Sour
59fddb7008
PPU: Added option to emulate OAM row corruption when disabling rendering at certain points during rendering
2020-04-30 18:46:03 -04:00
Sour
e586ce7208
PPU: Tweak affected bits for $2006 scroll glitch based on Alien Syndrome (J) behavior (and other hardware tests)
...
It looks like the horizontal nametable bit is also affected when the write falls on a coarse scroll increment
2020-04-24 00:01:40 -04:00
Sour
17c8294f5d
MMC5: Improved accuracy (scanline counter, split screen mode, etc.)
2020-01-19 14:45:04 -05:00
Sour
984ce9bd05
PPU: Glitch on $2000 writes at cycle 257 should only corrupt bit 10 of v (not 10+11)
2019-12-25 12:19:16 -05:00
Sour
33a5d3b0c9
PPU: Fixed "remove sprite limit" option not working
2019-12-25 09:30:42 -05:00
Sour
e7ca41987c
PPU: Only trigger cycle 257 write glitches when the writes occur while the PPU is rendering
2019-12-24 22:31:43 -05:00
Sour
d84243b8b0
PPU: Prerender scanline sprite fetches should fetch dummy tiles (index $FF)
2019-12-22 17:57:47 -05:00
Sour
f7ff089689
Core: Fix NMI code to better reflect the hardware
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Fixes a crash in Super Chinese 3 caused by the PPU rapidly switching the NMI signal on and then back off (which caused the CPU to incorrectly jump to the IRQ handler and crashed the game)
2019-11-21 22:33:08 -05:00
Sour
85f4c1cc2f
Debugger: Event Viewer - Apply emphasis/grayscale bits to ntsc borders
2019-11-20 18:43:38 -05:00
Sour
8508b211cc
Debugger: Event Viewer - Added option to show NTSC borders
...
+ Ported most of Mesen-S' event viewer code to allow this to work
2019-11-19 22:28:45 -05:00
Sour
26773a1ecc
CPU: Randomize cpu/ppu alignment on resets (not just power cycle)
2019-11-12 21:03:03 -05:00
Sour
fc7714d6f0
PPU: Added option to emulate the scroll glitch that can occur when writing to 2000/2005/2006 on cycle 256
2019-11-12 21:00:30 -05:00
Sour
36e2d04fe9
Debugger: Added option to break when a $2006 write scroll glitch occurs
2019-11-11 21:10:55 -05:00
Sour
85fd6b36a9
PPU: Implement glitched $2006 address updates when done on X/Y increment cycles
2019-11-11 21:10:50 -05:00
Sour
a72acc9f1a
Core: Rewrite DMC/OAM DMA, tweak PPU timings, add option to simulate PPU/CPU alignments
2019-11-11 21:10:47 -05:00
Sour
30c2c8d3bf
PPU: Disabling rendering midscreen should set the vram bus to the value of 'v'
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This prevents jittering in the Steins;Gate 8-bit game that doesn't occur on hardware
2019-10-12 10:58:07 -04:00
Sour
e338ab0765
Fixed init order when loading a game to prevent potential crashes (or incorrect behavior) in some scenarios (mostly if using the random mapper state option)
2019-06-22 16:33:59 -04:00
Sour
5b80d2fe21
Core: Changed CPU cycle counter to be a 64-bit int (breaks save state compatibility)
2019-05-12 12:28:01 -04:00
Sour
e826d4dfdd
PPU: Fixed bug when reading status flag (this disabled blue emphasis).
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Unsure why this line existed - seems to have been added by mistake 5 years ago
2019-04-12 19:43:03 -04:00
Sour
e758398b8f
PPU: Disabling rendering during sprite evaluation causes the OAM address to be incremented by 1
2019-02-02 00:25:08 -05:00
Sour
f6b474569d
PPU: Prevent palette writes during HBlank when rendering is enabled
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+ Try to emulate the behavior of $2007 writes during rendering better
2019-01-27 20:53:25 -05:00
Sour
bdbb16866b
Debugger: Fixed "Break on decayed OAM read" option triggering a break when CPU cycle count reached max value
2019-01-14 20:16:26 -05:00
Sour
ec0853fcf1
Debugger: PPU Viewer - Fixed tile/attribute update logic when overclocking is turned on
2019-01-13 20:18:31 -05:00
Sour
72d9e7ee13
Core: Remove old savestate compatibility code
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No longer needed since the previous commit broke compatibility completely.
2019-01-13 15:20:57 -05:00
Sour
6d693a432d
Debugger: Break on decayed OAM read option no longer triggers when sprite rendering is disabled
2019-01-10 18:40:53 -05:00
Sour
40710c3665
Debugger: Allow debugger to peek at APU/PPU registers without altering the state
2018-12-25 00:07:45 -05:00
Sour
937a90626d
Debugger: Added option to evaluate all breakpoints on the first cycle of an instruction
2018-12-24 15:21:21 -05:00
Sour
4459b18fa3
Debugger: Added option to display why the debugger breaks (breakpoint, break options, etc.)
2018-12-23 00:10:00 -05:00
Sour
d305abe8fe
Debugger: Nametable viewer - Fixed scroll overlay position when game updates scroll offsets mid-frame
2018-09-07 21:10:52 -04:00
Sour
15373016d0
Refactoring - removed statics from EmulationSettings
2018-07-14 18:32:32 -04:00
Sour
36b88ac6af
Debugger: Don't auto-start debugger when oam decay is turned on
2018-07-08 10:28:48 -04:00
Sour
9f12f1c756
Debugger: Added option to break on decayed OAM read
2018-07-08 10:28:48 -04:00
Sour
47fbe93b62
Added support for VS DualSystem (WIP - dual video/audio, input, save states, movies & netplay working)
2018-07-08 10:28:48 -04:00
Sour
c877f73891
Split part of MessageManager into non-static NotificationManager
...
+ Fixed movie recording/playback (for .mmo files)
2018-07-08 10:28:47 -04:00
Sour
04310eddb4
Core refactoring (remove static variables) - WIP
2018-07-08 10:28:47 -04:00
Sour
1e90a71394
Linux: Removed -Wno-switch option and fixed warnings
2018-06-25 15:56:05 -04:00
Sour
d179b5e7d1
Fixed uninitialized memory reads
2018-06-13 17:48:52 -04:00
Sour
aad8b2bd47
PPU: Simulate the PPU's address bus a bit better (fixes Touhou Rououmu homebrew that detected Mesen as an emulator because of it)
2018-06-02 22:12:00 -04:00
Sour
b641830058
Debugger: Lua - Fixed some bugs/limitations with drawing routines (now works with NTSC filters, etc.)
2018-03-24 10:09:04 -04:00
Sour
981b121848
Debugger: Reduce frame lag between event viewer and main window when running 1 frame at a time
2018-02-23 12:18:12 -05:00
Sour
11c592a622
Debugger: Event viewer improvements/fixes
2018-02-19 23:23:26 -05:00
Sour
d8e00168a4
Debugger: Added "Event Viewer" tool - replaces PPU Register Write Viewer
2018-02-18 23:03:02 -05:00
Sour
fcad33750b
Debugger: Added option to show previous frame behind the current frame
2018-02-16 20:05:15 -05:00
Sour
06d7c8f363
Debugger: Added PPU Register Write Viewer to PPU viewer
2018-02-16 17:36:37 -05:00
Sour
a0a6d89416
Input: Fixed extra frame of input lag
2018-01-07 10:31:37 -05:00
Sour
cf0bd50b9e
Libretro support (Windows)
2018-01-04 19:03:47 -05:00
Sour
423ac65a7e
Debugger: Allow PPU breakpoints to break on $3F00-$3FFF palette ram accesses
2017-12-29 20:03:32 -05:00
Sour
2b851d5d38
Performance: Code optimizations (7-10% faster than 0.9.3)
2017-12-04 00:09:11 -05:00
Souryo
850102bbdc
Input: Added support for ~20 new peripherals (Incomplete, more fixes/changes to come)
...
Movies: Rewrote format to support all IO devices and console types
Netplay: Now supports all IO devices and console types
2017-11-19 23:08:23 -05:00
Souryo
b1dd996534
PPU: Fixed "Disable background" option issue with sprite 0 hits
2017-09-28 20:13:21 -04:00