Mesen-X/GUI/stdafx.h

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
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#include <windows.h>
#include <Commdlg.h>
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#ifdef _DEBUG
#pragma comment( lib, "DirectXTK.debug.lib" )
#else
#pragma comment( lib, "DirectXTK.lib" )
#endif
#ifdef _DEBUG
#pragma comment( lib, "../Core/Nes_Apu/Nes_Apu.debug.lib" )
#else
#pragma comment( lib, "../Core/Nes_Apu/Nes_Apu.lib" )
#endif
#pragma comment(lib, "dsound.lib")
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "winmm.lib")
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <mmsystem.h>
#include <stdio.h>
#include <d3d11_1.h>
#include <d3dcompiler.h>
#include <directxmath.h>
#include <directxcolors.h>
#include <dsound.h>
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#include <io.h>
#include <Fcntl.h>
#include <thread>
using std::thread;
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// TODO: reference additional headers your program requires here