Souryo
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e7ac6e428b
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Dendy: Fixed OAM evaluation
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2017-03-01 07:15:23 -05:00 |
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Souryo
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db23821fe6
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Updated movie/savestate code to save new emulation flags (that can affect execution)
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2017-02-25 15:15:44 -05:00 |
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Souryo
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3aaacb1bc3
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Input: Minor fixes based on AllPads test results
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2017-02-25 14:20:30 -05:00 |
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Souryo
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c2115defd9
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-Added options to disable palette reads & oamaddr bug
-Better PAL emulation post scanline 260
-Fixed out of bounds memory access in oamaddr bug emulation
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2017-02-24 21:43:42 -05:00 |
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Souryo
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40034199ee
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OAM: Sprite RAM is now initialized based on the ram power on settings
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2017-02-23 20:01:48 -05:00 |
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Souryo
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8a450f6902
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Sprite DMA: Removed old patch that was no longer needed
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2017-02-23 20:00:52 -05:00 |
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Souryo
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9173e76ce8
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Emulation: Added options to emulate famicom-only features (no $2004 reads, no noise mode flag)
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2017-02-22 20:41:58 -05:00 |
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Souryo
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7accd1ff18
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Overclocking: Fixed sound issues when overclocking was enabled
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2016-12-23 13:56:45 -05:00 |
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Souryo
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b542fd56ec
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Linux: Fixed PPU crash when rendering is off + uninitalized variables
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2016-12-16 07:13:33 -05:00 |
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Souryo
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e8c86804ac
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Debugger: Replaced "Apply Changes" button with an "Undo" button instead - changes are automatically applied on the next instruction after changing them
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2016-12-06 19:03:29 -05:00 |
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Souryo
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e10121368c
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Debugger: Option to display PPU scroll in nametable viewer
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2016-12-02 18:10:37 -05:00 |
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Souryo
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ea9c32437c
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Debugger: Added feature to manually change the CPU/PPU's state
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2016-11-26 17:48:11 -05:00 |
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Souryo
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98e6a83c15
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PPU: Fixed issue with Remove Sprite Limit option that could cause the game to display the extra sprites from the wrong chr banks (i.e MMC5 Castlevania 3) due to calling LoadExtraSprites() on cycle 256
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2016-11-13 22:46:55 -05:00 |
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Souryo
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af331bf5ae
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Video: Added option to force the display of bg/sprites in the first 8 pixels of the screen (left side)
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2016-10-23 13:29:37 -04:00 |
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Souryo
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281d11b7de
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Video: Added disable sprites/background options
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2016-09-11 11:03:26 -04:00 |
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Souryo
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9ad4719d57
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Trace Logger: Added options + improved UI usability
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2016-09-03 21:52:59 -04:00 |
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Souryo
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b700f94b4e
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PPU: Fixed out-of-bounds array write
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2016-08-26 22:07:09 -04:00 |
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Souryo
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4180b35c84
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JY Company (Mapper 90, 209, 211) support
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2016-07-22 19:54:47 -04:00 |
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Souryo
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f3bf2a631c
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PPU: Fixed a couple of rendering-related scanline conditions for scanline 239/240
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2016-07-10 09:08:31 -04:00 |
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Souryo
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f24b0e3595
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MMC5: Vertical split mode support
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2016-07-02 14:48:46 -04:00 |
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Souryo
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b852edfec8
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NSF/NSFe support
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2016-06-25 20:46:54 -04:00 |
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Souryo
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57f24af64f
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Overclocking: Added settings to add extra scanlines in vblank before and after NMI + Moved a lot of emulation-related settings to a new "Emulation" menu item
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2016-06-21 18:58:22 -04:00 |
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Souryo
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9d1f5f61ba
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Overclocking: Allow CPU overclocking
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2016-06-12 18:11:31 -04:00 |
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Souryo
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3f801e22ff
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Debugger: Option to display the current frame as it is being drawn (pixel by pixel), instead of displaying when the full frame is done.
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2016-06-05 10:26:05 -04:00 |
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Souryo
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4cb8ae7076
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Save states: Removed MS-specific extension usage & disabled extensions + Removed some errors/warnings caused by this change
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2016-06-02 23:56:11 -04:00 |
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Souryo
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53f1808f73
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MMC3: Implemented submapper 3 (MM-ACC) - fixes Incredible Crash Dummies
-Also fixed a bug in NES 2.0 mapper ID code
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2016-06-02 20:35:08 -04:00 |
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Souryo
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4a784ff87a
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Save States: Refactoring - everything is now saved in size-defined blocks (should no longer need to break compatibility in the future)
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2016-06-02 20:20:26 -04:00 |
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Souryo
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1825fdcc1c
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Dendy: Vertical blank flag must be set on scanline 291, not 241 - fixes crashes/odd behavior in multiple games
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2016-06-01 17:42:52 -04:00 |
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Souryo
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f84b4e776e
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PPU: PAL/Dendy mode had 1 extra scanline (313 instead of 312) - fixed. This fixes nmi_sync/demo_pal test.
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2016-06-01 07:17:34 -04:00 |
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Souryo
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03feeb247d
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Dendy: Fixed vblank nmi timing (had an extra scanline by mistake)
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2016-05-31 23:37:11 -04:00 |
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Souryo
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0bd7cfe6ed
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PPU: Fix for Kick Master (race condition between 2006 writes and Y scrolling increment at cycle 256)
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2016-05-31 17:12:43 -04:00 |
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Souryo
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d0cc79aeed
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PPU: Removed existing sprite 0 timing patch - replaced with a better solution that fixes ppu_sprite_overflow/03-timing and ppu_sprite_hit/09-timing.
(Confirmed this old patch is no longer needed for Dizzy & Micro Machines)
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2016-05-18 20:46:03 -04:00 |
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Souryo
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04d470b15d
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Support for VS Unisystem games (Not yet supported properly in movies and netplay)
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2016-04-30 20:08:53 -04:00 |
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Souryo
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cf450bcdb7
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PPU: Scrolling increments use a "IsRendering" flag delayed by 1 ppu cycle. This fixes Battletoads freezes, but may be incorrect.
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2016-02-14 13:57:47 -05:00 |
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Souryo
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c3dabcd1d2
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Basic Dendy (Russian NES clone) support + Fixed a lock-up condition when switching between regions
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2016-01-30 19:33:32 -05:00 |
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Souryo
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c772d4d0d5
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PPU: Fixed missing/bad sprites on scanline 0
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2016-01-28 20:47:45 -05:00 |
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Souryo
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56d2580fbf
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Misc: Added "Remove sprite limit" option
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2016-01-14 22:20:50 -05:00 |
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Souryo
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1b57dbc2e0
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PPU: Fixed wrap-around behavior issues when video ram addr goes from 3FFF to $0000 (ended up reading/writing palette ram by mistake)
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2016-01-13 00:06:01 -05:00 |
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Souryo
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fbecf90a54
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Rendering: Fixed dropped frames in VideoDecoder (makes NTSC picture and full_palette tests a lot more stable).
+Fixed vertical sync causing high cpu usage.
+Reduced memory usage by removing useless buffers (Renderer)
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2016-01-12 19:42:28 -05:00 |
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Souryo
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f3f7953392
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Made palette power up ram match the power_up_palette test. Doubt anything would ever rely on this.
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2016-01-11 19:19:06 -05:00 |
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Souryo
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181e461db1
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Fixed oam memory getting overridden during prerender scanline when rendering was disabled. oam_stress & cpu_dummy_writes_ppumem tests now pass.
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2016-01-11 18:55:58 -05:00 |
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Souryo
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fc8add8262
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Timing fixes - Sprite 0 hit flag and rendering disabled/enabled flag both needed to be delayed by 1 cycle. Fixes Micro Machines & Adventures of Dizzy.
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2016-01-11 17:18:01 -05:00 |
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Souryo
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a0d6e2d547
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Debugger breakpoint improvements (Conditional breaks, vram breaks, absolute address breaks, etc.)
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2016-01-09 13:15:43 -05:00 |
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Souryo
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c6e31e58da
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PPU: Cycle-accurate tile loading (small performance hit) - keeps MMC3 IRQ timing correct and doesn't break "scanline" test
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2016-01-03 19:39:41 -05:00 |
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Souryo
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c79a0326ed
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Implemented ignored reads on PPU $2007 when read 2 cpu cycles in a row (i.e with a dummy read)
Changed DMC stall-time read behavior to read only every other cycle
Fixes tests: "dma_2007_read", "dma_4016_read", "double_2007_read"
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2016-01-03 17:20:18 -05:00 |
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Souryo
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a6188aef7f
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Fine-tune the cycle at which sprite/tile data is reloaded. Not 100% accurate (would need to be split across multiple cycles), but fixes scanline_timing for the MMC3 tests
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2016-01-03 15:35:40 -05:00 |
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Souryo
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b135f9f4e4
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Rewrote sprite evaluation logic to match wiki - fixes "sprite overflow - 3.timing" test
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2016-01-03 11:44:20 -05:00 |
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Souryo
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411967e4fa
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Open bus (PPU and CPU) - Fixes several open bus related tests (ppu_open_bus, test_cpu_exec_space_apu, test_cpu_exec_space_ppuio)
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2016-01-02 20:36:22 -05:00 |
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Souryo
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5f2d2851fe
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Fixed PPU even_odd_timing test (when disabling BG just before cycle 339)
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2016-01-02 18:02:56 -05:00 |
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Souryo
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8d020a2e72
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Accuracy improvements (Fixed several tests: nmi_timing, nmi_and_brk, nmi_and_irq, irq_and_dma, sprdma_and_dmc_dma, sprdma_and_dmc_dma512, branch_delays_irq)
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2016-01-02 13:52:55 -05:00 |
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