Commit graph

1691 commits

Author SHA1 Message Date
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ec4a215d0b VS: Fixed VS2019 compilation for x86/etc 2019-12-21 13:12:30 -05:00
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58b6dd188f Upgrade to VS2019 and C++17 2019-12-21 12:23:55 -05:00
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4ca3442719 MC-ACC: Update/fix behavior based on recent findings 2019-12-20 23:40:09 -05:00
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933fa3e8ba Mappers: Fixed/improved emulation of multiple unlicensed mappers
Based on NRS' research
2019-12-20 22:59:09 -05:00
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11135ec485 HD Packs: Added new features (contributed by kya) + updated docs 2019-12-20 13:53:13 -05:00
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8fd774b038 Debugger: Added "break on bus conflict" option 2019-12-12 21:03:32 -05:00
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e31e500b03 Color Dreams: Allow oversized roms (4 bits for PRG instead of 2 bits) 2019-12-08 17:06:37 -05:00
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bc32701d8e Debugger: Fixed CHR mapping display bug 2019-12-06 20:29:58 -05:00
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9711c7ab10 MMC5: Fixed exram nametable mapping (exram mode 0/1) 2019-11-26 16:55:26 -05:00
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75ad4a1ff1 MMC3: Increase the minimum gap to 9 pixels between A12 rises (8 pixels breaks Wario Woods) 2019-11-24 18:46:43 -05:00
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c5ddfcc301 Study Box: Improvements/fixes (and a lot of guesses)
-Sync up tape data with cpu cycles
-Fixed command $86 to move to the next "subpage"
2019-11-24 15:03:04 -05:00
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7b20300f6d DirectSound: Fixed latency issue that caused sound to cut off within the first second after loading a rom after starting the emulator 2019-11-24 10:53:53 -05:00
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38b50f016f Study Box: Fixed incorrect mappings and fixed the display for 4400-4FFF in the debugger window
(+ fixed some debug warnings)
2019-11-23 21:40:13 -05:00
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fdf9c39490 Study Box: Ability to load data pages and see the corresponding scene/game (no audio) 2019-11-22 23:36:56 -05:00
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f7ff089689 Core: Fix NMI code to better reflect the hardware
Fixes a crash in Super Chinese 3 caused by the PPU rapidly switching the NMI signal on and then back off (which caused the CPU to incorrectly jump to the IRQ handler and crashed the game)
2019-11-21 22:33:08 -05:00
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85f4c1cc2f Debugger: Event Viewer - Apply emphasis/grayscale bits to ntsc borders 2019-11-20 18:43:38 -05:00
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8508b211cc Debugger: Event Viewer - Added option to show NTSC borders
+ Ported most of Mesen-S' event viewer code to allow this to work
2019-11-19 22:28:45 -05:00
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43811ae7ac UI: Added "reload rom" option and changed power cycle to not reload from disk 2019-11-19 22:18:09 -05:00
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5f7b2319ce Fixed lockup when rom is no longer on disk and power cycle is pressed while debugger tools are opened 2019-11-16 22:56:01 -05:00
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27d512e02f Input: Turn off hot plugging for directinput devices
Loading, resetting a game or opening input config will still check for new DInput controllers
2019-11-16 22:32:06 -05:00
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ae0547df65 FDS: Fixed issue that caused FDS games to create IPS files even when no save data was required 2019-11-16 21:19:48 -05:00
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8d1f66b2d3 Debugger: Stop/halt instructions now only display a message, and only break execution if break on cpu crash option is turned on 2019-11-16 13:18:55 -05:00
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246e8a2c0a Save states: Make auto save states ignore time when the game is paused 2019-11-14 21:26:22 -05:00
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9752f8ac87 Movies: Ignore battery save files for Bizhawk/FCEUX movies 2019-11-14 20:15:54 -05:00
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48db261942 Input: Change invalid input logic to cancel out both directions instead 2019-11-14 18:11:29 -05:00
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ea9e31f44e Debugger: Event Viewer - Option to show DMC DMA reads 2019-11-13 22:50:52 -05:00
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e95bdf4203 Core: Make pause/fast forward/save state/etc more responsive when running emulation at low speeds 2019-11-13 20:52:12 -05:00
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fa05434d56 Rewind: Fixed crash when rewinding within the first 30 frames of the game 2019-11-13 18:44:11 -05:00
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7041ec7682 Linux: Fixed compilation warnings/errors with GCC/clang 2019-11-13 18:30:05 -05:00
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26773a1ecc CPU: Randomize cpu/ppu alignment on resets (not just power cycle) 2019-11-12 21:03:03 -05:00
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fc7714d6f0 PPU: Added option to emulate the scroll glitch that can occur when writing to 2000/2005/2006 on cycle 256 2019-11-12 21:00:30 -05:00
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36e2d04fe9 Debugger: Added option to break when a $2006 write scroll glitch occurs 2019-11-11 21:10:55 -05:00
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d96f09a1e1 Core: Display CPU/PPU alignment in log window at power on (when random) 2019-11-11 21:10:53 -05:00
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85fd6b36a9 PPU: Implement glitched $2006 address updates when done on X/Y increment cycles 2019-11-11 21:10:50 -05:00
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a72acc9f1a Core: Rewrite DMC/OAM DMA, tweak PPU timings, add option to simulate PPU/CPU alignments 2019-11-11 21:10:47 -05:00
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bc335e104d Debugger: Added ":" operator to return an address' offset in prg/sram/wram/etc. 2019-11-04 20:16:20 -05:00
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c35d6d8989 Debugger: Profiler - Added min/max/avg cycle counts per function call to profiler 2019-11-03 15:10:23 -05:00
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20fe8bd4c7 Debugger: Fixed refresh/display issues after changing PRG ROM via the memory tools or assembler 2019-11-03 13:52:15 -05:00
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1f62e043d6 Debugger: Fixed issues and crashes with "step back" 2019-11-03 11:46:05 -05:00
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a6f5494180 Netplay: Fixed potential crash when using netplay with cheats enabled 2019-10-20 21:27:28 -04:00
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30c2c8d3bf PPU: Disabling rendering midscreen should set the vram bus to the value of 'v'
This prevents jittering in the Steins;Gate 8-bit game that doesn't occur on hardware
2019-10-12 10:58:07 -04:00
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5b6b57be72 MMC3: Fixed A12 rise/fall logic bug (did not properly count the number of elapsed cycles) 2019-10-12 10:58:07 -04:00
Jeremy Chadwick
85a98475b0 Mapper 28: Extend prg range (#662)
* Extend mapper 28 (Action 53)'s PRG range from 2mbit to 8mbit

"Register" $81 (outer bank, i.e. regs[3]) supports a full 8-bit value
for the outer PRG ROM bank, permitting up to 8mbit total space.

Currently Mesen only honours the lower 6 bits (probably because some
(but not all) hardware implements it that way).  This limit lead to some
complications when trying to use Mesen to test behaviour vs. actual
hardware.

Matter was discussed on Discord with jroach and Tepples.

* Fixup for 0f9d8a2: missed one line

* Fixup for 0f9d8a2: remove WriteRegister mask
2019-09-17 21:40:25 -04:00
davi92
f648a30f17 UI: Added Italian language (#658) 2019-09-17 21:37:09 -04:00
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373c489b01 Video: Fixed palette for emphasis bits not being generated when no palette data exists in config 2019-07-07 08:38:45 -04:00
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4c701ad6cf UNROM512: Fixed horizontal/vertical mirroring being inverted 2019-06-25 19:49:22 -04:00
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886ae6425f Fixed some cases of variables being used before initialization 2019-06-23 20:11:10 -04:00
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279c395271 Fixed FDS/VS System games no longer loading properly 2019-06-23 17:15:05 -04:00
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f544688b64 Version Update: 0.9.8 2019-06-23 14:05:44 -04:00
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e338ab0765 Fixed init order when loading a game to prevent potential crashes (or incorrect behavior) in some scenarios (mostly if using the random mapper state option) 2019-06-22 16:33:59 -04:00