Commit graph

  • 3992486fa1 Video: Added an option to disable frame skipping Sour 2019-07-18 19:33:37 -04:00
  • 2f7594936b Debugger: Removed unused tab in memory tools Sour 2019-07-18 19:13:57 -04:00
  • b3c609a494 Linux: Fixed some crashes and layout issues Sour 2019-07-18 19:09:57 -04:00
  • 395a5f84e0 Debugger: Simplified/fixed step logic Sour 2019-07-18 18:35:35 -04:00
  • 22ed5f31d8 Linux: Fixed crashes/lock ups when closing while debugger is opened Sour 2019-07-18 18:35:14 -04:00
  • 2a28cfc344 Linux: Fixed pause icon color Sour 2019-07-18 17:26:48 -04:00
  • d4b2245ff8 GCC: Fixed freeze when compiling TraceLogger.cpp Sour 2019-07-18 17:24:32 -04:00
  • f720c39215 Fixed some clang/gcc warnings Sour 2019-07-18 16:54:24 -04:00
  • 3d79d84437 Debugger: Tilemap viewer - Ensure the PPU's state at the selected scanline+cycle is used Sour 2019-07-18 16:21:41 -04:00
  • 60067db242 Debugger: Fixed crash in disassembly, slightly improved search performance Sour 2019-07-18 16:14:32 -04:00
  • 1290fa90f6 Debugger: Implemented "edit in memory tools" and "view in disassembly" context menu options in watch list Sour 2019-07-18 08:31:41 -04:00
  • 71ddf2bf1c Refactoring: Renamed "bios" to "firmware" Sour 2019-07-17 22:14:13 -04:00
  • aa5e26855c UI: Added prompt for firmware files when loading a game that requires one Sour 2019-07-17 22:08:41 -04:00
  • 25968c48b5 UI: Disabled some menus when no game is loaded Sour 2019-07-17 20:49:39 -04:00
  • 1ea156ee36 UI: Added pause/background/volume related options Sour 2019-07-17 20:31:29 -04:00
  • 4c98f8cefc ST010: Fixed ram access mask Sour 2019-07-16 23:32:08 -04:00
  • 09024c8be8 Debugger: Break on next PPU cycle when trying to break on CPU event after STP was executed Sour 2019-07-16 22:54:38 -04:00
  • d31336f291 Debugger: Added break on uninitialized memory read option (only active when debugger is opened at power cycle/reset) Sour 2019-07-16 22:48:57 -04:00
  • 1ad1cb8d73 Debugger: Suspend debugger on reset/power cycle to avoid hitting breakpoints while waiting for reset/power cycle Sour 2019-07-16 22:38:39 -04:00
  • d116056894 Debugger: Added option to reset CDL log Sour 2019-07-16 22:33:12 -04:00
  • 53e24fd787 UI: Fixed data migration issues Sour 2019-07-16 22:19:13 -04:00
  • fad563694a Settings: Default to randomized RAM instead of all 0s Sour 2019-07-16 21:31:30 -04:00
  • cd5792ebf5 Debugger: Tilemap Viewer - Fixed scroll overlay size (large tiles vs large screen bug) Sour 2019-07-16 21:21:10 -04:00
  • 904d514cf1 UI: Fixed "Run single frame" shortcut not having any effect Sour 2019-07-16 21:02:56 -04:00
  • 778da40740 Debugger: Added missing effective addresses on some instructions Sour 2019-07-16 20:38:19 -04:00
  • c96e37145f UI: Fixed rendering issues on startup + Improved load-up for recent games to not appear glitched for a split second Sour 2019-07-16 19:08:16 -04:00
  • 38e4403b79 Added ST010/ST011 support Sour 2019-07-16 00:11:23 -04:00
  • eaef224217 DSP: Fixed mappings for Super Bases Loaded 2 Sour 2019-07-15 18:30:37 -04:00
  • add1523e31 Refactor code for memory mappings Sour 2019-07-15 18:30:13 -04:00
  • 17ec59d0e4 Libretro: Added missing .cpp files in makefile Sour 2019-07-14 21:51:28 -04:00
  • c9405d7ba3 DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file) Sour 2019-07-14 21:45:12 -04:00
  • 521df256fa PPU: Added mosaic support for mode 7 Sour 2019-07-13 15:40:00 -04:00
  • 0341dd12b2 PPU: Fixed mode7 regressions (horizontal mirroring and sprite priority) Sour 2019-07-13 14:16:50 -04:00
  • 95d0c5a910 Fixed some uninitialized variables + Fixed rare crash when calling Stop() Sour 2019-07-13 13:43:56 -04:00
  • 4aea512397 Rewind: Tweak rewind to make it less cpu/memory intensive Sour 2019-07-13 10:02:23 -04:00
  • bc7550fc43 Rewind: Fixed issues with frame skipping Sour 2019-07-13 08:55:13 -04:00
  • c8cba7a0b8 PPU: Fixed mosaic in high resolution modes Sour 2019-07-13 08:25:28 -04:00
  • 27dbf9655d PPU: Fixed sprite rendering regression Sour 2019-07-13 01:07:54 -04:00
  • 1f18728acb Fixed console components leaking when power cycling Sour 2019-07-12 23:34:19 -04:00
  • ae20428bdd PPU: Minor mode 7 optimization Sour 2019-07-13 00:02:36 -04:00
  • e09b7a05fa PPU: Minor color math optimization Sour 2019-07-13 00:02:00 -04:00
  • d46c8c3fa4 Refactored master clock code to improve performance Sour 2019-07-12 23:55:18 -04:00
  • 667aed6f7b PPU: Refactoring and optimizations Sour 2019-07-12 23:53:47 -04:00
  • f68aa2a8f9 PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization) Sour 2019-07-12 08:33:09 -04:00
  • 48a7cdc252 Apply power on ram state setting to SPC RAM Sour 2019-07-12 08:02:07 -04:00
  • f5bb073b9d PPU: Improved frame skipping logic Sour 2019-07-11 23:30:40 -04:00
  • 81d373b99b PPU: Convert VRAM to uint16_t array (cleaner code) Sour 2019-07-11 23:03:02 -04:00
  • 6ba622df9f PPU: Minor refactoring/optimizations Sour 2019-07-11 21:45:56 -04:00
  • aa9f7b3f23 PPU: Convert CGRAM to uint16_t array (performance + code simplicity) Sour 2019-07-11 17:37:01 -04:00
  • f40b9527af PPU: Mosaic "start" scanline should not be reset when writing to the mosaic register while mosaic is already enabled (Fixes FF3 battle mosaic) Sour 2019-07-10 23:13:06 -04:00
  • c6f8ab4276 Debugger: Fixed UI crash when using debug tools while the loaded rom is inside a zip/7z file Sour 2019-07-10 22:50:40 -04:00
  • 26bf239cee PPU: Cycle-by-cycle sprite evaluation & fetching Not 100% accurate, but much better than doing it all at once Sour 2019-07-10 22:50:12 -04:00
  • 9996d569d4 PPU: Fixed mosaic issues (was disabled on subscreens and palette wasn't properly kept for the entire block) Sour 2019-07-08 23:46:31 -04:00
  • 31fa31dc3d SPC: Implemented SLEEP/STOP behavior to avoid lock up when a crashed SPC program calls them Sour 2019-07-08 22:06:12 -04:00
  • 3f4a72a338 CPU: Reset D & DBR to 0 on reset (fixes SG&G freeze on reset) + Generally fix reset behavior for the 65816 based on available info Sour 2019-07-08 21:55:59 -04:00
  • 8623cddf68 Debugger: Fixed SPC debugger window Sour 2019-07-08 21:17:20 -04:00
  • f963a6562e PPU: Mode 7 - Latch scroll values at the start of a scanline and keep them for the whole scanline (fixes NHL 94 intro) Sour 2019-07-08 19:25:53 -04:00
  • 353a13963b PPU: Fetch sprites tile data from H=272 to 339 Sour 2019-07-08 15:24:43 -04:00
  • d2ee975c65 PPU: Moved bg tile prefetch to H=0 Sour 2019-07-08 09:18:38 -04:00
  • 40a165d07c PPU: Improved mosaic effect (still wrong in high res) Sour 2019-07-08 09:13:08 -04:00
  • cb8feb702f Libretro: Cut off 7px at the top instead of 8 (since there is only a 7px gap at the top) Sour 2019-07-07 19:59:16 -04:00
  • 173350b860 Input: Reduced input lag by 1 frame by moving the polling to be after the emulation sleeps, rather than before. Sour 2019-07-07 19:55:08 -04:00
  • 9415a939e1 Save states: Fixed PPU state code to avoid breaking compatibility Sour 2019-07-07 19:27:39 -04:00
  • e3730a90c0 Fixed missing break statement that caused games that use h-irqs to break Sour 2019-07-07 18:57:04 -04:00
  • 5c17890142 PPU: Implemented cycle-by-cycle fetches for tilemap/tile data (for modes 0-6) Sour 2019-07-07 18:18:20 -04:00
  • 3e8abac530 DMA: Fixed HDMA not properly interrupting DMA (fixes Dekitate High School) Also fixed timing inaccuracies and refactored a bit. Sour 2019-07-06 18:07:09 -04:00
  • 9ebf8a49c4 Debugger: Event Viewer - Fixed issues caused by output size changes Sour 2019-07-06 14:58:09 -04:00
  • f282675003 Initialize all ram (vram, cgram, oam, work ram, save ram) based on ram power on state setting Sour 2019-07-06 14:25:51 -04:00
  • f16970a2fd Video: Output standard resolution frames in 256x239 instead of always doubling resolution Sour 2019-07-06 14:03:27 -04:00
  • 5d79229f3a CPU: Added cycle-by-cycle emulation for mul & div registers Sour 2019-07-06 09:29:35 -04:00
  • 6032728699 CPU: Reads should happen slightly earlier within a CPU cycle compared to writes Fixes Rendering Ranger R2 freeze on stage start Sour 2019-07-06 09:16:19 -04:00
  • 03848580a5 Carts: Fixed Ongaku Tsukuru Kanadeeru using the wrong mappings due to it using an exception not meant for that cart Sour 2019-07-05 21:27:45 -04:00
  • dd7144965c Carts: Added exception for dezaemon Sour 2019-07-05 21:16:06 -04:00
  • 6e6751689c Debugger: Fixed crash in label manager Sour 2019-07-05 19:19:38 -04:00
  • 2927939a56 DMA: Implemented cpu cycle that skips the IRQ/NMI check after DMA Sour 2019-07-05 19:18:30 -04:00
  • 731f86e846 MSVC: Fix for compiler bug in x86 (did not generate valid assembly) Sour 2019-07-04 21:06:23 -04:00
  • f3a0eb9c5c ExHiRom: Fixed save ram mappings Sour 2019-07-04 20:33:27 -04:00
  • 3f62e07f52 Libretro: Switch const for constexpr to fix missing core options in some configurations Sour 2019-07-04 16:51:33 -04:00
  • b1ab495136 Libretro: Fixed "auto" region being set to 50 FPS Sour 2019-07-03 22:09:03 -04:00
  • 455cb8838c Libretro: Changed option names to avoid conflicts with Mesen's config Sour 2019-07-03 22:08:28 -04:00
  • 5a298154f7 Libretro: Fixed error message when unloading game/core Sour 2019-07-03 18:57:30 -04:00
  • 63fd012686 Debugger: Event Viewer - Show label names in tooltips Sour 2019-07-03 18:31:18 -04:00
  • 103541a2a6 Fixed compilation warnings Sour 2019-07-03 19:12:01 -04:00
  • a70a746df1 MinGW: Fixed compilation errors/warnings Sour 2019-07-03 00:44:45 -04:00
  • 88f66a8b59 Fixed compilation warnings Sour 2019-07-02 20:18:57 -04:00
  • b5847a3d1f Libretro: Added libretro core Sour 2019-07-02 19:56:00 -04:00
  • f9e08d2c24 Fixed some compilation warnings Sour 2019-07-02 19:13:11 -04:00
  • da031ab697 Debugger: Fixed out-of-bounds memory access in disassembler Sour 2019-07-01 18:35:21 -04:00
  • cbeaa18c7d SPC: Allow SPC core to run a single cycle at a time (fixes several spc related lockups) Sour 2019-07-01 18:34:39 -04:00
  • 937f927850 Cart: Change SRAM mappings for lorom depending on cart size (Fixes Wanderers from Ys) Sour 2019-06-30 20:17:29 -04:00
  • 57c31ad354 PPU: Reading $2137 should only latch h/v when bit 7 of $4201 is set Sour 2019-06-30 19:51:52 -04:00
  • 66c3d0a3b1 CPU: Fixed pre/post-DMA timings when writing to $420B i.e: read next opcode pre-DMA, finish that instruction post-DMA Sour 2019-06-30 19:47:12 -04:00
  • a36a09df32 CPU: Fixed timing issues with some instructions Sour 2019-06-30 12:36:15 -04:00
  • e8fb04634b Debugger: Trace Logger - Added format tag for hclock Sour 2019-06-29 11:34:24 -04:00
  • a4a07d7bd5 PPU: Implement latch behavior for CGRAM writes Sour 2019-06-29 09:16:53 -04:00
  • 46c979bd14 Debugger: Fixed bytes after $7C (JMP) always being interpreted as code (causing an incorrect disassembly) Sour 2019-06-28 16:35:54 -04:00
  • ab15564ea1 PPU: Fixed scroll issues with offset-per-tile in mode 6 Sour 2019-06-28 16:34:15 -04:00
  • 027305c936 PPU: Fixed colors in direct color mode Sour 2019-06-27 20:57:00 -04:00
  • f4a31045d6 PPU: Fixed offset mode wrapping behavior Sour 2019-06-27 20:20:57 -04:00
  • dafe4a2856 PPU: VRAM writes should always increment the address (even outside vblank/forced blank) Sour 2019-06-26 16:39:57 -04:00