Sour
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60067db242
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Debugger: Fixed crash in disassembly, slightly improved search performance
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2019-07-18 16:14:32 -04:00 |
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Sour
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1290fa90f6
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Debugger: Implemented "edit in memory tools" and "view in disassembly" context menu options in watch list
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2019-07-18 08:31:41 -04:00 |
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Sour
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71ddf2bf1c
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Refactoring: Renamed "bios" to "firmware"
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2019-07-17 22:14:13 -04:00 |
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Sour
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aa5e26855c
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UI: Added prompt for firmware files when loading a game that requires one
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2019-07-17 22:08:41 -04:00 |
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Sour
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25968c48b5
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UI: Disabled some menus when no game is loaded
|
2019-07-17 20:49:39 -04:00 |
|
Sour
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1ea156ee36
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UI: Added pause/background/volume related options
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2019-07-17 20:31:29 -04:00 |
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Sour
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4c98f8cefc
|
ST010: Fixed ram access mask
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2019-07-16 23:32:08 -04:00 |
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Sour
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09024c8be8
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Debugger: Break on next PPU cycle when trying to break on CPU event after STP was executed
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2019-07-16 22:54:38 -04:00 |
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Sour
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d31336f291
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Debugger: Added break on uninitialized memory read option (only active when debugger is opened at power cycle/reset)
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2019-07-16 22:48:57 -04:00 |
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Sour
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1ad1cb8d73
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Debugger: Suspend debugger on reset/power cycle to avoid hitting breakpoints while waiting for reset/power cycle
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2019-07-16 22:38:39 -04:00 |
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Sour
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d116056894
|
Debugger: Added option to reset CDL log
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2019-07-16 22:33:12 -04:00 |
|
Sour
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53e24fd787
|
UI: Fixed data migration issues
|
2019-07-16 22:19:13 -04:00 |
|
Sour
|
fad563694a
|
Settings: Default to randomized RAM instead of all 0s
|
2019-07-16 21:31:30 -04:00 |
|
Sour
|
cd5792ebf5
|
Debugger: Tilemap Viewer - Fixed scroll overlay size (large tiles vs large screen bug)
|
2019-07-16 21:21:10 -04:00 |
|
Sour
|
904d514cf1
|
UI: Fixed "Run single frame" shortcut not having any effect
|
2019-07-16 21:02:56 -04:00 |
|
Sour
|
778da40740
|
Debugger: Added missing effective addresses on some instructions
|
2019-07-16 20:38:19 -04:00 |
|
Sour
|
c96e37145f
|
UI: Fixed rendering issues on startup
+ Improved load-up for recent games to not appear glitched for a split second
|
2019-07-16 19:08:16 -04:00 |
|
Sour
|
38e4403b79
|
Added ST010/ST011 support
|
2019-07-16 00:34:44 -04:00 |
|
Sour
|
eaef224217
|
DSP: Fixed mappings for Super Bases Loaded 2
|
2019-07-15 18:30:37 -04:00 |
|
Sour
|
add1523e31
|
Refactor code for memory mappings
|
2019-07-15 18:30:13 -04:00 |
|
Sour
|
17ec59d0e4
|
Libretro: Added missing .cpp files in makefile
|
2019-07-14 21:51:28 -04:00 |
|
Sour
|
c9405d7ba3
|
DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file)
|
2019-07-14 21:45:12 -04:00 |
|
Sour
|
521df256fa
|
PPU: Added mosaic support for mode 7
|
2019-07-13 15:40:00 -04:00 |
|
Sour
|
0341dd12b2
|
PPU: Fixed mode7 regressions (horizontal mirroring and sprite priority)
|
2019-07-13 14:16:50 -04:00 |
|
Sour
|
95d0c5a910
|
Fixed some uninitialized variables
+ Fixed rare crash when calling Stop()
|
2019-07-13 13:43:56 -04:00 |
|
Sour
|
4aea512397
|
Rewind: Tweak rewind to make it less cpu/memory intensive
|
2019-07-13 10:02:23 -04:00 |
|
Sour
|
bc7550fc43
|
Rewind: Fixed issues with frame skipping
|
2019-07-13 08:55:13 -04:00 |
|
Sour
|
c8cba7a0b8
|
PPU: Fixed mosaic in high resolution modes
|
2019-07-13 08:25:28 -04:00 |
|
Sour
|
27dbf9655d
|
PPU: Fixed sprite rendering regression
|
2019-07-13 01:07:54 -04:00 |
|
Sour
|
1f18728acb
|
Fixed console components leaking when power cycling
|
2019-07-13 00:02:51 -04:00 |
|
Sour
|
ae20428bdd
|
PPU: Minor mode 7 optimization
|
2019-07-13 00:02:36 -04:00 |
|
Sour
|
e09b7a05fa
|
PPU: Minor color math optimization
|
2019-07-13 00:02:00 -04:00 |
|
Sour
|
d46c8c3fa4
|
Refactored master clock code to improve performance
|
2019-07-12 23:55:18 -04:00 |
|
Sour
|
667aed6f7b
|
PPU: Refactoring and optimizations
|
2019-07-12 23:53:47 -04:00 |
|
Sour
|
f68aa2a8f9
|
PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization)
|
2019-07-12 08:33:09 -04:00 |
|
Sour
|
48a7cdc252
|
Apply power on ram state setting to SPC RAM
|
2019-07-12 08:02:07 -04:00 |
|
Sour
|
f5bb073b9d
|
PPU: Improved frame skipping logic
|
2019-07-11 23:30:40 -04:00 |
|
Sour
|
81d373b99b
|
PPU: Convert VRAM to uint16_t array (cleaner code)
|
2019-07-11 23:03:02 -04:00 |
|
Sour
|
6ba622df9f
|
PPU: Minor refactoring/optimizations
|
2019-07-11 21:45:56 -04:00 |
|
Sour
|
aa9f7b3f23
|
PPU: Convert CGRAM to uint16_t array (performance + code simplicity)
|
2019-07-11 20:03:57 -04:00 |
|
Sour
|
f40b9527af
|
PPU: Mosaic "start" scanline should not be reset when writing to the mosaic register while mosaic is already enabled
(Fixes FF3 battle mosaic)
|
2019-07-10 23:13:06 -04:00 |
|
Sour
|
c6f8ab4276
|
Debugger: Fixed UI crash when using debug tools while the loaded rom is inside a zip/7z file
|
2019-07-10 22:50:40 -04:00 |
|
Sour
|
26bf239cee
|
PPU: Cycle-by-cycle sprite evaluation & fetching
Not 100% accurate, but much better than doing it all at once
|
2019-07-10 22:50:12 -04:00 |
|
Sour
|
9996d569d4
|
PPU: Fixed mosaic issues (was disabled on subscreens and palette wasn't properly kept for the entire block)
|
2019-07-08 23:46:31 -04:00 |
|
Sour
|
31fa31dc3d
|
SPC: Implemented SLEEP/STOP behavior to avoid lock up when a crashed SPC program calls them
|
2019-07-08 22:06:12 -04:00 |
|
Sour
|
3f4a72a338
|
CPU: Reset D & DBR to 0 on reset (fixes SG&G freeze on reset)
+ Generally fix reset behavior for the 65816 based on available info
|
2019-07-08 22:03:58 -04:00 |
|
Sour
|
8623cddf68
|
Debugger: Fixed SPC debugger window
|
2019-07-08 21:17:20 -04:00 |
|
Sour
|
f963a6562e
|
PPU: Mode 7 - Latch scroll values at the start of a scanline and keep them for the whole scanline (fixes NHL 94 intro)
|
2019-07-08 19:25:53 -04:00 |
|
Sour
|
353a13963b
|
PPU: Fetch sprites tile data from H=272 to 339
|
2019-07-08 15:24:43 -04:00 |
|
Sour
|
d2ee975c65
|
PPU: Moved bg tile prefetch to H=0
|
2019-07-08 09:18:38 -04:00 |
|