Mesen-X/Core
2014-07-26 22:14:08 -04:00
..
Nes_Apu Sound support (using Blargg's Nes_Snd_Emu for now) 2014-06-22 22:15:35 -04:00
APU.cpp Netplay (not finished, but works), save state fixes 2014-07-06 19:54:47 -04:00
APU.h Quick save/load support 2014-06-25 21:52:37 -04:00
AXROM.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
BaseMapper.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
CNROM.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
ColorDreams.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
Console.cpp Fixed deadlock when closing emu while paused 2014-07-10 23:23:04 -04:00
Console.h NetPlay - Allow host to pause game for clients 2014-07-09 21:48:54 -04:00
ControlManager.cpp Fixed freezes/crashes when connecting/disconnecting 2014-07-06 21:11:52 -04:00
ControlManager.h Fixed freezes/crashes when connecting/disconnecting 2014-07-06 21:11:52 -04:00
Core.vcxproj Mapper 163 support (Only tested on FF7) 2014-07-12 22:23:08 -04:00
Core.vcxproj.filters Mapper 163 support (Only tested on FF7) 2014-07-12 22:23:08 -04:00
CPU.cpp Several fixes for movies record/playback (and a couple of potential savestate fixes) 2014-07-01 18:05:54 -04:00
CPU.h Changed the way cpu/ppu cycles are kept in memory (slightly faster) 2014-06-30 14:44:30 -04:00
EventHandler.h Added simple GUI + DirectX render target 2014-06-12 21:48:04 -04:00
GameClient.cpp Added sleep for client thread 2014-07-09 22:02:46 -04:00
GameClient.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
GameClientConnection.cpp NetPlay - Allow host to pause game for clients 2014-07-09 21:48:54 -04:00
GameClientConnection.h NetPlay - Allow host to pause game for clients 2014-07-09 21:48:54 -04:00
GameConnection.cpp Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
GameConnection.h Added missing files 2014-07-09 19:58:39 -04:00
GameInformationMessage.h Fixed Netplay issue introduced with ZIP support 2014-07-10 20:24:28 -04:00
GameServer.cpp Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
GameServer.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
GameServerConnection.cpp NetPlay - Allow host to pause game for clients 2014-07-09 21:48:54 -04:00
GameServerConnection.h NetPlay - Allow host to pause game for clients 2014-07-09 21:48:54 -04:00
HandShakeMessage.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
IAudioDevice.h Sound support (using Blargg's Nes_Snd_Emu for now) 2014-06-22 22:15:35 -04:00
IControlDevice.h Netplay (not finished, but works), save state fixes 2014-07-06 19:54:47 -04:00
IGameBroadcaster.h Netplay (not finished, but works), save state fixes 2014-07-06 19:54:47 -04:00
IMemoryHandler.h Fixed issue with memory handlers (conflict on 0x4017 between APU & Controllers) - Fixes dragon quest 1 sound while allowing MMC3 games to boot properly 2014-06-25 12:22:48 -04:00
IMessageManager.h Netplay (not finished, but works), save state fixes 2014-07-06 19:54:47 -04:00
INotificationListener.h NetPlay - Allow host to pause game for clients 2014-07-09 21:48:54 -04:00
InputDataMessage.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
IVideoDevice.h Optimizations (+25% speed), changed the way frame buffer is sent to the GUI 2014-06-19 17:06:00 -04:00
MapperFactory.cpp Mapper 163 support (Only tested on FF7) 2014-07-12 22:23:08 -04:00
MapperFactory.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
MemoryManager.cpp Fixed PPU memory mirroring issue - caused incorrect MMC3 IRQ timing in some games (i.e Burai Fighter) 2014-07-26 22:14:08 -04:00
MemoryManager.h Fixed PPU memory mirroring issue - caused incorrect MMC3 IRQ timing in some games (i.e Burai Fighter) 2014-07-26 22:14:08 -04:00
MessageType.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
MMC1.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
MMC2.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
MMC3.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
Movie.cpp NetPlay improvements (auto loads ROM, supports host loading a save state, etc.) - Game client/server no longer run in the GUI thread 2014-07-09 18:29:46 -04:00
Movie.h NetPlay improvements (auto loads ROM, supports host loading a save state, etc.) - Game client/server no longer run in the GUI thread 2014-07-09 18:29:46 -04:00
MovieDataMessage.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
Nanjing.h Mapper 163 support (Only tested on FF7) 2014-07-12 22:23:08 -04:00
NetMessage.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
NROM.h CNROM (iNES mapper 3) support 2014-06-24 14:28:19 -04:00
PPU.cpp PPU: Need to perform both sprite & bg fetches when either sprite or background is enabled. Otherwise things that rely on these fetches break - such as the MMC3 IRQ timer. Fixes Burai Fighter freezing at the start of level 1 2014-07-26 20:21:36 -04:00
PPU.h Several fixes for movies record/playback (and a couple of potential savestate fixes) 2014-07-01 18:05:54 -04:00
ROMLoader.h Fixed .sav filename when loading from ZIP archives 2014-07-12 20:56:22 -04:00
SaveStateMessage.h Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
Snapshotable.h Smaller savestates, Movie recording/playback, Slight performance improvement (~2-3% in Console::Exec) 2014-07-01 12:44:01 -04:00
stdafx.cpp Added missing files 2014-06-14 10:12:10 -04:00
stdafx.h NetPlay improvements (auto loads ROM, supports host loading a save state, etc.) - Game client/server no longer run in the GUI thread 2014-07-09 18:29:46 -04:00
UNROM.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
VirtualController.cpp Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
VirtualController.h Added missing files 2014-07-09 19:58:39 -04:00
VRC2_4.h Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00