Perkka2
5203ff1217
Define to chose between Old and New VRC7 emu
2021-01-28 22:49:49 +01:00
Perkka2
6c5454638f
Fixed noise and volume for VRC7
2021-01-28 22:19:47 +01:00
Perkka2
64efda4e0b
Some cleanup and added $4016 EPSG addressing to all mappers
2021-01-28 18:18:35 +01:00
Perkka2
7de782b486
EPSG $4016 addressing, EPSG ui checkbox
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Added support for $4016 addressing for the EPSG
Added ui element to enable EPSG, remains to be implemented
2021-01-28 18:18:34 +01:00
Perkka2
945b63f696
WIP replacing S5B with emu2149, Adding $4016 addressing to EPSG
2021-01-28 18:18:34 +01:00
Perkka2
d82a8fffb5
Replaced the old OPLL Emu with Nuked-OPLL
2021-01-28 18:18:34 +01:00
Perkka2
9b89b8c21f
Changed Default EPSG Volume and Fixed SSG clock scaling
2021-01-28 18:18:34 +01:00
lapinozz
d7213a76d5
Fixed SSG overflow and fixed relative clock for SSG/EPSG
2021-01-28 18:18:34 +01:00
lapinozz
5d00c055e6
Added EPSG audio to both suncore and MMC3
2021-01-28 18:18:34 +01:00
NovaSquirrel
70f1a1b600
Merge pull request #16 from mkwong98/master
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Sprite viewer bug fix for large sprites
2021-01-14 17:24:58 -05:00
mkwong98
4081170646
Revert unneeded formating changes
2021-01-14 18:41:06 +08:00
mkwong98
13b666c835
Merge pull request #3 from NovaSquirrel/master
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Merge from NovaSquirrel
2021-01-14 18:33:49 +08:00
mkwong98
c56edc9f92
Fix Sprite Viewer Copy Tile function only give the first half if it is a large sprites
2021-01-13 00:42:07 +08:00
NovaSquirrel
43c0813822
Add note about needing to run the project twice
2021-01-03 23:09:27 -05:00
NovaSquirrel
7089e3b303
Add information on fixing a compiler error
2021-01-01 17:06:07 -05:00
NovaSquirrel
790eb237fa
Merge pull request #14 from mkwong98/master
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HD Pack Builder and BGM tag improvement
2020-12-27 22:14:15 -05:00
mkwong98
2d0468eff5
HD pack builder and BGM improvement
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Added option in HD pack builder to save screen information when tiles are first shown. User can look up which screen the tiles are added in the tileIndex.csv and open the screen_XXX.csv and screen_XXX.png to see the actual usage of the tiles.
Added playback option and volume option to <bgm> tag. Use 1 for looping playback, 0 for single playback, -1 for no change. Use 0 to 128 for volume control and -1 for no volume change.
2020-12-20 22:26:12 +08:00
mkwong98
5b52546cac
Restrict the loop point feature to version 105 or above
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Avoid incompatibility with Castlevania HD pack
2020-12-03 19:52:50 +08:00
NovaSquirrel
f7864e4ec5
Merge pull request #11 from mkwong98/master
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Specify loop start in the bgm tag in HD pack
2020-12-02 18:48:51 -05:00
NovaSquirrel
f3d3f8333b
Merge pull request #12 from veremenko-y/feature/reload-rom-on-power-cycle
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Debugger: Added option to reload ROM on Power Cycle
2020-11-23 19:41:52 -05:00
Yaroslav Veremenko
d8817db785
Debugger: Added option to reload ROM on Power Cycle
2020-11-15 11:08:42 -07:00
mkwong98
4135965d8e
Temp revert
2020-11-15 17:14:00 +08:00
mkwong98
d7111744dd
bug fix
2020-11-15 17:10:55 +08:00
mkwong98
f293f8fb20
Merge branch 'master' of https://github.com/mkwong98/Mesen
2020-11-15 02:00:13 +08:00
mkwong98
37e1b8dfec
Add option to specify loop start in bgm tag
2020-11-15 01:59:13 +08:00
mkwong98
81b9ee5f72
Update vorbis decoder to version 1.20
2020-11-15 00:57:43 +08:00
mkwong98
31938d6d92
Update HdNesPack.cpp
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Remove sprite specific code from drawing background tiles
2020-11-15 00:56:57 +08:00
mkwong98
db8ef183ae
Merge pull request #2 from NovaSquirrel/master
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Merge back
2020-11-14 23:40:20 +08:00
NovaSquirrel
589e6037b0
Merge pull request #9 from mkwong98/master
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Fix issue sprite bg priority bug #880 and #609 in SourMesen/Mesen branch
2020-11-11 23:10:53 -05:00
NovaSquirrel
5e57575093
Merge pull request #8 from davi92/master
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Update Italian language
2020-11-11 23:00:28 -05:00
NovaSquirrel
040dce6257
Merge branch 'master' into master
2020-11-11 23:00:16 -05:00
NovaSquirrel
a3a2f5f2f1
Merge pull request #7 from BudzynskiMaciej/feature/add-polish-lang
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Polish translation added for Mesen
2020-11-11 22:58:15 -05:00
mkwong98
8761918a46
Fix Bug when rendering overlapping HD sprites with different background priority (SourMesen/Mesen issue 609)
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Fix Bug when rendering overlapping HD sprites with different background priority (SourMesen/Mesen issue 609)
2020-11-01 20:29:12 +08:00
mkwong98
c48e6285ee
Update HdNesPack.cpp
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Fix HD Pack: Display bug with sprites with background priority
2020-10-30 22:18:53 +08:00
mkwong98
2842b7c560
Merge remote-tracking branch 'upstream/master'
2020-10-07 19:56:59 +08:00
Maciej Budzyński
0789405acd
Polish translation added for Mesen
2020-09-12 16:50:55 +02:00
Davide Salvatore Grasso
bef11cbe6c
Add Italian strings on Program.cs
2020-07-16 23:23:19 +02:00
Davide Salvatore Grasso
c780e03d87
Update it.resources.xml
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Update Italian translation
2020-07-16 23:18:13 +02:00
Sour
86326e8329
ZIP: Fixed recent game not loading when filename stored in zip file was not UTF-8
2020-06-30 16:00:22 -04:00
Sour
3154f19467
Libretro: Fixed memory map for WRAM/SRAM-based achievements
2020-06-23 13:58:59 -04:00
Sour
67b9ba3290
UI: Fixed crash when using toggle record video if a video was never recorded before
2020-06-20 14:01:50 -04:00
Sour
ecadab92db
UI: Disable toggle record shortcuts when no game is running
2020-06-20 13:59:19 -04:00
Sour
77ed078899
UI: Added shortcuts to start/stop recording video/audio/movies
2020-06-20 00:24:24 -04:00
Sour
d738b2b9bf
Mono: Fixed unbound debugger shortcuts being triggered by pressing the windows key
2020-06-04 17:46:21 -04:00
properchopsticks
b2a1d93c7f
Readme: Changes to COMPILING.md about compiling on windows ( #829 )
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update COMPILING.md with notes regarding compiling the project on windows and using the right version of .net framework
2020-05-27 16:23:03 -04:00
Sour
cb75f7fbe1
Debugger: Refactoring - Removed unnecessary option on GetWorkspace
2020-05-19 23:09:03 -04:00
Sour
0b6d1cba11
Debugger: Fixed breakpoints/etc being lost when reloading rom
2020-05-19 23:05:58 -04:00
juanramonmartinez
7724a2f552
UI: Update Spanish language ( #834 )
2020-05-19 22:18:12 -04:00
Sour
b8a0a7a59b
Debugger: Fixed modulo operator in expressions
2020-05-19 21:55:43 -04:00
Sour
c52cacd9e5
VRC2: Added missing 1-bit latch at 6000-7FFF to fix Contra (J)
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This used to work because the game would be emulated with 8kb of work ram at 6000-7FFF, which had the same effect. But the actual board does not have work ram, so it was removed when integrating the new NES 2.0 database
2020-05-17 11:16:15 -04:00