Mesen-SX/UI/Controls/ctrlRecentGames.Designer.cs

132 lines
6 KiB
C#

namespace Mesen.GUI.Controls
{
partial class ctrlRecentGames
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.tlpPreviousState = new Mesen.GUI.Controls.DBTableLayoutPanel();
this.picNextGame = new System.Windows.Forms.PictureBox();
this.picPrevGame = new System.Windows.Forms.PictureBox();
this.tmrInput = new System.Windows.Forms.Timer(this.components);
this.tlpGrid = new DBTableLayoutPanel();
this.tlpPreviousState.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.picNextGame)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.picPrevGame)).BeginInit();
this.SuspendLayout();
//
// tlpPreviousState
//
this.tlpPreviousState.BackColor = System.Drawing.Color.Black;
this.tlpPreviousState.ColumnCount = 3;
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpPreviousState.Controls.Add(this.picNextGame, 2, 1);
this.tlpPreviousState.Controls.Add(this.picPrevGame, 0, 1);
this.tlpPreviousState.Controls.Add(this.tlpGrid, 1, 1);
this.tlpPreviousState.Dock = System.Windows.Forms.DockStyle.Fill;
this.tlpPreviousState.Location = new System.Drawing.Point(0, 0);
this.tlpPreviousState.Name = "tlpPreviousState";
this.tlpPreviousState.RowCount = 3;
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 10F));
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpPreviousState.Size = new System.Drawing.Size(272, 236);
this.tlpPreviousState.TabIndex = 9;
//
// picNextGame
//
this.picNextGame.Cursor = System.Windows.Forms.Cursors.Hand;
this.picNextGame.Dock = System.Windows.Forms.DockStyle.Right;
this.picNextGame.Image = global::Mesen.GUI.Properties.Resources.MediaPlay;
this.picNextGame.Location = new System.Drawing.Point(242, 13);
this.picNextGame.Name = "picNextGame";
this.picNextGame.Size = new System.Drawing.Size(27, 200);
this.picNextGame.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.picNextGame.TabIndex = 11;
this.picNextGame.TabStop = false;
this.picNextGame.MouseDown += new System.Windows.Forms.MouseEventHandler(this.picNextGame_MouseDown);
//
// picPrevGame
//
this.picPrevGame.Cursor = System.Windows.Forms.Cursors.Hand;
this.picPrevGame.Dock = System.Windows.Forms.DockStyle.Left;
this.picPrevGame.Image = global::Mesen.GUI.Properties.Resources.MediaPlay;
this.picPrevGame.Location = new System.Drawing.Point(3, 13);
this.picPrevGame.Name = "picPrevGame";
this.picPrevGame.Size = new System.Drawing.Size(27, 200);
this.picPrevGame.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.picPrevGame.TabIndex = 12;
this.picPrevGame.TabStop = false;
this.picPrevGame.MouseDown += new System.Windows.Forms.MouseEventHandler(this.picPrevGame_MouseDown);
//
// tmrInput
//
this.tmrInput.Interval = 50;
this.tmrInput.Tick += new System.EventHandler(this.tmrInput_Tick);
//
// tlpGrid
//
this.tlpGrid.ColumnCount = 2;
this.tlpGrid.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.Dock = System.Windows.Forms.DockStyle.Fill;
this.tlpGrid.Location = new System.Drawing.Point(33, 10);
this.tlpGrid.Margin = new System.Windows.Forms.Padding(0, 0, 0, 0);
this.tlpGrid.Name = "tlpGrid";
this.tlpGrid.RowCount = 2;
this.tlpGrid.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.Size = new System.Drawing.Size(206, 206);
this.tlpGrid.TabIndex = 13;
//
// ctrlRecentGames
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Controls.Add(this.tlpPreviousState);
this.Name = "ctrlRecentGames";
this.Size = new System.Drawing.Size(272, 236);
this.tlpPreviousState.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.picNextGame)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.picPrevGame)).EndInit();
this.ResumeLayout(false);
}
#endregion
private DBTableLayoutPanel tlpPreviousState;
private System.Windows.Forms.PictureBox picNextGame;
private System.Windows.Forms.PictureBox picPrevGame;
private System.Windows.Forms.Timer tmrInput;
private DBTableLayoutPanel tlpGrid;
}
}