Mesen-X/GUI.NET/Forms/Config/frmGameConfig.Designer.cs

111 lines
No EOL
4.2 KiB
C#

namespace Mesen.GUI.Forms.Config
{
partial class frmGameConfig
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tlpMain = new System.Windows.Forms.TableLayoutPanel();
this.grpDipSwitches = new System.Windows.Forms.GroupBox();
this.btnReset = new System.Windows.Forms.Button();
this.baseConfigPanel.SuspendLayout();
this.tlpMain.SuspendLayout();
this.SuspendLayout();
//
// baseConfigPanel
//
this.baseConfigPanel.Controls.Add(this.btnReset);
this.baseConfigPanel.Location = new System.Drawing.Point(0, 246);
this.baseConfigPanel.Size = new System.Drawing.Size(305, 29);
this.baseConfigPanel.Controls.SetChildIndex(this.btnReset, 0);
//
// tlpMain
//
this.tlpMain.ColumnCount = 2;
this.tlpMain.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpMain.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpMain.Controls.Add(this.grpDipSwitches, 0, 0);
this.tlpMain.Dock = System.Windows.Forms.DockStyle.Fill;
this.tlpMain.Location = new System.Drawing.Point(0, 0);
this.tlpMain.Name = "tlpMain";
this.tlpMain.RowCount = 1;
this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpMain.Size = new System.Drawing.Size(305, 275);
this.tlpMain.TabIndex = 0;
//
// grpDipSwitches
//
this.tlpMain.SetColumnSpan(this.grpDipSwitches, 2);
this.grpDipSwitches.Dock = System.Windows.Forms.DockStyle.Fill;
this.grpDipSwitches.Location = new System.Drawing.Point(3, 3);
this.grpDipSwitches.Margin = new System.Windows.Forms.Padding(3, 3, 3, 30);
this.grpDipSwitches.Name = "grpDipSwitches";
this.grpDipSwitches.Size = new System.Drawing.Size(299, 242);
this.grpDipSwitches.TabIndex = 3;
this.grpDipSwitches.TabStop = false;
this.grpDipSwitches.Text = "DIP Switches";
//
// btnReset
//
this.btnReset.AutoSize = true;
this.btnReset.Location = new System.Drawing.Point(6, 3);
this.btnReset.Name = "btnReset";
this.btnReset.Size = new System.Drawing.Size(94, 23);
this.btnReset.TabIndex = 3;
this.btnReset.Text = "Reset to Default";
this.btnReset.UseVisualStyleBackColor = true;
this.btnReset.Click += new System.EventHandler(this.btnReset_Click);
//
// frmGameConfig
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(305, 275);
this.Controls.Add(this.tlpMain);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "frmGameConfig";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Game Configuration";
this.Controls.SetChildIndex(this.tlpMain, 0);
this.Controls.SetChildIndex(this.baseConfigPanel, 0);
this.baseConfigPanel.ResumeLayout(false);
this.baseConfigPanel.PerformLayout();
this.tlpMain.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TableLayoutPanel tlpMain;
private System.Windows.Forms.GroupBox grpDipSwitches;
private System.Windows.Forms.Button btnReset;
}
}