Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Not under active development but pull requests are welcome. https://github.com/NovaSquirrel/Mesen-X
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Souryo 37c3201057 Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread)
Improved performance (less memory copying, less spin waiting, etc.) - uses less CPU at normal speed, and faster when no FPS limit
2015-08-30 21:04:21 -04:00
BlipBuffer GCC support - Fixed warnings/compilation errors (Core & Utilities now compile under GCC, but code is incomplete) 2015-08-28 21:01:18 -04:00
Core Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread) 2015-08-30 21:04:21 -04:00
Dependencies Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior 2015-07-14 21:50:42 -04:00
GUI.NET Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread) 2015-08-30 21:04:21 -04:00
InteropDLL Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread) 2015-08-30 21:04:21 -04:00
PGOHelper Fixed warning 2015-08-23 13:12:47 -04:00
Utilities Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread) 2015-08-30 21:04:21 -04:00
Windows Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread) 2015-08-30 21:04:21 -04:00
.gitattributes Initial commit 2014-06-10 16:58:37 -04:00
.gitignore GIT settings (ignore rar files) 2014-07-12 20:56:34 -04:00
NES.sln Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior 2015-07-14 21:50:42 -04:00