Commit graph

639 commits

Author SHA1 Message Date
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7df9cc8a20 Upgrade to VS2019 and C++17 2019-12-22 14:51:05 -05:00
newsie-oss
e745388206 Libretro: Static link runtime and fixed some mingw compilation issues
* [libretro] use audio_batch_cb
* [libretro] mingw static libs
* [libretro] mingw xp support
2019-12-20 11:40:42 -05:00
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76d5f2a5b3 CX4: Allow bigger cartridges (allows MMX3 Zero project to run) + added option to enable stricter board mapping rules (for homebrew dev/etc.) 2019-12-19 20:08:25 -05:00
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4b185ded68 Debugger: Script Window - Fixed errors/typos in help tooltips 2019-12-18 21:34:15 -05:00
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976d3dfa16 Debugger: Register Viewer - Fixed inverted labels for H/V IRQ 2019-12-12 22:15:18 -05:00
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0214a4e25f Added power on RAM state overrides for problematic games 2019-12-12 22:14:55 -05:00
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b94ca9b728 Emulation: Added option to randomize power on state for the PPU (for homebrew/romhacking purposes) 2019-12-11 21:44:42 -05:00
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0eb5264da3 Debugger: Event Viewer - Add filter options for PPU writes 2019-12-10 20:51:51 -05:00
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a1853f15bc Debugger: Event Viewer - Add list view (+ misc event viewer bug fixes) 2019-12-10 19:13:30 -05:00
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ac7c2e9953 DMA: Fixed regression when trying to DMA to B bus registers using A bus address
Fixes regression with Krusty
2019-12-10 17:51:35 -05:00
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665d6e8a3d Debugger: Tile Viewer - Fixed bg/oam presets 2019-12-08 13:06:13 -05:00
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234c494c3e Debugger: SA1 - Fixed display for BWRAM 2019-12-08 13:05:59 -05:00
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4a7e6df39b SA-1: Implemented bitmap mode for BWRAM
Fixes SMRPG's level up screen
2019-12-08 11:28:38 -05:00
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20fb875280 UI: Shortcuts - Fixed incorrect message when toggling sprite layer 2019-12-07 12:47:48 -05:00
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890ae9b4a6 Debugger: Tile Viewer - Allow displaying more types of memory and UI improvements 2019-12-07 12:47:24 -05:00
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c433b3fe33 Debugger: Fixed CPU read/write breakpoints breaking on PPU memory read/writes (e.g vram, cgram, oam) 2019-12-05 23:36:00 -05:00
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7afc52dc4b UI: Fixed crash in recent games initialization code (caused by previous commit) 2019-12-05 23:35:08 -05:00
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63b23a7b22 Recent games: Improve UI responsiveness when disk is slow 2019-12-05 22:21:34 -05:00
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a74f2e30d5 IRQ: Refactor/simplify PPU IRQ logic 2019-12-05 22:17:26 -05:00
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73c1a90833 NMI/IRQ: Fixes and refactoring to attempt to better represent the hardware
Fixes Power Rangers - The Fighting Edition having partially corrupted graphics during fights
2019-12-05 22:13:39 -05:00
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7f805b9a62 Cheats: Fixed toggle cheats shortcut 2019-12-04 15:52:55 -05:00
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6e70ab88de Cheats: Fixed performance issue with WRAM cheats 2019-12-04 15:51:40 -05:00
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3136cd595a Linux: Fixed wrong folder name in makefile 2019-12-03 21:19:29 -05:00
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15fa85ef9a SA1: Fixed char conversion IRQ being sent to the wrong CPU 2019-11-25 21:47:53 -05:00
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67b286a16f SA1: Improved timings (bus conflicts, etc.)
-Fixed I-RAM access speed while main CPU is DMAing to I-RAM
-Fixed missing extra cycle on BRL
-Fixed idle SA-1 cycles (incorrectly) taking more than 1 cycle during bus conflicts
-Fixed branch instructions to apply cycle penalties based on the destination address' type (rather than the source address)
2019-11-25 21:01:21 -05:00
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f88375bb9a Linux: Revert to using xbuild for now 2019-11-25 20:56:12 -05:00
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fb3e41566e Debugger: Event Viewer - Fixed auto-refresh toggle and refresh action 2019-11-23 13:16:23 -05:00
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96e7edb1f5 Core: Make pause/fast forward/save state/etc more responsive when running emulation at low speeds 2019-11-13 20:52:26 -05:00
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3d079f66d7 IRQ: Fixed missed IRQ when changing the V timer value between 2 irq checks
Fixes flashing in Shin Nihon Pro Wrestling Kounin - '95 Tokyo Dome Battle 7
2019-11-10 19:34:29 -05:00
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5ed9b3c2a0 Libretro: Fixed "All 0s" ram power on state option not working as expected 2019-11-03 20:13:25 -05:00
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f91e206636 PPU: Fixed display issue with interlaced games when interlaced flag is turned on/off midscreen 2019-11-02 22:55:56 -04:00
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d2c8a3de81 Cart: Limit SRAM size to 256kb (same as bsnes) 2019-11-02 22:39:49 -04:00
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8327ec501d SPC: Reset the values read by the main CPU when resetting the SPC 2019-11-02 21:00:03 -04:00
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4a6ab790cf MSU1: Fixed audio being muted when sample rate was 48kHz 2019-11-02 11:20:29 -04:00
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026be87dfb Video: Fixed minor color rounding errors when all parameters are set to their default (hue/contrast/etc) 2019-11-01 22:28:28 -04:00
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e742b356a2 Libretro: Added missing files to makefile 2019-11-01 22:11:28 -04:00
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6b85b6a579 MSU1 support 2019-11-01 21:15:11 -04:00
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305ec6e446 Input: Ensure input is always processed at the same moment on each frame (first cycle of NMI scanline)
Before this, DMA transfers could delay input processing for a long time (potentially multiple frames)
2019-10-30 20:42:19 -04:00
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faecb0b37f UI: Fixed minor display issue in cheat window 2019-10-30 20:16:52 -04:00
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cffec80055 Video: Prevent 2 frames from being processes at the same time (caused crashes) when switching between interlaced and non-interlaced modes 2019-10-29 17:40:47 -04:00
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5315ef4445 Windows: Use SRGB texture/render target for better colors when scaling with bilinear interpolation on 2019-10-29 17:39:43 -04:00
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b4d28cfbdc Version Update: 0.3.0 2019-10-26 19:54:19 -04:00
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bfa88fb5d5 UI: Fixed crash in recent game selection screen (when > 20 roms exist in the recent games folder) 2019-10-26 19:50:07 -04:00
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07a5962dab Linux: Fixed some UI color issues 2019-10-26 19:49:10 -04:00
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ac78dc1b58 UI: Fixed display and navigation issues with recent game selection 2019-10-26 18:59:14 -04:00
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bd6295d931 NEC DSP: Try to load the firmware from the rom file, if it exists 2019-10-26 17:47:57 -04:00
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a5f1d4f5ad Linux: Debugger - Fixed an issue when zooming out in viewers 2019-10-26 16:28:14 -04:00
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6f4a1b2d37 Cheats: Updated DB, fixed some incorrect hash values 2019-10-26 16:00:02 -04:00
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df763abe20 UI: Allow 1 line of OSD to show below game selection screen 2019-10-26 15:06:07 -04:00
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f9b7dc9281 PPU: Fixed off-by-1 error that could cause glitches on the last pixel of a scanline 2019-10-26 15:05:34 -04:00