NovaSquirrel
f1696a90be
Merge pull request #42 from Gumball2415/feature-add-2a03-interference
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Add /A13 and /OE1 audio interference
2021-08-11 11:15:12 -04:00
NovaSquirrel
3c4998801a
Get some audio config controls not to cut off
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Wasn't able to get the volume reduction one yet
2021-08-11 11:14:51 -04:00
Persune
a22b17b2c1
Add /A13 and /OE1 audio interference
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In hardware, the audio from the 2A03 APU pins go through an inverted
preamp using one of the 74HCU04 inverter chips in the motherboard.
Though this may be cost-effective on Nintendo's part, the signals on the
hex inverter chip can interfere with one another, especially on the
audio. This can be heard as a buzz or a high pitched whine.
The only known signals to interfere with the audio so far is:
- /A13, the inverted signal of PPU A13 going into the cartridge
connector.
- /OE1, Output enable for controller reads, though this is only found
present on the RF Famicom.
2021-08-11 17:55:56 +08:00
mkwong98
7761fda7c2
Merge pull request #14 from NovaSquirrel/master
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EPSM Rhythm support
2021-08-11 10:12:59 +08:00
mkwong98
0a08447085
Update documentation for the new HD pack conditions
2021-08-11 10:02:16 +08:00
mkwong98
2f25f2fc70
Add HD pack conditions for matching which sprite palette is being used
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The condition names are sppalette0, sppalette1, sppalette2, sppalette3
2021-08-11 09:52:55 +08:00
NovaSquirrel
c130c1df82
Merge pull request #40 from Perkka2/master
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Correcting EPSM Rhythm volume
2021-08-09 09:51:01 -04:00
Perkka2
36c1cba8a4
Correcting EPSM Rhythm volume
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Accidently commited wrong volume settings for rhythm
2021-08-09 09:38:54 +02:00
NovaSquirrel
e069efb4f0
Merge pull request #39 from Perkka2/master
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EPSM Rythm Support
2021-08-08 18:49:03 -04:00
Perkka2
1d68e6996f
EPSM Rythm Support
2021-08-09 00:44:44 +02:00
mkwong98
dd7d58732a
Merge pull request #13 from NovaSquirrel/master
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Perkka2's updates
2021-08-07 00:04:21 +08:00
NovaSquirrel
4bd02557ba
Merge pull request #38 from Perkka2/master
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Update frmAbout.Designer.cs
2021-08-05 14:45:13 -04:00
Perkka2
2d37e90c1d
Update frmAbout.Designer.cs
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Added credits for emulators used.
2021-08-05 20:43:29 +02:00
NovaSquirrel
ee43a7d998
Merge pull request #37 from Perkka2/master
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Replaced S5b emu with emu2149 for better accuracy, including noise and envelopes
2021-08-03 14:15:35 -04:00
Perkka2
6574055b8c
Merge branch 'NovaSquirrel:master' into master
2021-08-03 17:23:59 +02:00
Perkka2
fdee47855a
Replaced S5b emu with emu2149 for better accuracy
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including missing features like envelope and noise
2021-08-03 17:23:33 +02:00
NovaSquirrel
8dcfc4dea0
Merge pull request #35 from Perkka2/master
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Renaming EPSG to EPSM, changing NSF header bit and adding 401C-401F addressing to all mappers.
2021-07-30 10:24:40 -04:00
Perkka2
d06a647428
Added 401C-401F addressing to all mappers, more EPSM renaming
2021-07-30 16:06:29 +02:00
Perkka2
000bfb1a71
Renamed EPSG to EPSM, changed NSF header bit for EPSM from 6 to 7
2021-07-30 14:21:56 +02:00
jdgleaver
a680f799e1
HdPack loading fixes
2021-07-28 00:16:40 +08:00
mkwong98
26b64330e3
Update documentation
2021-07-15 00:03:52 +08:00
mkwong98
739d1ba041
Add debugger option to break on unlogged code
2021-07-14 23:04:42 +08:00
mkwong98
708a13b1c7
Split the Exclusive Refresh Rate in to 2 settings
2021-07-14 16:08:34 +08:00
mkwong98
4e07e8481c
Change Sprite Viewer to show Y as OAM byte 0 +1
2021-07-14 12:11:41 +08:00
mkwong98
6a4359b9ba
Fix bug when exporting sprite tiles in screen data
2021-07-14 12:10:14 +08:00
mkwong98
6ca2ef5b18
Merge pull request #10 from NovaSquirrel/master
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Merge from NovaSquirrel
2021-07-14 09:31:35 +08:00
NovaSquirrel
ac3d43dd08
Merge pull request #34 from RokkumanX/patch-2
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Update MMC3_52, Fix: Mario 7-in-1 display errors
2021-06-22 13:55:08 -04:00
RokkumanX
45f2a51f28
Update MMC3_52, Fix: Mario 7-in-1 display errors
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Courtesy to @ptkila for the fix, confirmed working as intended after merge in my own branch.
2021-06-22 19:52:26 +02:00
NovaSquirrel
82e6ff0b8e
Merge pull request #33 from RokkumanX/patch-1
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Better support for MMC3_198
2021-06-22 13:48:54 -04:00
RokkumanX
3477a2663e
Better support for MMC3_198
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Courtesy to @Rabenda
I took the liberty of polishing and tidying up the comments, otherwise it should work as intended.
2021-06-22 19:47:00 +02:00
NovaSquirrel
1d0792133e
Merge pull request #27 from mkwong98/master
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Fixing fonts for English on forms and documentation update.
2021-05-11 11:39:26 -04:00
mkwong98
5f3fe2f2c7
Documentation update
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Added description of new features and expanded some explanations
2021-05-11 15:22:24 +08:00
NovaSquirrel
c214a0028c
Link to CI builds?
2021-05-10 18:22:40 -04:00
NovaSquirrel
57a5ad9c75
Try setting up CI
2021-05-10 18:15:32 -04:00
mkwong98
7babb08ac4
Update ResourceHelper.cs
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Simplify applying font for English
2021-05-06 00:12:59 +08:00
mkwong98
54cb35355d
Set a default font to English
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If English is selected and set the font of the controls to Microsoft Sans Serif 8.25. Added all debug forms to resources.en.xml in order to apply the font to those forms.
2021-05-06 00:00:53 +08:00
mkwong98
7e52799a80
Update .gitignore
2021-04-30 00:02:12 +08:00
mkwong98
8f06f5d78e
Update README.md
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Added a remark for hugo version requirement
2021-04-30 00:01:39 +08:00
NovaSquirrel
ccb23742dd
Merge pull request #25 from mkwong98/master
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A few updates
2021-04-15 12:23:57 -04:00
mkwong98
570777c13f
Merge pull request #9 from Dwedit/comment-editor
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Comment editor and BRK disassembly fix
2021-04-15 19:51:13 +08:00
mkwong98
8e0816807f
Add sprite frame range condition
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A new condition named "spriteFrameRange" is added. It works like frameRange except it follows frame counters assigned to each sprite. Frame counter picks up the nearest frame counter within 6x6 pixels from the last frame and resets if graphics, palette, bg priority or orientation has changed. The condition can by used by sprite tiles only. For example:
<condition>myCondition,spriteFrameRange,301,60
[myCondition]<tile>0,1001,FF0F3600,8,0,1,N
2021-04-15 19:54:01 +08:00
Dwedit
885bedb4b4
Add BRK as an unconditional branch (fixes disassembling into data for BRK instruction)
2021-04-13 13:16:32 -04:00
Dwedit
b200db5d68
There is a new Comment editor accessible by pressing ; in the debugger. Allows you to quickly set single line comments.
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Add Comment Editor Form, Icon, Menu item, Shortcut Key
Fix Debugger shortcut key display for punctuation keys
Restore cursor on disassembly window after using Label editor
Restore cursor on disassembly window after using Comment editor
Allow label editor to focus the Comment field on spawn instead of the label
2021-04-13 03:20:54 -04:00
mkwong98
0f35fdc97c
Merge pull request #8 from NovaSquirrel/master
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EPSG update
2021-04-08 11:15:34 +08:00
NovaSquirrel
ea5f05ed6f
Merge pull request #24 from Perkka2/master
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EPSG update
2021-03-19 16:25:02 -04:00
Perkka2
0fb4d34c3f
EPSG $4016 addressing now only writes on odd CPU cycles
2021-03-19 15:16:36 +01:00
Perkka2
2833b0ab4b
Made "Enable EPSG" checkbox to actually enable/disable EPSG Audio
2021-03-18 20:09:54 +01:00
Perkka2
9bea4c87ee
Adjusted volume levels for EPSG FM/SSG
2021-03-18 14:39:29 +01:00
mkwong98
e87fdb4a5f
Merge branch 'master' of https://github.com/mkwong98/Mesen
2021-03-16 00:18:50 +08:00
mkwong98
c16d0ac8b3
Update MMC3.h
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Fixes failing MMC3 IRQ Tests by blargg. IRQ shouldn't occur when reloading after counter normally reaches 0
2021-03-16 00:18:31 +08:00