Mesen-X/InteropDLL
Souryo 37c3201057 Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread)
Improved performance (less memory copying, less spin waiting, etc.) - uses less CPU at normal speed, and faster when no FPS limit
2015-08-30 21:04:21 -04:00
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ConsoleWrapper.cpp Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread) 2015-08-30 21:04:21 -04:00
DebugWrapper.cpp Debugger - Show prg address & raw byte code options + Deadlock fixes 2015-08-21 22:42:44 -04:00
InteropDLL.vcxproj Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior 2015-07-14 21:50:42 -04:00
InteropDLL.vcxproj.filters -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
stdafx.cpp -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
stdafx.h Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior 2015-07-14 21:50:42 -04:00
targetver.h -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00