Commit graph

464 commits

Author SHA1 Message Date
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3d79d84437 Debugger: Tilemap viewer - Ensure the PPU's state at the selected scanline+cycle is used 2019-07-18 16:21:41 -04:00
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60067db242 Debugger: Fixed crash in disassembly, slightly improved search performance 2019-07-18 16:14:32 -04:00
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1290fa90f6 Debugger: Implemented "edit in memory tools" and "view in disassembly" context menu options in watch list 2019-07-18 08:31:41 -04:00
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71ddf2bf1c Refactoring: Renamed "bios" to "firmware" 2019-07-17 22:14:13 -04:00
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aa5e26855c UI: Added prompt for firmware files when loading a game that requires one 2019-07-17 22:08:41 -04:00
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25968c48b5 UI: Disabled some menus when no game is loaded 2019-07-17 20:49:39 -04:00
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1ea156ee36 UI: Added pause/background/volume related options 2019-07-17 20:31:29 -04:00
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4c98f8cefc ST010: Fixed ram access mask 2019-07-16 23:32:08 -04:00
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09024c8be8 Debugger: Break on next PPU cycle when trying to break on CPU event after STP was executed 2019-07-16 22:54:38 -04:00
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d31336f291 Debugger: Added break on uninitialized memory read option (only active when debugger is opened at power cycle/reset) 2019-07-16 22:48:57 -04:00
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1ad1cb8d73 Debugger: Suspend debugger on reset/power cycle to avoid hitting breakpoints while waiting for reset/power cycle 2019-07-16 22:38:39 -04:00
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d116056894 Debugger: Added option to reset CDL log 2019-07-16 22:33:12 -04:00
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53e24fd787 UI: Fixed data migration issues 2019-07-16 22:19:13 -04:00
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fad563694a Settings: Default to randomized RAM instead of all 0s 2019-07-16 21:31:30 -04:00
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cd5792ebf5 Debugger: Tilemap Viewer - Fixed scroll overlay size (large tiles vs large screen bug) 2019-07-16 21:21:10 -04:00
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904d514cf1 UI: Fixed "Run single frame" shortcut not having any effect 2019-07-16 21:02:56 -04:00
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778da40740 Debugger: Added missing effective addresses on some instructions 2019-07-16 20:38:19 -04:00
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c96e37145f UI: Fixed rendering issues on startup
+ Improved load-up for recent games to not appear glitched for a split second
2019-07-16 19:08:16 -04:00
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38e4403b79 Added ST010/ST011 support 2019-07-16 00:34:44 -04:00
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eaef224217 DSP: Fixed mappings for Super Bases Loaded 2 2019-07-15 18:30:37 -04:00
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add1523e31 Refactor code for memory mappings 2019-07-15 18:30:13 -04:00
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17ec59d0e4 Libretro: Added missing .cpp files in makefile 2019-07-14 21:51:28 -04:00
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c9405d7ba3 DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file) 2019-07-14 21:45:12 -04:00
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521df256fa PPU: Added mosaic support for mode 7 2019-07-13 15:40:00 -04:00
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0341dd12b2 PPU: Fixed mode7 regressions (horizontal mirroring and sprite priority) 2019-07-13 14:16:50 -04:00
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95d0c5a910 Fixed some uninitialized variables
+ Fixed rare crash when calling Stop()
2019-07-13 13:43:56 -04:00
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4aea512397 Rewind: Tweak rewind to make it less cpu/memory intensive 2019-07-13 10:02:23 -04:00
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bc7550fc43 Rewind: Fixed issues with frame skipping 2019-07-13 08:55:13 -04:00
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c8cba7a0b8 PPU: Fixed mosaic in high resolution modes 2019-07-13 08:25:28 -04:00
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27dbf9655d PPU: Fixed sprite rendering regression 2019-07-13 01:07:54 -04:00
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1f18728acb Fixed console components leaking when power cycling 2019-07-13 00:02:51 -04:00
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ae20428bdd PPU: Minor mode 7 optimization 2019-07-13 00:02:36 -04:00
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e09b7a05fa PPU: Minor color math optimization 2019-07-13 00:02:00 -04:00
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d46c8c3fa4 Refactored master clock code to improve performance 2019-07-12 23:55:18 -04:00
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667aed6f7b PPU: Refactoring and optimizations 2019-07-12 23:53:47 -04:00
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f68aa2a8f9 PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization) 2019-07-12 08:33:09 -04:00
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48a7cdc252 Apply power on ram state setting to SPC RAM 2019-07-12 08:02:07 -04:00
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f5bb073b9d PPU: Improved frame skipping logic 2019-07-11 23:30:40 -04:00
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81d373b99b PPU: Convert VRAM to uint16_t array (cleaner code) 2019-07-11 23:03:02 -04:00
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6ba622df9f PPU: Minor refactoring/optimizations 2019-07-11 21:45:56 -04:00
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aa9f7b3f23 PPU: Convert CGRAM to uint16_t array (performance + code simplicity) 2019-07-11 20:03:57 -04:00
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f40b9527af PPU: Mosaic "start" scanline should not be reset when writing to the mosaic register while mosaic is already enabled
(Fixes FF3 battle mosaic)
2019-07-10 23:13:06 -04:00
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c6f8ab4276 Debugger: Fixed UI crash when using debug tools while the loaded rom is inside a zip/7z file 2019-07-10 22:50:40 -04:00
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26bf239cee PPU: Cycle-by-cycle sprite evaluation & fetching
Not 100% accurate, but much better than doing it all at once
2019-07-10 22:50:12 -04:00
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9996d569d4 PPU: Fixed mosaic issues (was disabled on subscreens and palette wasn't properly kept for the entire block) 2019-07-08 23:46:31 -04:00
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31fa31dc3d SPC: Implemented SLEEP/STOP behavior to avoid lock up when a crashed SPC program calls them 2019-07-08 22:06:12 -04:00
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3f4a72a338 CPU: Reset D & DBR to 0 on reset (fixes SG&G freeze on reset)
+ Generally fix reset behavior for the 65816 based on available info
2019-07-08 22:03:58 -04:00
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8623cddf68 Debugger: Fixed SPC debugger window 2019-07-08 21:17:20 -04:00
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f963a6562e PPU: Mode 7 - Latch scroll values at the start of a scanline and keep them for the whole scanline (fixes NHL 94 intro) 2019-07-08 19:25:53 -04:00
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353a13963b PPU: Fetch sprites tile data from H=272 to 339 2019-07-08 15:24:43 -04:00