Mesen-X/GUI.NET/Dependencies/resources.en.xml

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<?xml version="1.0" encoding="UTF-8"?>
<Resources>
<Messages>
<Message ID="FilterAll">All Files (*.*)|*.*</Message>
<Message ID="FilterMovie">Movie files (*.mmo)|*.mmo|All Files (*.*)|*.*</Message>
<Message ID="FilterWave">Wave files (*.wav)|*.wav|All Files (*.*)|*.*</Message>
<Message ID="FilterAvi">Avi files (*.avi)|*.avi|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Palette Files (*.pal)|*.pal|All Files (*.*)|*.*</Message>
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<Message ID="FilterRom">All supported formats (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF|NES Roms (*.nes, *.unf)|*.NES;*.UNF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
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<Message ID="FilterRomIps">All supported formats (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF|NES Roms (*.nes, *.unf)|*.NES;*.UNF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|IPS/UPS/BPS Patches (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|All (*.*)|*.*</Message>
<Message ID="FilterTest">Test files (*.mtp)|*.mtp|All (*.*)|*.*</Message>
<Message ID="FilterCheat">All supported formats (*.cht, *.xml)|*.cht;*.xml</Message>
<Message ID="FilterSavestate">Mesen Savestates (*.mst)|*.mst|All files (*.*)|*.*</Message>
<Message ID="FilterTapeFiles">Family Basic Tape files (*.fbt)|*.fbt|All Files (*.*)|*.*</Message>
<Message ID="LoadFromFile">Load from file...</Message>
<Message ID="SaveToFile">Save to file...</Message>
<Message ID="ClearHistory">Clear History</Message>
<Message ID="LastFolderUsed">Last Folder Used</Message>
<Message ID="MouseModeEnabled">Mouse mode enabled - press ESC or pause to release the cursor.</Message>
<Message ID="Resume">Resume</Message>
<Message ID="Pause">Pause</Message>
<Message ID="StartServer">Start Server</Message>
<Message ID="StopServer">Stop Server</Message>
<Message ID="ConnectToServer">Connect to Server</Message>
<Message ID="Disconnect">Disconnect</Message>
<Message ID="PlayerNumber">Player {0}</Message>
<Message ID="ExpansionDevice">Expansion Device</Message>
<Message ID="RomsFound">{0} roms found</Message>
<Message ID="RiskyOptionHint">(not recommended)</Message>
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<Message ID="ResetSettingsConfirmation">Warning: This will reset ALL of settings and cannot be undone!&#xA;&#xA;Continue?</Message>
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<Message ID="RandomGameNoGameFound">Mesen could not find any games to load.</Message>
<Message ID="CannotWriteToFolder">The selected folder cannot be written to - please select another folder and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="InvalidPaths">The following path overrides are invalid:&#xA;&#xA;{0}&#xA;&#xA;Please use valid and writable folders and try again.</Message>
<Message ID="CopyMesenDataPrompt">All files will be copied from:&#xA;&#xA;{0}&#xA;to&#xA;{1}&#xA;&#xA;Once the copy is completed, Mesen will restart.&#xA;Continue?</Message>
<Message ID="CheatsFound">{0} games and {1} cheats in database</Message>
<Message ID="CheatsImported">{0} cheats imported for {1}.</Message>
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<Message ID="NsfNextTrack">Next Track (Hold to fast forward)</Message>
<Message ID="NsfUnnamedTrack">&lt;no name&gt;</Message>
<Message ID="NsfUnknownField">&lt;unknown&gt;</Message>
<Message ID="CouldNotInstallRuntime">The Visual Studio Runtime could not be installed properly.</Message>
<Message ID="EmptyState">&lt;empty&gt;</Message>
<Message ID="ErrorWhileCheckingUpdates">An error has occurred while trying to check for updates. Check your internet connection and try again.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="AutoUpdateDisabledMessage">Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen to get the latest updates.</Message>
<Message ID="FdsBiosNotFound">FDS bios not found. The bios is required to run FDS games.&#xA;&#xA;Select bios file now?</Message>
<Message ID="FdsDiskSide">Disk {0} Side {1}</Message>
<Message ID="FileNotFound">File not found: {0}</Message>
<Message ID="InvalidFdsBios">The selected bios file is invalid.</Message>
<Message ID="HDNesTooltip">This option allows Mesen to load HDNes-format HD packs if they are found.&#xA;&#xA;HD Packs should be placed in the "HdPacks" folder in a subfolder matching the name of the ROM.&#xA;e.g: MyRom.nes should have their HD Pack in "HdPacks\MyRom\hires.txt".</Message>
<Message ID="HdPackBuilderScaleHelp">Selects the scale and video filter to use when generating the PNG files&#xA;for the HD Pack. Use the "Prescale" filters to generate the tiles&#xA;at a larger scale without applying any transformation to the pixels.</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no&#xA;fixed "banks" - they are dynamically created by the game's code.&#xA;This option alters the HD Pack Builder's behavior when grouping the tiles into &#xA;the PNG files - a smaller bank size will usually result in less PNG &#xA;files (but depending on the game's code, larger values may produce &#xA;better results).</Message>
<Message ID="HdPackBuilderFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the&#xA;frequency at which they are shown on the screen while recording (more &#xA;common palettes will be grouped together in the first PNG for a specific bank &#xA;number. If this option is unchecked, the PNGs will be sorted by palette - &#xA;each PNG will only contain up to 4 different colors in this case.</Message>
<Message ID="HdPackBuilderGroupBlankHelp">This option groups all the blank tiles sequentially into the same PNG&#xA;files - this helps reduce the number of PNG files produced by removing &#xA;almost-empty PNG files containing only blank tiles.</Message>
<Message ID="HdPackBuilderLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks&#xA;that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
<Message ID="HdPackBuilderIgnoreOverscanHelp">When enabled, this will make the builder ignore any pixels in the overscan area.&#xA;This is useful in games that contain glitches on the outer edge of the screen.&#xA;Incorrect palette combinations due to these glitches will be ignored and won't be shown in the PNG files.</Message>
<Message ID="MesenUpToDate">You are running the latest version of Mesen</Message>
<Message ID="PatchAndReset">Patch and reset the current game?</Message>
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<Message ID="SelectRomIps">Please select a ROM matching the IPS/UPS/BPS patch file.</Message>
<Message ID="UnableToDownload">Unable to download file. Check your internet connection and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="UnableToStartMissingDependencies">Mesen could not launch because it was unable to load MesenCore.dll due to missing dependencies.</Message>
<Message ID="UnableToStartMissingFiles">Mesen was unable to start due to missing files.&#xA;&#xA;Error: MesenCore.dll is missing.</Message>
<Message ID="UnexpectedError">An unexpected error has occurred.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="UpdateDownloadFailed">Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.</Message>
<Message ID="UpgradeSuccess">Upgrade completed successfully.</Message>
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<Message ID="UpdaterNotFound">The update process could not be started due to missing files.</Message>
<Message ID="Net45NotFound">The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.</Message>
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<Message ID="GoogleDriveIntegrationError">Mesen could not connect to your Google Drive account - please try again.</Message>
<Message ID="InvalidCheatFile">The selected file ({0}) is not a valid cheat file.</Message>
<Message ID="InvalidXmlFile">The selected file ({0}) is not a valid XML file.</Message>
<Message ID="NoMatchingCheats">The selected cheat file ({0}) contains no cheats that match the selected game.</Message>
<Message ID="ConfirmReset">Are you sure you want to reset?</Message>
<Message ID="ConfirmPowerCycle">Are you sure you want to power cycle?</Message>
<Message ID="ConfirmExit">Are you sure you want to exit?</Message>
<Message ID="EmulatorShortcutMappings_FastForward">Fast Forward (Hold button)</Message>
<Message ID="EmulatorShortcutMappings_ToggleFastForward">Toggle Fast Forward</Message>
<Message ID="EmulatorShortcutMappings_Rewind">Rewind (Hold button)</Message>
<Message ID="EmulatorShortcutMappings_ToggleRewind">Toggle Rewind</Message>
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<Message ID="EmulatorShortcutMappings_RewindTenSecs">Rewind 10 seconds</Message>
<Message ID="EmulatorShortcutMappings_RewindOneMin">Rewind 1 minute</Message>
<Message ID="EmulatorShortcutMappings_IncreaseSpeed">Increase Speed</Message>
<Message ID="EmulatorShortcutMappings_DecreaseSpeed">Decrease Speed</Message>
<Message ID="EmulatorShortcutMappings_Pause">Pause</Message>
<Message ID="EmulatorShortcutMappings_Reset">Reset</Message>
<Message ID="EmulatorShortcutMappings_PowerCycle">Power Cycle</Message>
<Message ID="EmulatorShortcutMappings_PowerOff">Power Off</Message>
<Message ID="EmulatorShortcutMappings_Exit">Exit</Message>
<Message ID="EmulatorShortcutMappings_TakeScreenshot">Take Screenshot</Message>
<Message ID="EmulatorShortcutMappings_SwitchDiskSide">FDS - Switch Side</Message>
<Message ID="EmulatorShortcutMappings_InsertNextDisk">FDS - Insert Next Disk</Message>
<Message ID="EmulatorShortcutMappings_InsertCoin1">VS - Insert Coin 1</Message>
<Message ID="EmulatorShortcutMappings_InsertCoin2">VS - Insert Coin 2</Message>
<Message ID="EmulatorShortcutMappings_InputBarcode">Input Barcode</Message>
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<Message ID="EmulatorShortcutMappings_VsServiceButton">VS - Service Button</Message>
<Message ID="EmulatorShortcutMappings_MoveToNextStateSlot">Select Next Save Slot</Message>
<Message ID="EmulatorShortcutMappings_MoveToPreviousStateSlot">Select Previous Save Slot</Message>
<Message ID="EmulatorShortcutMappings_SaveState">Save State</Message>
<Message ID="EmulatorShortcutMappings_LoadState">Load State</Message>
<Message ID="EmulatorShortcutMappings_ToggleCheats">Enable/Disable Cheat Codes</Message>
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<Message ID="EmulatorShortcutMappings_ToggleAudio">Enable/Disable Audio</Message>
<Message ID="EmulatorShortcutMappings_RunSingleFrame">Run Single Frame</Message>
<Message ID="EmulatorShortcutMappings_EjectDisk">FDS - Eject Disk</Message>
<Message ID="EmulatorShortcutMappings_SetScale1x">Set Scale 1x</Message>
<Message ID="EmulatorShortcutMappings_SetScale2x">Set Scale 2x</Message>
<Message ID="EmulatorShortcutMappings_SetScale3x">Set Scale 3x</Message>
<Message ID="EmulatorShortcutMappings_SetScale4x">Set Scale 4x</Message>
<Message ID="EmulatorShortcutMappings_SetScale5x">Set Scale 5x</Message>
<Message ID="EmulatorShortcutMappings_SetScale6x">Set Scale 6x</Message>
<Message ID="EmulatorShortcutMappings_ToggleFullscreen">Toggle Fullscreen Mode</Message>
<Message ID="EmulatorShortcutMappings_ToggleFps">Toggle FPS Counter</Message>
<Message ID="EmulatorShortcutMappings_ToggleGameTimer">Toggle Game Timer</Message>
<Message ID="EmulatorShortcutMappings_ToggleFrameCounter">Toggle Frame Counter</Message>
<Message ID="EmulatorShortcutMappings_ToggleLagCounter">Toggle Lag Counter</Message>
<Message ID="EmulatorShortcutMappings_ToggleOsd">Toggle OSD (On-Screen Display)</Message>
<Message ID="EmulatorShortcutMappings_ToggleBackground">Toggle Background Layer</Message>
<Message ID="EmulatorShortcutMappings_ToggleSprites">Toggle Sprite Layer</Message>
<Message ID="EmulatorShortcutMappings_ToggleKeyboardMode">Toggle Keyboard Mode</Message>
<Message ID="EmulatorShortcutMappings_MaxSpeed">Toggle Maximum Speed</Message>
<Message ID="EmulatorShortcutMappings_LoadRandomGame">Load Random Game</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot1">Save State - Slot 1</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot2">Save State - Slot 2</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot3">Save State - Slot 3</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot4">Save State - Slot 4</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot5">Save State - Slot 5</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot6">Save State - Slot 6</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot7">Save State - Slot 7</Message>
<Message ID="EmulatorShortcutMappings_SaveStateToFile">Save State to File</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot1">Load State - Slot 1</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot2">Load State - Slot 2</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot3">Load State - Slot 3</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot4">Load State - Slot 4</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot5">Load State - Slot 5</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot6">Load State - Slot 6</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot7">Load State - Slot 7</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot8">Load State - Slot 8</Message>
<Message ID="EmulatorShortcutMappings_LoadStateFromFile">Load State from File</Message>
<Message ID="EmulatorShortcutMappings_OpenFile">Open File</Message>
<Message ID="EmulatorShortcutMappings_OpenDebugger">Open Debugger</Message>
<Message ID="EmulatorShortcutMappings_OpenAssembler">Open Assembler</Message>
<Message ID="EmulatorShortcutMappings_OpenPpuViewer">Open Ppu Viewer</Message>
<Message ID="EmulatorShortcutMappings_OpenMemoryTools">Open Memory Tools</Message>
<Message ID="EmulatorShortcutMappings_OpenScriptWindow">Open Script Window</Message>
<Message ID="EmulatorShortcutMappings_OpenTraceLogger">Open Trace Logger</Message>
</Messages>
<Enums>
<Enum ID="ControllerType">
<Value ID="None">None</Value>
<Value ID="StandardController">Standard Controller</Value>
<Value ID="Zapper">Zapper</Value>
<Value ID="ArkanoidController">Arkanoid Controller</Value>
<Value ID="SnesController">SNES Controller</Value>
<Value ID="PowerPad">Power Pad</Value>
<Value ID="SnesMouse">SNES Mouse</Value>
<Value ID="SuborMouse">Subor Mouse</Value>
</Enum>
<Enum ID="ExpansionPortDevice">
<Value ID="None">None</Value>
<Value ID="Zapper">Zapper</Value>
<Value ID="FourPlayerAdapter">Four Player Adapter</Value>
<Value ID="ArkanoidController">Arkanoid Controller</Value>
<Value ID="OekaKidsTablet">Oeka Kids Tablet</Value>
<Value ID="FamilyTrainerMat">Family Trainer</Value>
<Value ID="KonamiHyperShot">Konami Hyper Shot</Value>
<Value ID="FamilyBasicKeyboard">Family Basic Keyboard</Value>
<Value ID="PartyTap">Partytap</Value>
<Value ID="Pachinko">Pachinko Controller</Value>
<Value ID="ExcitingBoxing">Exciting Boxing Punching Bag</Value>
<Value ID="JissenMahjong">Jissen Mahjong Controller</Value>
<Value ID="SuborKeyboard">Subor Keyboard</Value>
<Value ID="BarcodeBattler">Barcode Battler</Value>
<Value ID="HoriTrack">Hori Track</Value>
<Value ID="BandaiHyperShot">Bandai Hyper Shot</Value>
<Value ID="AsciiTurboFile">Turbo File</Value>
<Value ID="BattleBox">Battle Box</Value>
</Enum>
<Enum ID="VideoAspectRatio">
<Value ID="NoStretching">Default (No Stretching)</Value>
<Value ID="Auto">Auto (8:7 or 11:8 based on game)</Value>
<Value ID="NTSC">NTSC (8:7)</Value>
<Value ID="PAL">PAL (11:8)</Value>
<Value ID="Standard">Standard (4:3)</Value>
<Value ID="Widescreen">Widescreen (16:9)</Value>
<Value ID="Custom">Custom</Value>
</Enum>
<Enum ID="ScreenRotation">
<Value ID="None">None</Value>
<Value ID="_90Degrees">90°</Value>
<Value ID="_180Degrees">180°</Value>
<Value ID="_270Degrees">270°</Value>
</Enum>
<Enum ID="VideoFilterType">
<Value ID="None">None</Value>
<Value ID="NTSC">NTSC</Value>
<Value ID="BisqwitNtscQuarterRes">NTSC (Bisqwit) - 2x</Value>
<Value ID="BisqwitNtscHalfRes">NTSC (Bisqwit) - 4x</Value>
<Value ID="BisqwitNtsc">NTSC (Bisqwit) - 8x</Value>
<Value ID="xBRZ2x">xBRZ 2x</Value>
<Value ID="xBRZ3x">xBRZ 3x</Value>
<Value ID="xBRZ4x">xBRZ 4x</Value>
<Value ID="xBRZ5x">xBRZ 5x</Value>
<Value ID="xBRZ6x">xBRZ 6x</Value>
<Value ID="HQ2x">HQ 2x</Value>
<Value ID="HQ3x">HQ 3x</Value>
<Value ID="HQ4x">HQ 4x</Value>
<Value ID="Scale2x">Scale 2x</Value>
<Value ID="Scale3x">Scale 3x</Value>
<Value ID="Scale4x">Scale 4x</Value>
<Value ID="_2xSai">2xSai</Value>
<Value ID="Super2xSai">Super2xSai</Value>
<Value ID="SuperEagle">SuperEagle</Value>
<Value ID="Prescale2x">Prescale 2x</Value>
<Value ID="Prescale3x">Prescale 3x</Value>
<Value ID="Prescale4x">Prescale 4x</Value>
<Value ID="Prescale6x">Prescale 6x</Value>
<Value ID="Prescale8x">Prescale 8x</Value>
<Value ID="Prescale10x">Prescale 10x</Value>
</Enum>
<Enum ID="ConsoleType">
<Value ID="Nes">NES</Value>
<Value ID="Famicom">Famicom</Value>
</Enum>
<Enum ID="PpuModel">
<Value ID="Ppu2C03">RP2C03</Value>
<Value ID="Ppu2C04A">RP2C04-0001</Value>
<Value ID="Ppu2C04B">RP2C04-0002</Value>
<Value ID="Ppu2C04C">RP2C04-0003</Value>
<Value ID="Ppu2C04D">RP2C04-0004</Value>
<Value ID="Ppu2C05A">RP2C05-01</Value>
<Value ID="Ppu2C05B">RP2C05-02</Value>
<Value ID="Ppu2C05C">RP2C05-03</Value>
<Value ID="Ppu2C05D">RP2C05-04</Value>
<Value ID="Ppu2C05E">RP2C05-05</Value>
</Enum>
<Enum ID="InputDisplayPosition">
<Value ID="TopLeft">Top Left</Value>
<Value ID="TopRight">Top Right</Value>
<Value ID="BottomLeft">Bottom Left</Value>
<Value ID="BottomRight">Bottom Right</Value>
</Enum>
<Enum ID="Language">
<Value ID="SystemDefault">User Account Default</Value>
<Value ID="English">English</Value>
<Value ID="French">Français</Value>
<Value ID="Japanese">日本語</Value>
<Value ID="Portuguese">Português</Value>
<Value ID="Russian">Русский</Value>
<Value ID="Spanish">Español</Value>
<Value ID="Ukrainian">Українська</Value>
</Enum>
<Enum ID="RamPowerOnState">
<Value ID="AllZeros">All 0s (Default)</Value>
<Value ID="AllOnes">All 1s</Value>
<Value ID="Random">Random Values</Value>
</Enum>
<Enum ID="CheatCurrentFilterType">
<Value ID="Smaller">Smaller than</Value>
<Value ID="Equal">Equal to</Value>
<Value ID="NotEqual">Not equal to</Value>
<Value ID="Greater">Greater than</Value>
</Enum>
<Enum ID="CheatPrevFilterType">
<Value ID="Smaller">Smaller</Value>
<Value ID="Equal">Equal</Value>
<Value ID="NotEqual">Not equal</Value>
<Value ID="Greater">Greater</Value>
</Enum>
<Enum ID="VideoCodec">
<Value ID="None">None (Uncompressed)</Value>
<Value ID="ZMBV">Zip Motion Block Video (ZMBV)</Value>
<Value ID="CSCD">Camstudio (CSCD)</Value>
</Enum>
<Enum ID="RecordMovieFrom">
<Value ID="StartWithoutSaveData">Power on</Value>
<Value ID="StartWithSaveData">Power on, with save data</Value>
<Value ID="CurrentState">Current state</Value>
</Enum>
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<!-- Resources below are used by the debugger only - no translation is needed -->
<Enum ID="StatusFlagFormat">
<Value ID="Hexadecimal">Hexadecimal</Value>
<Value ID="Text">Text</Value>
<Value ID="CompactText">Text (Active only)</Value>
</Enum>
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<Enum ID="MemorySizes">
<Value ID="None">None</Value>
<Value ID="_128Bytes">128 bytes</Value>
<Value ID="_256Bytes">256 bytes</Value>
<Value ID="_512Bytes">512 bytes</Value>
<Value ID="_1KB">1 KB</Value>
<Value ID="_2KB">2 KB</Value>
<Value ID="_4KB">4 KB</Value>
<Value ID="_8KB">8 KB</Value>
<Value ID="_16KB">16 KB</Value>
<Value ID="_32KB">32 KB</Value>
<Value ID="_64KB">64 KB</Value>
<Value ID="_128KB">128 KB</Value>
<Value ID="_256KB">256 KB</Value>
<Value ID="_512KB">512 KB</Value>
<Value ID="_1024KB">1024 KB</Value>
<Value ID="Reserved">Reserved</Value>
</Enum>
<Enum ID="TvSystem">
<Value ID="Ntsc">NTSC</Value>
<Value ID="Pal">PAL</Value>
<Value ID="NtscAndPal">NTSC and PAL</Value>
<Value ID="VsSystem">VS System</Value>
<Value ID="Playchoice">Playchoice-10</Value>
</Enum>
<Enum ID="MirroringType">
<Value ID="Horizontal">Horizontal</Value>
<Value ID="Vertical">Vertical</Value>
<Value ID="FourScreens">Four Screens</Value>
</Enum>
<Enum ID="VsPpuType">
<Value ID="RP2C03B">RP2C03B</Value>
<Value ID="RP2C03G">RP2C03G</Value>
<Value ID="RP2C040001">RP2C04-0001</Value>
<Value ID="RP2C040002">RP2C04-0002</Value>
<Value ID="RP2C040003">RP2C04-0003</Value>
<Value ID="RP2C040004">RP2C04-0004</Value>
<Value ID="RC2C03B">RC2C03B</Value>
<Value ID="RC2C03C">RC2C03C</Value>
<Value ID="RC2C0501">RC2C05-01</Value>
<Value ID="RC2C0502">RC2C05-02</Value>
<Value ID="RC2C0503">RC2C05-03</Value>
<Value ID="RC2C0504">RC2C05-04</Value>
<Value ID="RC2C0505">RC2C05-05</Value>
<Value ID="Undefined">Undefined</Value>
<Value ID="Undefined2">Undefined (2)</Value>
<Value ID="Undefined3">Undefined (3)</Value>
</Enum>
</Enums>
</Resources>