Sour
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c880c55d53
|
Added support for overclocking (by adding extra scanlines before/after NMI)
|
2019-07-19 19:39:38 -04:00 |
|
Sour
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3992486fa1
|
Video: Added an option to disable frame skipping
|
2019-07-18 19:33:37 -04:00 |
|
Sour
|
cd5792ebf5
|
Debugger: Tilemap Viewer - Fixed scroll overlay size (large tiles vs large screen bug)
|
2019-07-16 21:21:10 -04:00 |
|
Sour
|
c9405d7ba3
|
DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file)
|
2019-07-14 21:45:12 -04:00 |
|
Sour
|
521df256fa
|
PPU: Added mosaic support for mode 7
|
2019-07-13 15:40:00 -04:00 |
|
Sour
|
0341dd12b2
|
PPU: Fixed mode7 regressions (horizontal mirroring and sprite priority)
|
2019-07-13 14:16:50 -04:00 |
|
Sour
|
95d0c5a910
|
Fixed some uninitialized variables
+ Fixed rare crash when calling Stop()
|
2019-07-13 13:43:56 -04:00 |
|
Sour
|
bc7550fc43
|
Rewind: Fixed issues with frame skipping
|
2019-07-13 08:55:13 -04:00 |
|
Sour
|
c8cba7a0b8
|
PPU: Fixed mosaic in high resolution modes
|
2019-07-13 08:25:28 -04:00 |
|
Sour
|
27dbf9655d
|
PPU: Fixed sprite rendering regression
|
2019-07-13 01:07:54 -04:00 |
|
Sour
|
1f18728acb
|
Fixed console components leaking when power cycling
|
2019-07-13 00:02:51 -04:00 |
|
Sour
|
ae20428bdd
|
PPU: Minor mode 7 optimization
|
2019-07-13 00:02:36 -04:00 |
|
Sour
|
e09b7a05fa
|
PPU: Minor color math optimization
|
2019-07-13 00:02:00 -04:00 |
|
Sour
|
667aed6f7b
|
PPU: Refactoring and optimizations
|
2019-07-12 23:53:47 -04:00 |
|
Sour
|
f68aa2a8f9
|
PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization)
|
2019-07-12 08:33:09 -04:00 |
|
Sour
|
f5bb073b9d
|
PPU: Improved frame skipping logic
|
2019-07-11 23:30:40 -04:00 |
|
Sour
|
81d373b99b
|
PPU: Convert VRAM to uint16_t array (cleaner code)
|
2019-07-11 23:03:02 -04:00 |
|
Sour
|
6ba622df9f
|
PPU: Minor refactoring/optimizations
|
2019-07-11 21:45:56 -04:00 |
|
Sour
|
aa9f7b3f23
|
PPU: Convert CGRAM to uint16_t array (performance + code simplicity)
|
2019-07-11 20:03:57 -04:00 |
|
Sour
|
f40b9527af
|
PPU: Mosaic "start" scanline should not be reset when writing to the mosaic register while mosaic is already enabled
(Fixes FF3 battle mosaic)
|
2019-07-10 23:13:06 -04:00 |
|
Sour
|
26bf239cee
|
PPU: Cycle-by-cycle sprite evaluation & fetching
Not 100% accurate, but much better than doing it all at once
|
2019-07-10 22:50:12 -04:00 |
|
Sour
|
9996d569d4
|
PPU: Fixed mosaic issues (was disabled on subscreens and palette wasn't properly kept for the entire block)
|
2019-07-08 23:46:31 -04:00 |
|
Sour
|
f963a6562e
|
PPU: Mode 7 - Latch scroll values at the start of a scanline and keep them for the whole scanline (fixes NHL 94 intro)
|
2019-07-08 19:25:53 -04:00 |
|
Sour
|
353a13963b
|
PPU: Fetch sprites tile data from H=272 to 339
|
2019-07-08 15:24:43 -04:00 |
|
Sour
|
d2ee975c65
|
PPU: Moved bg tile prefetch to H=0
|
2019-07-08 09:18:38 -04:00 |
|
Sour
|
40a165d07c
|
PPU: Improved mosaic effect (still wrong in high res)
|
2019-07-08 09:13:08 -04:00 |
|
Sour
|
173350b860
|
Input: Reduced input lag by 1 frame by moving the polling to be after the emulation sleeps, rather than before.
|
2019-07-07 19:55:08 -04:00 |
|
Sour
|
9415a939e1
|
Save states: Fixed PPU state code to avoid breaking compatibility
|
2019-07-07 19:27:39 -04:00 |
|
Sour
|
5c17890142
|
PPU: Implemented cycle-by-cycle fetches for tilemap/tile data (for modes 0-6)
|
2019-07-07 18:22:20 -04:00 |
|
Sour
|
9ebf8a49c4
|
Debugger: Event Viewer - Fixed issues caused by output size changes
|
2019-07-06 14:58:09 -04:00 |
|
Sour
|
f282675003
|
Initialize all ram (vram, cgram, oam, work ram, save ram) based on ram power on state setting
|
2019-07-06 14:25:51 -04:00 |
|
Sour
|
f16970a2fd
|
Video: Output standard resolution frames in 256x239 instead of always doubling resolution
|
2019-07-06 14:03:27 -04:00 |
|
Sour
|
b5847a3d1f
|
Libretro: Added libretro core
|
2019-07-02 19:56:00 -04:00 |
|
Sour
|
57c31ad354
|
PPU: Reading $2137 should only latch h/v when bit 7 of $4201 is set
|
2019-06-30 19:51:52 -04:00 |
|
Sour
|
a4a07d7bd5
|
PPU: Implement latch behavior for CGRAM writes
|
2019-06-29 09:16:53 -04:00 |
|
Sour
|
ab15564ea1
|
PPU: Fixed scroll issues with offset-per-tile in mode 6
|
2019-06-28 16:34:15 -04:00 |
|
Sour
|
027305c936
|
PPU: Fixed colors in direct color mode
|
2019-06-27 20:57:00 -04:00 |
|
Sour
|
f4a31045d6
|
PPU: Fixed offset mode wrapping behavior
|
2019-06-27 20:20:57 -04:00 |
|
Sour
|
dafe4a2856
|
PPU: VRAM writes should always increment the address (even outside vblank/forced blank)
|
2019-06-26 16:39:57 -04:00 |
|
Sour
|
9cae20c527
|
Video: Added options to toggle bg/sprite layers
|
2019-05-20 15:35:09 -04:00 |
|
Sour
|
3bfc69e2f1
|
Debugger: Lua scripting support
|
2019-05-12 21:18:22 -04:00 |
|
Sour
|
b1a50434c9
|
Fixed compilation issue on recent compilers (lambdas can't use constexpr until C++17)
|
2019-05-07 20:55:44 -04:00 |
|
Sour
|
2fcbc5b092
|
Debugger: Added Sprite Viewer tool
|
2019-04-25 19:49:15 -04:00 |
|
Sour
|
7bc96a867d
|
Performance improvements and refactoring for timing changes
|
2019-04-20 14:17:34 -04:00 |
|
Sour
|
984b1be481
|
Timing improvements (DMA, HDMA, DRAM refresh, CPU cycles)
|
2019-04-20 14:17:32 -04:00 |
|
Sour
|
11937c1ac3
|
IRQ: Improved IRQ logic (passes demo_irqtest)
|
2019-04-14 15:22:34 -04:00 |
|
Sour
|
dbafe258b2
|
Debugger: Fixed deadlocks when loading/saving a save state while execution is stopped by the debugger
|
2019-04-12 18:33:52 -04:00 |
|
Sour
|
b94212ec63
|
Linux: Fixed compilation errors/warnings
|
2019-04-12 17:49:58 -04:00 |
|
Sour
|
8dee056dda
|
DMA: Improved DMA/HDMA timing
Wait 1 cpu cycle before starting then sync to the next multiple of 8 and sync back to a multiple of a CPU cycle before stopping
|
2019-04-11 22:34:28 -04:00 |
|
Sour
|
9d90fb9e52
|
PPU: Fixed issue with rendering when register write was on cycle 278 (caused a flickering scanline in Wild Guns)
|
2019-04-11 19:39:40 -04:00 |
|