Commit graph

532 commits

Author SHA1 Message Date
Sour
af175616cd Debugger: Added Register Viewer tool 2019-10-10 23:54:38 -04:00
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f2be04343a Debugger: Init breakpoints right away after a power cycle
Otherwise breakpoints early on in the execution aren't hit at all
2019-10-08 21:53:42 -04:00
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681b09d3a8 Debugger: Fixed deadlock when power cycling with trace logger opened + DBG file integration 2019-10-08 21:47:19 -04:00
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60a8abcbd5 Debugger: Fixed crash when using event viewer in PAL mode 2019-10-08 21:04:32 -04:00
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f2f692e984 Libretro: Added toggle for high resolution mode blend feature 2019-10-08 18:34:33 -04:00
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3df7a20976 PPU: Initialize mosaic counter at the start of scanline 1, instead of at the end of scanline 0 (Fixes Jimmy Connars Pro Tour Tennis pause animation) 2019-10-07 22:38:19 -04:00
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5fc7118811 Video: Added basic blending option for high resolution modes to allow some transparency effects to display properly 2019-10-07 22:38:19 -04:00
yoshisuga
64bf17b370 Libretro: support building for 64-bit iOS devices (arm64) (#28) 2019-10-07 18:20:27 -04:00
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2ab153a71d Linux: Fixed compilation error on clang/gcc 2019-10-06 21:40:43 -04:00
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ed00a02c51 Debugger: Improved pause/unpause behavior when opening/closing debugger or loading states with debugger opened 2019-10-06 20:41:48 -04:00
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8ee5bd5a10 UI: Prevent windows from appearing outside the available screens when restoring their position 2019-10-06 19:58:56 -04:00
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2310e8d0e9 Debugger: Reset counters when resetting game or loading a save state 2019-10-06 19:06:18 -04:00
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99846954af Debugger: Added refresh speed options for PPU viewers 2019-10-06 18:28:04 -04:00
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d52caf964e Debugger: Tile Viewer - Prevent crash when trying to open window with an out of bounds bank number. 2019-10-06 18:27:39 -04:00
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b0d51c7b2a Lua: Fixed memory callbacks with addresses over $FFFF 2019-10-06 13:20:50 -04:00
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d2409314cf Performance: Force inlined 2 functions for a ~5% speed boost 2019-10-06 13:20:50 -04:00
webgeek1234
1250f5c9b3 Libretro: allow mingw cross compile (#29) 2019-09-17 21:23:45 -04:00
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5da37974fc Fixed filename case 2019-08-09 21:06:01 -04:00
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4628e2f2f2 Fixed GCC warnings/errors 2019-08-09 20:50:54 -04:00
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da5e77d6e3 Input: Added Super Scope support 2019-08-09 20:47:12 -04:00
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ed4a0e60e8 Added movies recording/playback support 2019-08-09 16:25:59 -04:00
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cae71b7907 Input: Added multitap support 2019-08-09 11:45:20 -04:00
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235ca7f48e SA-1: Fixed CPU NMI vector override 2019-08-09 00:04:32 -04:00
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efe157cfcb SA-1: Added variable bit length data support 2019-08-09 00:04:01 -04:00
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22d4f58eae SA-1: Add support for both character conversion types 2019-08-08 23:05:24 -04:00
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46f0b543ac SA1: Fixed mid-game SA1 reset causing it to run for very long periods of time before allowing emulation to resume 2019-08-07 20:20:42 -04:00
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a387d5db4c PPU: Fixed regression where sprites at X=-256 were shown in some scenarios 2019-08-06 22:22:04 -04:00
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973a59a027 GSU: Fixed RPIX implementation 2019-08-06 21:28:01 -04:00
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937b61f975 Debugger: Fixed UI crash when trying to put breakpoint on GSU memory 2019-08-06 21:22:59 -04:00
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a861a0af7c PPU: Fixed issues with sprites at position X=-256 2019-08-06 18:08:33 -04:00
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15a29ec2bf PPU: Fixed sprite tiles outside the visible screen being loaded and counting as the maximum number of sprite tiles 2019-08-06 16:23:08 -04:00
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7e854b4376 Linux: Fixed crash on startup when show game timer option is enabled 2019-08-04 22:27:09 -04:00
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982d0e0010 Debugger: Change solution to remove addresses on sub start headers (previous code caused crash when a label exists) 2019-08-04 20:10:35 -04:00
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a76f765803 Input: Fixed "controller strobebehavior" test 2019-08-04 20:03:13 -04:00
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9df951852b Fixed GCC compilation error 2019-08-04 19:20:49 -04:00
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476cd96af9 Debugger: Removed address on "sub start" headers 2019-08-04 16:46:29 -04:00
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4f2c031dbc Debugger: Fixed labels disappearing after a power cycle 2019-08-04 16:45:57 -04:00
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5c6197f561 Debugger: Optimized disassembler (~30% faster) 2019-08-04 16:32:59 -04:00
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c9fe8c1303 Disassembler: Fixed disassembly being incorrect when bytes are shared by 2 instructions (e.g 2nd byte of BRK/COP) 2019-08-04 15:13:20 -04:00
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fbc0f2e0de Added OBC1 support 2019-08-04 14:01:33 -04:00
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316e22d843 CX4: Fixed bug when jumping to address 0 in a page 2019-08-04 12:30:09 -04:00
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ea4119f775 DSP: Fixed out-of-bounds read 2019-08-03 23:52:21 -04:00
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0cd378c92d CX4 support (+ trace logger) 2019-08-03 23:43:51 -04:00
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b350469e4b Fixed libretro makefile 2019-08-01 09:05:45 -04:00
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bf9ed6a5c0 GSU: Only load/save battery files if the header has the battery flag set 2019-07-31 23:32:16 -04:00
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bbb6be6a9f Added S-DD1 support 2019-07-31 23:04:30 -04:00
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dffce96ed8 PPU: Don't change the OAM eval index when writing to OAMADDR (this causes glitches in Star Ocean) 2019-07-31 21:22:41 -04:00
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33cee67e61 Added GSU (Super FX) support 2019-07-30 22:43:32 -04:00
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468921eabb Debugger: Fixed CPU/SA1 debugger truncating the address value 2019-07-29 16:47:14 -04:00
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5e70221aa8 Rewind: Fixed crash/corrupted video when rewinding in games that switch between regular & high res modes 2019-07-25 23:10:42 -04:00