Commit graph

46 commits

Author SHA1 Message Date
NovaSquirrel
c0e249e993 Revert "Merge branch 'reformat_code'"
This reverts commit daf3b57e89, reversing
changes made to 7a6e0b7d77.
2021-03-10 11:13:28 -05:00
Vladimir Kononovich
3764af908f Reformat Core (Resharper) 2020-12-19 23:30:09 +03:00
Sour
884aa1abcc Minor performance improvements (5-15%) 2020-06-24 18:43:49 -04:00
Sour
d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00
Sour
5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00
Sour
71d0ac693a Debugger: Improved GSU disassembly/debugger 2020-02-23 15:58:14 -05:00
Sour
ac7c2e9953 DMA: Fixed regression when trying to DMA to B bus registers using A bus address
Fixes regression with Krusty
2019-12-10 17:51:35 -05:00
Sour
73c1a90833 NMI/IRQ: Fixes and refactoring to attempt to better represent the hardware
Fixes Power Rangers - The Fighting Edition having partially corrupted graphics during fights
2019-12-05 22:13:39 -05:00
Sour
6b85b6a579 MSU1 support 2019-11-01 21:15:11 -04:00
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0bcb2d800e Save States: Fixed corruption on some save states/rewinding caused by work ram address not being saved 2019-10-14 17:10:56 -04:00
Sour
9aba01ba0c Added cheat code support (GG & PAR) 2019-10-12 22:40:25 -04:00
Sour
0cd378c92d CX4 support (+ trace logger) 2019-08-03 23:43:51 -04:00
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33cee67e61 Added GSU (Super FX) support 2019-07-30 22:43:32 -04:00
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fe470dd87a SA-1 support (still missing a few rarely used features) 2019-07-25 22:22:09 -04:00
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f720c39215 Fixed some clang/gcc warnings 2019-07-18 16:54:24 -04:00
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add1523e31 Refactor code for memory mappings 2019-07-15 18:30:13 -04:00
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1f18728acb Fixed console components leaking when power cycling 2019-07-13 00:02:51 -04:00
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d46c8c3fa4 Refactored master clock code to improve performance 2019-07-12 23:55:18 -04:00
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667aed6f7b PPU: Refactoring and optimizations 2019-07-12 23:53:47 -04:00
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26bf239cee PPU: Cycle-by-cycle sprite evaluation & fetching
Not 100% accurate, but much better than doing it all at once
2019-07-10 22:50:12 -04:00
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353a13963b PPU: Fetch sprites tile data from H=272 to 339 2019-07-08 15:24:43 -04:00
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d2ee975c65 PPU: Moved bg tile prefetch to H=0 2019-07-08 09:18:38 -04:00
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f282675003 Initialize all ram (vram, cgram, oam, work ram, save ram) based on ram power on state setting 2019-07-06 14:25:51 -04:00
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5d79229f3a CPU: Added cycle-by-cycle emulation for mul & div registers 2019-07-06 09:29:35 -04:00
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6032728699 CPU: Reads should happen slightly earlier within a CPU cycle compared to writes
Fixes Rendering Ranger R2 freeze on stage start
2019-07-06 09:21:57 -04:00
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937f927850 Cart: Change SRAM mappings for lorom depending on cart size
(Fixes Wanderers from Ys)
2019-06-30 20:17:29 -04:00
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c74253c01e Debugger: Breakpoint improvements/refactoring 2019-04-27 12:10:31 -04:00
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e203d40e6f IRQ: Fixed regression that caused IRQs on H=0 to never fire 2019-04-20 18:52:07 -04:00
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7bc96a867d Performance improvements and refactoring for timing changes 2019-04-20 14:17:34 -04:00
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984b1be481 Timing improvements (DMA, HDMA, DRAM refresh, CPU cycles) 2019-04-20 14:17:32 -04:00
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8dee056dda DMA: Improved DMA/HDMA timing
Wait 1 cpu cycle before starting then sync to the next multiple of 8 and sync back to a multiple of a CPU cycle before stopping
2019-04-11 22:34:28 -04:00
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f8392d2f65 Debugger: SPC trace logging 2019-04-06 17:38:14 -04:00
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41ee29d650 Debugger: Improved memory tools performance 2019-03-28 22:45:01 -04:00
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bb0c8b1f10 DMA: Fix behavior when trying to write to B bus registers using the A bus (and when trying to read/write DMA registers using DMA) + fixed DMA wrapping when it reaches the end of a bank 2019-03-16 16:36:58 -04:00
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63f6de6a8e Core: Reset/Power Cycle support (+ fixed power on state for DMA controller) 2019-03-16 12:20:18 -04:00
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73913e1f0c Save state support 2019-03-12 09:15:57 -04:00
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a018f1129a DMA: Restrict $2080<->WRAM DMA behavior based on tests 2019-03-09 14:27:32 -05:00
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348da3879b Core: Open bus improvements 2019-03-09 00:31:54 -05:00
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3214c7ff29 WRAM: Fixed missing wram mirrors at $3F and $BF 2019-03-08 21:42:27 -05:00
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7211eece7c CPU/PPU: Improved timings 2019-03-08 10:27:16 -05:00
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0ada7f9d2f Debugger: Added Event Viewer 2019-03-07 20:12:32 -05:00
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5b35a8333a Fixed issues/crashes when loading games with sram sizes below 4kb 2019-03-06 22:23:50 -05:00
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4139f6dca8 CPU/PPU: Improved timing and implemented catch-up in PPU when registers are written to in the middle of a scanline 2019-03-04 17:49:14 -05:00
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8502581a1d Debugger: Breakpoint support 2019-03-01 20:27:49 -05:00
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c9eb9cef52 Debugger: Show effective address/memory value in disassembly + update trace logger to use the same code 2019-02-28 16:53:04 -05:00
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4ee2c42663 Memory manager refactoring 2019-02-26 22:27:09 -05:00