Commit graph

295 commits

Author SHA1 Message Date
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c50a8f1697 Added mappings for some specific carts (BSX cartridges) 2019-04-10 18:45:49 -04:00
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3205a6bcc2 PPU: Fixed color math regression (fixes SMW) 2019-04-10 16:23:02 -04:00
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bd2b9a1132 PPU: Fixed IRQs to trigger whenever the signal transitions from low to high (+ some refactoring) 2019-04-10 16:04:55 -04:00
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6012e3f840 PPU: Fixed draw logic when turning hires modes on/off during a scanline 2019-04-08 15:15:13 -04:00
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08bb79f8cd Cart: Fixed rom header being copied from the wrong address when rom has copier header 2019-04-08 11:16:47 -04:00
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6582dfe0af Debugger: Trace Logger - Fixed infinite loop when opening up the trace logger 2019-04-08 11:01:32 -04:00
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2ac5dc7b9e PPU: $4200 writes should immediately trigger an IRQ on the current scanline if horizontal IRQs are disabled (fixes test_irq4200) 2019-04-08 10:17:14 -04:00
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41af179c61 PPU: Even/Odd flag should change at the end of vblank, not at the start 2019-04-08 10:16:12 -04:00
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b677bba57b PPU: Apply color window clipping to all pixels (?) 2019-04-07 23:19:33 -04:00
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3595614df5 PPU: Moved sprite processing to cycle 285 (fixes Mega Lo Mania opening) 2019-04-07 22:41:40 -04:00
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5f3e9e25aa Debugger: Fixed event viewer being offset by 1 scanline 2019-04-07 22:35:19 -04:00
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d319f37963 PPU: Enabling NMI during vblank should trigger an NMI 2019-04-07 20:18:02 -04:00
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7619ff83c9 Debugger: Fixed scrolling issue when updating code viewer without updating active address 2019-04-07 18:16:52 -04:00
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94b79c6527 Debugger: SPC - Fixed "Break In" using CPU cycles in the SPC debugger 2019-04-07 18:05:14 -04:00
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ad4cef9afa Debugger: Display address/value in disassembly window 2019-04-07 17:57:30 -04:00
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d7c487aadc Debugger: Trace Logger - Allow logging either SPC or CPU, or both 2019-04-07 16:10:23 -04:00
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f0d4e6deeb Debugger: Seperate watch entries for CPU vs SPC 2019-04-07 15:03:41 -04:00
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35476426c0 Debugger: SPC watch and conditional breakpoints 2019-04-07 14:38:22 -04:00
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d89f4ba0cb Debugger: SPC debugger/breakpoints/call stack 2019-04-07 12:25:14 -04:00
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f8392d2f65 Debugger: SPC trace logging 2019-04-06 17:38:14 -04:00
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82a0722167 Debugger: Refactor disassembly code (wip) 2019-04-06 09:15:19 -04:00
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407f72aafc Debugger: Prevent debugger tools from affecting the dma nmi/irq delay flag 2019-04-06 09:14:49 -04:00
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b1d1a3f466 Debugger: Greatly reduced memory usage when debugger tools are opened 2019-04-05 00:02:43 -04:00
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02fa095a91 Debugger: Fixed crash when disassembling while CPU is waiting on an interrupt 2019-04-04 23:50:39 -04:00
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1fdfe1dcf7 Debugger: Tile viewer - Update viewer when options change while emulation is paused 2019-04-04 23:01:55 -04:00
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55e0df7289 PPU: Reset OAM address when writing to $2100 on the first scanline of vblank (during forced blank only) 2019-04-04 21:04:03 -04:00
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a36708fe7b Save states: Fixed serializer class to avoid breaking save states every time a new value need to be added 2019-04-04 20:58:20 -04:00
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42379b26d1 PPU: Approximate OAM write behavior during HBlank (fixes Uniracers) 2019-04-04 20:46:29 -04:00
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ec306ce406 IRQ: Enabling vertical irqs on the scanline that matches the settings should trigger an IRQ right away 2019-04-04 17:50:23 -04:00
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260e0f089d DMA: Implement NMI/IRQ handler delay after DMA/HDMA 2019-04-04 17:49:47 -04:00
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8377e62a9f Cart: Fixed RAM mirroring when size is smaller than 4KB 2019-04-03 20:07:47 -04:00
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08cdaffeb1 Cart: Added support for ExHiROM boards 2019-04-03 20:07:11 -04:00
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9c46823522 PPU: Fixed visible sprites not being shown in some scenarios 2019-04-02 23:46:14 -04:00
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60468d10e1 PPU: Apply color math to subpixels in hires modes 2019-04-02 23:44:00 -04:00
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1e89404d67 PPU: Fixed 1 line being missing when overscan mode is off 2019-04-02 21:56:48 -04:00
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bab17ae077 UI: Fixed "Show FPS" always being unchecked after starting the application 2019-04-02 20:47:24 -04:00
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b8352ddd8f PPU: Fixed offset-per-tile mode when horizontal scroll offset is not 0 2019-04-02 20:43:41 -04:00
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e29f673fdd Updated readme to link to dev builds on appveyor 2019-04-02 18:24:42 -04:00
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5a006d6ff8 Cart: Improved mirroring logic for games that aren't a power of 2 in size 2019-04-02 18:24:28 -04:00
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f1cbbb02f5 Builds: Fixed auto-build compilation error 2019-04-02 17:34:29 -04:00
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014e7851b0 UI: Fixed case sensitivity issues for Linux 2019-04-01 19:34:08 -04:00
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7d37cb3362 UI: Force English resources (prevents crash on non-English OSes) 2019-04-01 07:12:07 -04:00
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b6cb94c8ec UI: Fixed filter for file open dialog 2019-03-31 20:54:05 -04:00
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adcb6257f8 Make project 64-bit for now (32-bit DLL bindings don't work properly) 2019-03-31 20:03:56 -04:00
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b03710db28 Debugger: Fixed line selection issue when stepping on a RTS/RTL instruction 2019-03-31 20:03:22 -04:00
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3059d68647 Debugger: Refresh UI only when the code break was caused by user action (rather than an API call) 2019-03-31 20:02:52 -04:00
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08b1388cbd Debugger: Limit refresh to ~100 FPS on all debugger windows (to reduce chances of UI locking up at max speed) 2019-03-31 20:02:10 -04:00
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2725534842 Fixed compilation warning 2019-03-31 17:47:32 -04:00
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ee709edbfa Updated version info and readme 2019-03-31 17:47:11 -04:00
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015e530cd6 Removed unused projects from solution 2019-03-31 17:29:38 -04:00