Commit graph

2416 commits

Author SHA1 Message Date
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7d3b229301 Libretro: Move Famicom Microphone to P1's L3 button rather than P2's (like it was meant to be) + fixed bug that prevented the microphone from being used in most scenarios. 2018-12-26 18:32:02 -05:00
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c0f6266cbd Debugger: Prevent instruction progress indicator from scrolling horizontally 2018-12-26 13:56:02 -05:00
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59195da588 Fixed compilation warning 2018-12-26 13:28:27 -05:00
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de7ded3139 NSF: Added support for history viewer 2018-12-26 13:28:17 -05:00
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8c27322d85 NSF: Fixed init problem with VRC6 (NSF-only) that could cause distorted audio 2018-12-26 13:04:40 -05:00
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f550b83025 NSF: Fixed minimum window size being set to 0 after loading NSF files 2018-12-26 13:02:40 -05:00
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d6d188282c NSF: Allow rewinding in NSF player 2018-12-26 11:49:09 -05:00
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6c27a273b2 Debugger: Memory viewer - Fixed some usability issues with tooltips
-Tooltips now always show up even if trying to show the last tooltip shown
-Tooltips no longer appear for the next row of bytes when putting mouse over the text view
2018-12-26 00:55:46 -05:00
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d966fd50c1 Debugger: Memory viewer - Allow word wrapping in label tooltips (prevents content from being cut off entirely) + improved popup display location 2018-12-26 00:29:11 -05:00
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9666426dc1 Debugger: Fixed multi-threading crash when calling PeekRAM for $4015 from another thread 2018-12-25 22:40:41 -05:00
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071f69520b Linux: Fixed compilation warning 2018-12-25 22:40:05 -05:00
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268bcd44fc UI: Minor fix to Chinese resources 2018-12-25 11:51:59 -05:00
owomomo
53ec3dced2 UI: Chinese translation update (#552) 2018-12-25 11:50:24 -05:00
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ae0822e7cd Linux: Fixed compilation warnings 2018-12-25 00:32:33 -05:00
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d8097a1c94 Debugger: Display read/written value when breaking execution 2018-12-25 00:07:45 -05:00
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8deb63e646 Debugger: Avoid setting debug PC value if debugger is not running (performance) 2018-12-25 00:07:45 -05:00
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40710c3665 Debugger: Allow debugger to peek at APU/PPU registers without altering the state 2018-12-25 00:07:45 -05:00
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60e0bd4e01 Debugger: Fixed issues & improved performance with new breakpoint logic 2018-12-25 00:07:38 -05:00
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937a90626d Debugger: Added option to evaluate all breakpoints on the first cycle of an instruction 2018-12-24 15:21:21 -05:00
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35192daeed Debugger: Add option to trigger breakpoints on dummy read/writes (+ distinguish between writes & dummy writes) 2018-12-23 13:12:46 -05:00
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195da9fa3d Debugger: Limit condition display length in break notification 2018-12-23 11:58:46 -05:00
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022085082b Debugger: Added option to show current instruction's progress (cycle count, exec/read/write cycle display) 2018-12-23 11:56:28 -05:00
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4459b18fa3 Debugger: Added option to display why the debugger breaks (breakpoint, break options, etc.) 2018-12-23 00:10:00 -05:00
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7814165bb8 Command line: Added a /loadlastsession option to load the game's last known state after loading it 2018-12-22 16:27:14 -05:00
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8bd292d8d5 Input: Added option to hide mouse cursor when a zapper is connected (e.g for the aimtrak light gun) 2018-12-22 16:05:12 -05:00
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58d96c7971 Command line: Fixed crash when using /recordmovie while a movie is already recording 2018-12-22 13:31:05 -05:00
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a2a6c4489b Command line: Added a /recordmovie option to start recording a movie (.mmo) file 2018-12-22 13:25:09 -05:00
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080d25349d Debugger: Fixed deadlock when debugger is closed and reopened right away (e.g by a CPU crash)
2 debugger instances ended up being active at the same time
2018-12-19 20:47:47 -05:00
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440ca612f2 Debugger: Script Window - Fixed endless popups being shown when editing the script in another editor 2018-12-18 16:10:01 -05:00
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a8a2ce4403 Debugger: Rename "Label" column to "Function Name" in function list 2018-12-16 16:02:43 -05:00
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774cf22f52 Debugger: Allow adding breakpoints on lines containing only a label definition 2018-12-16 15:59:51 -05:00
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be2cd9a850 Debugger: Watch - Added edit in mem viewer + view in disassembly shortcuts 2018-12-16 15:29:16 -05:00
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0b7660a3fa Debugger: Reworked "Code" menu and enabled it on Linux, fixed issues where some shortcuts didn't work (e.g Mark As...) 2018-12-16 15:25:53 -05:00
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c54fad0325 Debugger: Fixed sub entry point markers disappearing from the code window after using the "mark as ..." functions 2018-12-16 11:38:00 -05:00
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c3806b61bf Debugger: Added icons to script window context menu 2018-12-16 10:44:34 -05:00
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0df0c85767 Debugger: PPU Viewer - Added a "Edit in memory viewer" right-click option on nt/chr/sprite viewer tabs 2018-12-15 15:44:22 -05:00
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d3384b75dd Debugger: Trace Logger - Fixed copy to clipboard format and added context menu (copy + select all) 2018-12-15 13:10:51 -05:00
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2a2717b125 HD Packs: Improve/fix hires.txt file output when re-recording over an existing HD pack 2018-12-12 20:47:23 -05:00
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0dee6ac845 HD Packs: Tile indexes for conditions are now written in hex format 2018-12-12 20:46:23 -05:00
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ac18a318d3 Debugger: Hex Editor - Refresh display when using some options while emulation is paused (bugfix) 2018-12-12 19:20:37 -05:00
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b41e72a118 Cheats: Fixed layout issues with edit cheat form at higher DPI 2018-12-12 18:43:13 -05:00
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4b43d6d9ab Cheats: Keep window size/position, add auto-resize to columns 2018-12-12 18:42:52 -05:00
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cd299c2710 Debugger: Memory Tools - Fixed UI refresh problem when using Home/End keys to navigate while the first/last byte is already visible on the screen (caret did not move properly) 2018-12-10 20:11:34 -05:00
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7782fae054 Debugger: Fixed breakpoints not being active immediately after a power cycle 2018-12-10 20:07:11 -05:00
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a46493c6bd Debugger: Fixed register labels not being used for addresses (roughly) outside the $2000-$5FFF range 2018-12-10 19:52:16 -05:00
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54b4604d7c Debugger: Always display watch result with 4 hex digits when using {$00} syntax 2018-12-10 19:30:09 -05:00
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6fd2c2229e Debugger: PPU Viewer - Fixed crash in sprite viewer 2018-12-10 18:53:17 -05:00
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d355827382 Debugger: Allow minimize window in PPU/APU viewers 2018-12-10 18:51:52 -05:00
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d5b4d210ba Debugger: Allow labels to be created on the last valid byte of the range 2018-12-10 18:48:06 -05:00
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031f320d44 Debugger: PPU Viewer - Fixed rare crashes when exporting to PNG (caused by trying to use previously pinned memory after it is no longer pinned and might have been moved by the GC) 2018-12-09 13:02:06 -05:00