Commit graph

124 commits

Author SHA1 Message Date
Souryo
cf8c98f384 Overclocking: Changed APU behavior when adding extra lines before/after NMI (helps reduce overclocking-related issues) 2017-04-29 21:39:57 -04:00
Souryo
3a6c8ca416 Added rewind functionality 2017-04-28 19:54:58 -04:00
Souryo
194d933685 Movies: bk2 movie format support (incomplete + sync issues vs NesHawk) 2017-04-22 13:19:21 -04:00
Souryo
c477d75b66 PPU: Fixed reset state (started at cycle 1 instead of 0) + adjusted reset sync values (improves read2004 result).
+Simplified PPU code for a small performance boost (+3-6%)
2017-04-21 21:29:39 -04:00
Souryo
a79bbd06eb PPU: Emulate pixels being rendered 2 cycles later (in regards to grayscale/intensify flags) - fixes nmi_sync\demo_ntsc (thanks to Alyosha's research) 2017-04-20 21:58:35 -04:00
Souryo
e1fae4e302 PPU: Added option to emulate OAM decay 2017-04-08 14:13:10 -04:00
Souryo
6ffc27c96b PPU: Disable sprite evaluation on prerender line + tweak PAL behavior 2017-04-07 19:24:34 -04:00
Souryo
619bc956bd Optimizations: Improved emulation performance (5-15% speed boost depending on game) 2017-04-02 17:41:24 -04:00
Souryo
bf979be756 Optimizations: Most games now run 15-20% faster 2017-03-31 22:14:16 -04:00
Souryo
aacd2dec13 Linux: Fixed some GCC warnings/errors 2017-03-24 18:33:15 -04:00
Souryo
17d75287bd PPU: Added delay to VRAM address update after $2006 write based on Visual NES findings by fred
Fixes Bart vs Mutants + Wizards & Warriors 3
2017-03-10 22:21:14 -05:00
Souryo
bed6976570 PPU: Fixed overflow bug emulation & $2004 read behavior (fixed read2004 test) 2017-03-10 21:29:48 -05:00
Souryo
e7ac6e428b Dendy: Fixed OAM evaluation 2017-03-01 07:15:23 -05:00
Souryo
db23821fe6 Updated movie/savestate code to save new emulation flags (that can affect execution) 2017-02-25 15:15:44 -05:00
Souryo
3aaacb1bc3 Input: Minor fixes based on AllPads test results 2017-02-25 14:20:30 -05:00
Souryo
c2115defd9 -Added options to disable palette reads & oamaddr bug
-Better PAL emulation post scanline 260
-Fixed out of bounds memory access in oamaddr bug emulation
2017-02-24 21:43:42 -05:00
Souryo
40034199ee OAM: Sprite RAM is now initialized based on the ram power on settings 2017-02-23 20:01:48 -05:00
Souryo
8a450f6902 Sprite DMA: Removed old patch that was no longer needed 2017-02-23 20:00:52 -05:00
Souryo
9173e76ce8 Emulation: Added options to emulate famicom-only features (no $2004 reads, no noise mode flag) 2017-02-22 20:41:58 -05:00
Souryo
7accd1ff18 Overclocking: Fixed sound issues when overclocking was enabled 2016-12-23 13:56:45 -05:00
Souryo
b542fd56ec Linux: Fixed PPU crash when rendering is off + uninitalized variables 2016-12-16 07:13:33 -05:00
Souryo
e8c86804ac Debugger: Replaced "Apply Changes" button with an "Undo" button instead - changes are automatically applied on the next instruction after changing them 2016-12-06 19:03:29 -05:00
Souryo
e10121368c Debugger: Option to display PPU scroll in nametable viewer 2016-12-02 18:10:37 -05:00
Souryo
ea9c32437c Debugger: Added feature to manually change the CPU/PPU's state 2016-11-26 17:48:11 -05:00
Souryo
98e6a83c15 PPU: Fixed issue with Remove Sprite Limit option that could cause the game to display the extra sprites from the wrong chr banks (i.e MMC5 Castlevania 3) due to calling LoadExtraSprites() on cycle 256 2016-11-13 22:46:55 -05:00
Souryo
af331bf5ae Video: Added option to force the display of bg/sprites in the first 8 pixels of the screen (left side) 2016-10-23 13:29:37 -04:00
Souryo
281d11b7de Video: Added disable sprites/background options 2016-09-11 11:03:26 -04:00
Souryo
9ad4719d57 Trace Logger: Added options + improved UI usability 2016-09-03 21:52:59 -04:00
Souryo
b700f94b4e PPU: Fixed out-of-bounds array write 2016-08-26 22:07:09 -04:00
Souryo
4180b35c84 JY Company (Mapper 90, 209, 211) support 2016-07-22 19:54:47 -04:00
Souryo
f3bf2a631c PPU: Fixed a couple of rendering-related scanline conditions for scanline 239/240 2016-07-10 09:08:31 -04:00
Souryo
f24b0e3595 MMC5: Vertical split mode support 2016-07-02 14:48:46 -04:00
Souryo
b852edfec8 NSF/NSFe support 2016-06-25 20:46:54 -04:00
Souryo
57f24af64f Overclocking: Added settings to add extra scanlines in vblank before and after NMI + Moved a lot of emulation-related settings to a new "Emulation" menu item 2016-06-21 18:58:22 -04:00
Souryo
9d1f5f61ba Overclocking: Allow CPU overclocking 2016-06-12 18:11:31 -04:00
Souryo
3f801e22ff Debugger: Option to display the current frame as it is being drawn (pixel by pixel), instead of displaying when the full frame is done. 2016-06-05 10:26:05 -04:00
Souryo
4cb8ae7076 Save states: Removed MS-specific extension usage & disabled extensions + Removed some errors/warnings caused by this change 2016-06-02 23:56:11 -04:00
Souryo
53f1808f73 MMC3: Implemented submapper 3 (MM-ACC) - fixes Incredible Crash Dummies
-Also fixed a bug in NES 2.0 mapper ID code
2016-06-02 20:35:08 -04:00
Souryo
4a784ff87a Save States: Refactoring - everything is now saved in size-defined blocks (should no longer need to break compatibility in the future) 2016-06-02 20:20:26 -04:00
Souryo
1825fdcc1c Dendy: Vertical blank flag must be set on scanline 291, not 241 - fixes crashes/odd behavior in multiple games 2016-06-01 17:42:52 -04:00
Souryo
f84b4e776e PPU: PAL/Dendy mode had 1 extra scanline (313 instead of 312) - fixed. This fixes nmi_sync/demo_pal test. 2016-06-01 07:17:34 -04:00
Souryo
03feeb247d Dendy: Fixed vblank nmi timing (had an extra scanline by mistake) 2016-05-31 23:37:11 -04:00
Souryo
0bd7cfe6ed PPU: Fix for Kick Master (race condition between 2006 writes and Y scrolling increment at cycle 256) 2016-05-31 17:12:43 -04:00
Souryo
d0cc79aeed PPU: Removed existing sprite 0 timing patch - replaced with a better solution that fixes ppu_sprite_overflow/03-timing and ppu_sprite_hit/09-timing.
(Confirmed this old patch is no longer needed for Dizzy & Micro Machines)
2016-05-18 20:46:03 -04:00
Souryo
04d470b15d Support for VS Unisystem games (Not yet supported properly in movies and netplay) 2016-04-30 20:08:53 -04:00
Souryo
cf450bcdb7 PPU: Scrolling increments use a "IsRendering" flag delayed by 1 ppu cycle. This fixes Battletoads freezes, but may be incorrect. 2016-02-14 13:57:47 -05:00
Souryo
c3dabcd1d2 Basic Dendy (Russian NES clone) support + Fixed a lock-up condition when switching between regions 2016-01-30 19:33:32 -05:00
Souryo
c772d4d0d5 PPU: Fixed missing/bad sprites on scanline 0 2016-01-28 20:47:45 -05:00
Souryo
56d2580fbf Misc: Added "Remove sprite limit" option 2016-01-14 22:20:50 -05:00
Souryo
1b57dbc2e0 PPU: Fixed wrap-around behavior issues when video ram addr goes from 3FFF to $0000 (ended up reading/writing palette ram by mistake) 2016-01-13 00:06:01 -05:00