Commit graph

931 commits

Author SHA1 Message Date
Sour
86bd6c4deb GB: Fix LYC behavior on scanline 0 2020-05-31 17:21:19 -04:00
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2ccef88375 GB: PPU accuracy improvements
Passes all moooneye-gb tests
2020-05-31 17:19:53 -04:00
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a9c456b75a GB: Display first frame after enabling LCD as a blank frame
Fixes bad frames that show up in various games during screen transitions
2020-05-28 23:58:22 -04:00
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dc986b72b7 GB: PPU - Improved window emulation
-Latch x/y/enabled values for the scanline (can't be changed midscanline based on wx_split test)
-Keep count of the scanlines where window rendering occurs to render the excepted lines in the window
2020-05-28 22:07:34 -04:00
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fd1ff4cb3e GB: Added HDMA support (GBC) 2020-05-28 00:15:37 -04:00
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06376f8ca9 GB: Improved DMA support for GBC (timing + bug fixes)
Fixes issues in Star Wars Racer
2020-05-27 22:50:27 -04:00
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dae99e0a75 Debugger: GB - Added missing wram mirror at $E000 in memory mappings 2020-05-27 22:48:59 -04:00
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ade29a0627 GB: Fixed draw priority issues with CGB 2020-05-27 21:09:53 -04:00
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4b86601faf GB: Improved serial link emulation stub 2020-05-27 19:54:12 -04:00
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5e6e9e41aa GB: PPU - Fixed $FF44 return value for scanline 153
Fixes Aladdin (GBC) opening screen
2020-05-26 23:57:28 -04:00
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d1952d33f9 Debugger: GB - Fixed disassembly for CB prefixed instructions 2020-05-26 23:56:34 -04:00
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b22f514ae5 Debugger: Fixed crash when opening up debugger window for SNES games
(caused by GB support)
2020-05-26 19:49:38 -04:00
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bdce582677 PPU: Fixed sprite display when sprite interlace mode is turned on 2020-05-26 18:58:13 -04:00
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2a6504c2d4 PPU: Fixed mirroring behavior when vram address is over $7FFF
Prevents graphical glitches in Lemmings 2 (which appeared because the game uses addresses over $7FFF, which loaded random data outside the vram buffer)
2020-05-26 18:10:19 -04:00
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eceb8d790b GB: PPU - Removed unnecessary sort operation 2020-05-26 00:14:19 -04:00
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faf4d62ef4 GB: Allow picking GB model (original vs color) and using a boot rom
+Adds boot rom/sprite ram in hex editor
+Allow colorized GB games in GBC mode
2020-05-26 00:05:35 -04:00
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8b2a6b5fa6 GB: Fixed crash on reload when frame count is shown
+ Fixed game timer not being accurate for GB
2020-05-25 19:43:57 -04:00
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7100eab0f1 Debugger: GB - Fixed memory mappings display issue 2020-05-25 19:43:22 -04:00
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9f7ee662f9 GB: APU - Implemented volume update behavior on register writes
Fixes sound in Prehistorik intro
2020-05-24 22:41:54 -04:00
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4274c481d7 GB: Added missing variables in save states 2020-05-24 22:04:47 -04:00
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18c96c8402 GB: Improved PPU LCD timings 2020-05-24 21:57:38 -04:00
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bcf36df5f2 Debugger: GB - Fixed relative address calculation 2020-05-24 21:57:38 -04:00
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fb3bf73ba6 GB: Improved timer implementaion
Passes all(?) mooneye-gb timer tests
2020-05-24 21:57:38 -04:00
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b758e97753 GB: Fixed open bus behavior for some registers
Fixes unused_hwio-GS and if_ie_registers
2020-05-24 21:57:38 -04:00
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72cd44393a GB: OAM DMA has priority over PPU rendering (?)
Partially fixes prehistorik man intro
2020-05-24 21:57:38 -04:00
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bc90c489c1 GB: Improved EI and IRQ behavior
Passes ei_sequence, ei_timing, ie_push, rapid_di_ei, reti_intr_timing
2020-05-24 21:57:38 -04:00
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32db3f9d15 GB: Fixed idle cycle timing for CALL 2020-05-24 21:57:38 -04:00
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c33f1d99ea GB: Fixed RST/PUSH idle cycle timing 2020-05-24 21:57:38 -04:00
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9305c432b4 GB: Added open bus bits on $FF07 2020-05-24 21:57:38 -04:00
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5279ebb688 GB: Fixed OAM write behavior during DMA 2020-05-24 21:57:38 -04:00
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10be89012c GB: Various emulation improvements
-Better OAM DMA emulation
-Better STAT IRQ  emulation
-Better LCD power on state
-Moved DMA logic to GbDmaController
2020-05-24 21:57:38 -04:00
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c32472913c Debugger: Add basic support for wla-dx symbol files for gb roms 2020-05-24 21:57:37 -04:00
gouchi
652bea85b4
Libretro: Update Makefile.common (#130) 2020-05-24 20:34:27 -04:00
gouchi
cd70fdd963
Libretro: Clean alternate libretro core name (#129) 2020-05-24 20:34:08 -04:00
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2f511530bd GB: Stat IRQ logic improvements 2020-05-22 00:47:55 -04:00
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713d18c2d4 GB: Fixed sprites with x < 8 (e.g partially offscreen) not being shown at their correct position
+ Re-implement BG priority flag for GBC
2020-05-21 23:55:01 -04:00
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134c28ed9f GB: Replace scanline renderer with pixel renderer
Probably still not very accurate
2020-05-21 20:57:00 -04:00
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435051f73d Debugger: Lua - Fixed incorrect runtime check for removeEventCallback 2020-05-19 22:33:51 -04:00
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920fec1f66 Debugger: Fixed modulo operator in expressions 2020-05-19 21:55:52 -04:00
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371a7a1ac8 Added basic support for GBC games 2020-05-19 21:31:33 -04:00
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5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00
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9dbca4f26d Libretro: Fixed save ram not being saved/loaded by frontend 2020-05-17 17:27:49 -04:00
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2fa5ec2bc3 Debugger: Fixed 15-bit to 24-bit color conversion for tile/tilemap/sprite viewers 2020-05-17 01:05:45 -04:00
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082e1932bc Debugger: Tilemap Viewer - Added tile address field 2020-05-16 13:22:43 -04:00
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983db6c27d Debugger: Tilemap Viewer - Fixed address calculation for mode 7 tiles 2020-05-16 12:46:38 -04:00
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c4389d63ba Debugger: Lua - Added missing definition for getInput API 2020-05-16 12:02:10 -04:00
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a402a2c569 Debugger: Fixed deadlock when reloading ROM 2020-05-16 11:56:52 -04:00
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6d9dc99814 Debugger: Fixed crash when repeatedly pressing step (or run single frame) buttons 2020-05-08 22:15:27 -04:00
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7a313572a5 Debugger: Added support for bass .sym files 2020-05-08 18:05:14 -04:00
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3a41275575 Debugger: Auto-load msl/sym symbol files, if they are found (when option is enabled) 2020-05-07 21:26:16 -04:00