_spc->Reset();
_ppu->Reset();
_cpu->Reset();
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_cart->Reset();
//_controlManager->Reset();
_notificationManager->SendNotification(ConsoleNotificationType::GameReset);
ProcessEvent(EventType::Reset);
if(_cart->GetSpcData()) {
_spc->LoadSpcFile(_cart->GetSpcData());
_spcHud.reset(new SpcHud(this, _cart->GetSpcData()));
} else {
_spcHud.reset();
}
_memoryManager->IncMasterClockStartup();
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Unlock();
if(debugger) {
debugger->SuspendDebugger(true);
}
}
void Console::PowerCycle()
{
shared_ptr<BaseCartridge> cart = _cart;
if(cart) {
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Run();
}
RomInfo info = cart->GetRomInfo();
Lock();
LoadRom(info.RomFile, info.PatchFile, false);
_memoryManager->IncMasterClockStartup();
Unlock();
}
}
bool Console::LoadRom(VirtualFile romFile, VirtualFile patchFile, bool stopRom)
{
if(_cart) {
//Make sure the battery is saved to disk before we load another game (or reload the same game)
_cart->SaveBattery();
}
shared_ptr<BaseCartridge> cart = BaseCartridge::CreateCartridge(this, romFile, patchFile);
if(cart) {
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_cheatManager->ClearCheats(false);
if(stopRom) {
Stop(false);
}
_cart = cart;
_batteryManager->Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
UpdateRegion();
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_internalRegisters.reset(new InternalRegisters());
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_memoryManager.reset(new MemoryManager());
_ppu.reset(new Ppu(this));
_controlManager.reset(new ControlManager(this));
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_dmaController.reset(new DmaController(_memoryManager.get()));
_spc.reset(new Spc(this));
if(_cart->GetSpcData()) {
_spc->LoadSpcFile(_cart->GetSpcData());
_spcHud.reset(new SpcHud(this, _cart->GetSpcData()));
} else {
_spcHud.reset();
}
_cpu.reset(new Cpu(this));
_memoryManager->Initialize(this);
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_internalRegisters->Initialize(this);
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if(_debugger) {
//Reset debugger if it was running before
auto lock = _debuggerLock.AcquireSafe();
_debugger->Release();
_debugger.reset();
GetDebugger();
}
_ppu->PowerOn();
_cpu->PowerOn();
_notificationManager->SendNotification(ConsoleNotificationType::GameLoaded);
_rewindManager.reset(new RewindManager(shared_from_this()));
_notificationManager->RegisterNotificationListener(_rewindManager);
_controlManager->UpdateControlDevices();
UpdateRegion();
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_paused = false;
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string modelName = _region == ConsoleRegion::Pal ? "PAL" : "NTSC";
string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(GetRomInfo().RomFile.GetFileName(), false));
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return true;
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}
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MessageManager::DisplayMessage("Error", "CouldNotLoadFile", romFile.GetFileName());
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return false;
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}
RomInfo Console::GetRomInfo()
{
shared_ptr<BaseCartridge> cart = _cart;
if(cart) {
return cart->GetRomInfo();
} else {
return {};
}
}
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uint32_t Console::GetMasterClockRate()
{
return _masterClockRate;
}
ConsoleRegion Console::GetRegion()
{
return _region;
}
void Console::UpdateRegion()
{
switch(_settings->GetEmulationConfig().Region) {
case ConsoleRegion::Auto:
{
uint8_t destCode = _cart->GetRomInfo().Header.DestinationCode;
if((destCode >= 0x02 && destCode <= 0x0C) || destCode == 0x11) {
_region = ConsoleRegion::Pal;
} else {
_region = ConsoleRegion::Ntsc;
}
break;
}
default:
case ConsoleRegion::Ntsc: _region = ConsoleRegion::Ntsc; break;
case ConsoleRegion::Pal: _region = ConsoleRegion::Pal; break;
}
_masterClockRate = _region == ConsoleRegion::Pal ? 21281370 : 21477270;
}
double Console::GetFrameDelay()
{
uint32_t emulationSpeed = _settings->GetEmulationSpeed();
double frameDelay;
if(emulationSpeed == 0) {
frameDelay = 0;
} else {
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UpdateRegion();
switch(_region) {
default:
case ConsoleRegion::Ntsc: frameDelay = _settings->GetVideoConfig().IntegerFpsMode ? 16.6666666666666666667 : 16.63926405550947; break;
case ConsoleRegion::Pal: frameDelay = _settings->GetVideoConfig().IntegerFpsMode ? 20 : 19.99720882631146; break;
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}
frameDelay /= (emulationSpeed / 100.0);
}
return frameDelay;
}
void Console::PauseOnNextFrame()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Step(CpuType::Cpu, 240, StepType::SpecificScanline);
} else {
_pauseOnNextFrame = true;
_paused = false;
}
}
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void Console::Pause()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Step(CpuType::Cpu, 1, StepType::Step);
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} else {
_paused = true;
}
}
void Console::Resume()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Run();
} else {
_paused = false;
}
}
bool Console::IsPaused()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
return debugger->IsExecutionStopped();
} else {
return _paused;
}
}
void Console::WaitForPauseEnd()
{
_notificationManager->SendNotification(ConsoleNotificationType::GamePaused);
//Prevent audio from looping endlessly while game is paused
_soundMixer->StopAudio();
_runLock.Release();
PlatformUtilities::EnableScreensaver();
PlatformUtilities::RestoreTimerResolution();
while(_paused && !_stopFlag && !_debugger) {
//Sleep until emulation is resumed
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
}
PlatformUtilities::DisableScreensaver();
_runLock.Acquire();
_notificationManager->SendNotification(ConsoleNotificationType::GameResumed);
}
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ConsoleLock Console::AcquireLock()
{
return ConsoleLock(this);
}
void Console::Lock()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->SuspendDebugger(false);
}
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_lockCounter++;
_runLock.Acquire();
}
void Console::Unlock()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->SuspendDebugger(true);
}
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_runLock.Release();
_lockCounter--;
}
void Console::WaitForLock()
{
if(_lockCounter > 0) {
//Need to temporarely pause the emu (to save/load a state, etc.)
_runLock.Release();
//Spin wait until we are allowed to start again
while(_lockCounter > 0) {}
_runLock.Acquire();
}
}
void Console::Serialize(ostream &out)
{
Serializer serializer(SaveStateManager::FileFormatVersion);
serializer.Stream(_cpu.get());
serializer.Stream(_memoryManager.get());
serializer.Stream(_ppu.get());
serializer.Stream(_dmaController.get());
serializer.Stream(_internalRegisters.get());
serializer.Stream(_cart.get());
serializer.Stream(_controlManager.get());
serializer.Stream(_spc.get());
serializer.Save(out);
}
void Console::Deserialize(istream &in, uint32_t fileFormatVersion)
{
Serializer serializer(in, fileFormatVersion);
serializer.Stream(_cpu.get());
serializer.Stream(_memoryManager.get());
serializer.Stream(_ppu.get());
serializer.Stream(_dmaController.get());
serializer.Stream(_internalRegisters.get());
serializer.Stream(_cart.get());
serializer.Stream(_controlManager.get());
serializer.Stream(_spc.get());
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_notificationManager->SendNotification(ConsoleNotificationType::StateLoaded);
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}
shared_ptr<SoundMixer> Console::GetSoundMixer()
{
return _soundMixer;
}
shared_ptr<VideoRenderer> Console::GetVideoRenderer()
{
return _videoRenderer;
}
shared_ptr<VideoDecoder> Console::GetVideoDecoder()
{
return _videoDecoder;
}
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shared_ptr<NotificationManager> Console::GetNotificationManager()
{
return _notificationManager;
}
shared_ptr<EmuSettings> Console::GetSettings()
{
return _settings;
}
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shared_ptr<SaveStateManager> Console::GetSaveStateManager()
{
return _saveStateManager;
}
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shared_ptr<RewindManager> Console::GetRewindManager()
{
return _rewindManager;
}
shared_ptr<DebugHud> Console::GetDebugHud()
{
return _debugHud;
}
shared_ptr<BatteryManager> Console::GetBatteryManager()
{
return _batteryManager;
}
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shared_ptr<CheatManager> Console::GetCheatManager()
{
return _cheatManager;
}
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shared_ptr<MovieManager> Console::GetMovieManager()
{
return _movieManager;
}
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shared_ptr<Cpu> Console::GetCpu()
{
return _cpu;
}
shared_ptr<Ppu> Console::GetPpu()
{
return _ppu;
}
shared_ptr<Spc> Console::GetSpc()
{
return _spc;
}
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shared_ptr<BaseCartridge> Console::GetCartridge()
{
return _cart;
}
shared_ptr<MemoryManager> Console::GetMemoryManager()
{
return _memoryManager;
}
shared_ptr<InternalRegisters> Console::GetInternalRegisters()
{
return _internalRegisters;
}
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shared_ptr<ControlManager> Console::GetControlManager()
{
return _controlManager;
}
shared_ptr<DmaController> Console::GetDmaController()
{
return _dmaController;
}
shared_ptr<Debugger> Console::GetDebugger(bool autoStart)
{
shared_ptr<Debugger> debugger = _debugger;
if(!debugger && autoStart) {
//Lock to make sure we don't try to start debuggers in 2 separate threads at once
auto lock = _debuggerLock.AcquireSafe();
debugger = _debugger;
if(!debugger) {
debugger.reset(new Debugger(shared_from_this()));
_debugger = debugger;
}
}
return debugger;
}
void Console::StopDebugger()
{
//Pause/unpause the regular emulation thread based on the debugger's pause state
_paused = IsPaused();
shared_ptr<Debugger> debugger = _debugger;
debugger->SuspendDebugger(false);
Lock();
_debugger.reset();
Unlock();
}
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bool Console::IsDebugging()
{
return _debugger != nullptr;
}
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thread::id Console::GetEmulationThreadId()
{
return _emulationThreadId;
}
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bool Console::IsRunning()
{
return _cpu != nullptr;
}
template<CpuType type>
void Console::ProcessMemoryRead(uint32_t addr, uint8_t value, MemoryOperationType opType)
{
if(_debugger) {
_debugger->ProcessMemoryRead<type>(addr, value, opType);
}
}
template<CpuType type>
void Console::ProcessMemoryWrite(uint32_t addr, uint8_t value, MemoryOperationType opType)
{
if(_debugger) {
_debugger->ProcessMemoryWrite<type>(addr, value, opType);
}
}
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void Console::ProcessPpuRead(uint32_t addr, uint8_t value, SnesMemoryType memoryType)
{
if(_debugger) {
_debugger->ProcessPpuRead(addr, value, memoryType);
}
}
void Console::ProcessPpuWrite(uint32_t addr, uint8_t value, SnesMemoryType memoryType)
{
if(_debugger) {
_debugger->ProcessPpuWrite(addr, value, memoryType);
}
}
void Console::ProcessWorkRamRead(uint32_t addr, uint8_t value)
{
if(_debugger) {
_debugger->ProcessWorkRamRead(addr, value);
}
}
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void Console::ProcessWorkRamWrite(uint32_t addr, uint8_t value)
{
if(_debugger) {
_debugger->ProcessWorkRamWrite(addr, value);
}
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}
void Console::ProcessNecDspExec(uint32_t addr, uint32_t value)
{
if(_debugger) {
_debugger->ProcessNecDspExec(addr, value);
}
}
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void Console::ProcessCx4Exec()
{
if(_debugger) {
_debugger->ProcessCx4Exec();
}
}
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void Console::ProcessPpuCycle()
{
if(_debugger) {
_debugger->ProcessPpuCycle();
}
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}
template<CpuType type>
void Console::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
{
if(_debugger) {
_debugger->ProcessInterrupt<type>(originalPc, currentPc, forNmi);
}
}
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void Console::ProcessEvent(EventType type)
{
if(type == EventType::EndFrame && _spcHud) {
_spcHud->Draw(_ppu->GetFrameCount());
}
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if(_debugger) {
_debugger->ProcessEvent(type);
}
}
template void Console::ProcessMemoryRead<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryRead<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
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template void Console::ProcessMemoryWrite<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessInterrupt<CpuType::Cpu>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
template void Console::ProcessInterrupt<CpuType::Sa1>(uint32_t originalPc, uint32_t currentPc, bool forNmi);