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README.md
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README.md
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Mesen is a NES/Famicom emulator for Windows built in C++ and C#.
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Mesen is a cross-platform NES/Famicom emulator for Windows & Linux built in C++ and C#.
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If you want to support this project, please consider making a donation:
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<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=W97QP2LYC9H4W"><img src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif" title="Donate to this project using Paypal" alt="Donate to this project using Paypal"/></a>
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## Roadmap ##
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Things that ***may or may not*** be added in the future, in no particular order:
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-Support for more UNIF boards
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-Support for more UNIF boards and more NES/Famicom input devices
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-Rewind functionality
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-Debugger improvements (labels, comments, edit cpu/ppu state, APU state display, memory editor, etc.)
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-Support for more NES/Famicom input devices
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-Debugger improvements (APU state display, memory editor, scripting, etc.)
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-Shaders
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-Improvements/Rewrite of movie file format to support VS System properly (among other things)
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-Improvements to movie file format to support a few things that currently do not work
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-RAR file support
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-Linux support
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-Libretro support
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-TAS editor
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## Compiling ##
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## Building ##
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### Windows ###
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1) Open the solution in VS2015
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2) Compile as Release/x64
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3) Run
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### Linux ###
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You will need clang/gcc, Mono/XBuild and SDL2 to compile and run Mesen under Linux.
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A makefile is included - running "make" and then "make run" should start the emulator.
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### LICENSE ###
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A few limitations remain in the Linux version at the moment, which is why there is no official Linux build yet.
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Most importantly, gamepads/controllers are not supported.
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## LICENSE ##
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Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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