Sour
|
46a02d4a9a
|
UI: Fixed UI crash at startup when starting emulator via file associations/etc.
|
2019-07-19 09:02:47 -04:00 |
|
Sour
|
cf33b464d8
|
Version Update: 0.2.0
|
2019-07-18 21:26:21 -04:00 |
|
Sour
|
3992486fa1
|
Video: Added an option to disable frame skipping
|
2019-07-18 19:33:37 -04:00 |
|
Sour
|
2f7594936b
|
Debugger: Removed unused tab in memory tools
|
2019-07-18 19:13:57 -04:00 |
|
Sour
|
b3c609a494
|
Linux: Fixed some crashes and layout issues
|
2019-07-18 19:09:57 -04:00 |
|
Sour
|
395a5f84e0
|
Debugger: Simplified/fixed step logic
|
2019-07-18 19:09:28 -04:00 |
|
Sour
|
22ed5f31d8
|
Linux: Fixed crashes/lock ups when closing while debugger is opened
|
2019-07-18 18:35:14 -04:00 |
|
Sour
|
2a28cfc344
|
Linux: Fixed pause icon color
|
2019-07-18 17:26:48 -04:00 |
|
Sour
|
d4b2245ff8
|
GCC: Fixed freeze when compiling TraceLogger.cpp
|
2019-07-18 17:24:32 -04:00 |
|
Sour
|
f720c39215
|
Fixed some clang/gcc warnings
|
2019-07-18 16:54:24 -04:00 |
|
Sour
|
3d79d84437
|
Debugger: Tilemap viewer - Ensure the PPU's state at the selected scanline+cycle is used
|
2019-07-18 16:21:41 -04:00 |
|
Sour
|
60067db242
|
Debugger: Fixed crash in disassembly, slightly improved search performance
|
2019-07-18 16:14:32 -04:00 |
|
Sour
|
1290fa90f6
|
Debugger: Implemented "edit in memory tools" and "view in disassembly" context menu options in watch list
|
2019-07-18 08:31:41 -04:00 |
|
Sour
|
71ddf2bf1c
|
Refactoring: Renamed "bios" to "firmware"
|
2019-07-17 22:14:13 -04:00 |
|
Sour
|
aa5e26855c
|
UI: Added prompt for firmware files when loading a game that requires one
|
2019-07-17 22:08:41 -04:00 |
|
Sour
|
25968c48b5
|
UI: Disabled some menus when no game is loaded
|
2019-07-17 20:49:39 -04:00 |
|
Sour
|
1ea156ee36
|
UI: Added pause/background/volume related options
|
2019-07-17 20:31:29 -04:00 |
|
Sour
|
4c98f8cefc
|
ST010: Fixed ram access mask
|
2019-07-16 23:32:08 -04:00 |
|
Sour
|
09024c8be8
|
Debugger: Break on next PPU cycle when trying to break on CPU event after STP was executed
|
2019-07-16 22:54:38 -04:00 |
|
Sour
|
d31336f291
|
Debugger: Added break on uninitialized memory read option (only active when debugger is opened at power cycle/reset)
|
2019-07-16 22:48:57 -04:00 |
|
Sour
|
1ad1cb8d73
|
Debugger: Suspend debugger on reset/power cycle to avoid hitting breakpoints while waiting for reset/power cycle
|
2019-07-16 22:38:39 -04:00 |
|
Sour
|
d116056894
|
Debugger: Added option to reset CDL log
|
2019-07-16 22:33:12 -04:00 |
|
Sour
|
53e24fd787
|
UI: Fixed data migration issues
|
2019-07-16 22:19:13 -04:00 |
|
Sour
|
fad563694a
|
Settings: Default to randomized RAM instead of all 0s
|
2019-07-16 21:31:30 -04:00 |
|
Sour
|
cd5792ebf5
|
Debugger: Tilemap Viewer - Fixed scroll overlay size (large tiles vs large screen bug)
|
2019-07-16 21:21:10 -04:00 |
|
Sour
|
904d514cf1
|
UI: Fixed "Run single frame" shortcut not having any effect
|
2019-07-16 21:02:56 -04:00 |
|
Sour
|
778da40740
|
Debugger: Added missing effective addresses on some instructions
|
2019-07-16 20:38:19 -04:00 |
|
Sour
|
c96e37145f
|
UI: Fixed rendering issues on startup
+ Improved load-up for recent games to not appear glitched for a split second
|
2019-07-16 19:08:16 -04:00 |
|
Sour
|
38e4403b79
|
Added ST010/ST011 support
|
2019-07-16 00:34:44 -04:00 |
|
Sour
|
eaef224217
|
DSP: Fixed mappings for Super Bases Loaded 2
|
2019-07-15 18:30:37 -04:00 |
|
Sour
|
add1523e31
|
Refactor code for memory mappings
|
2019-07-15 18:30:13 -04:00 |
|
Sour
|
17ec59d0e4
|
Libretro: Added missing .cpp files in makefile
|
2019-07-14 21:51:28 -04:00 |
|
Sour
|
c9405d7ba3
|
DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file)
|
2019-07-14 21:45:12 -04:00 |
|
Sour
|
521df256fa
|
PPU: Added mosaic support for mode 7
|
2019-07-13 15:40:00 -04:00 |
|
Sour
|
0341dd12b2
|
PPU: Fixed mode7 regressions (horizontal mirroring and sprite priority)
|
2019-07-13 14:16:50 -04:00 |
|
Sour
|
95d0c5a910
|
Fixed some uninitialized variables
+ Fixed rare crash when calling Stop()
|
2019-07-13 13:43:56 -04:00 |
|
Sour
|
4aea512397
|
Rewind: Tweak rewind to make it less cpu/memory intensive
|
2019-07-13 10:02:23 -04:00 |
|
Sour
|
bc7550fc43
|
Rewind: Fixed issues with frame skipping
|
2019-07-13 08:55:13 -04:00 |
|
Sour
|
c8cba7a0b8
|
PPU: Fixed mosaic in high resolution modes
|
2019-07-13 08:25:28 -04:00 |
|
Sour
|
27dbf9655d
|
PPU: Fixed sprite rendering regression
|
2019-07-13 01:07:54 -04:00 |
|
Sour
|
1f18728acb
|
Fixed console components leaking when power cycling
|
2019-07-13 00:02:51 -04:00 |
|
Sour
|
ae20428bdd
|
PPU: Minor mode 7 optimization
|
2019-07-13 00:02:36 -04:00 |
|
Sour
|
e09b7a05fa
|
PPU: Minor color math optimization
|
2019-07-13 00:02:00 -04:00 |
|
Sour
|
d46c8c3fa4
|
Refactored master clock code to improve performance
|
2019-07-12 23:55:18 -04:00 |
|
Sour
|
667aed6f7b
|
PPU: Refactoring and optimizations
|
2019-07-12 23:53:47 -04:00 |
|
Sour
|
f68aa2a8f9
|
PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization)
|
2019-07-12 08:33:09 -04:00 |
|
Sour
|
48a7cdc252
|
Apply power on ram state setting to SPC RAM
|
2019-07-12 08:02:07 -04:00 |
|
Sour
|
f5bb073b9d
|
PPU: Improved frame skipping logic
|
2019-07-11 23:30:40 -04:00 |
|
Sour
|
81d373b99b
|
PPU: Convert VRAM to uint16_t array (cleaner code)
|
2019-07-11 23:03:02 -04:00 |
|
Sour
|
6ba622df9f
|
PPU: Minor refactoring/optimizations
|
2019-07-11 21:45:56 -04:00 |
|