31 lines
No EOL
1.3 KiB
Markdown
31 lines
No EOL
1.3 KiB
Markdown
---
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title: Text Hooker
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weight: 30
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chapter: false
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---
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## Text Hooker ##
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<div class="imgBox"><div>
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<img src="/images/TextHooker.png" />
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<span>Text Hooker</span>
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</div></div>
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The text hooker's main window scans the current screen for recognized characters and outputs the equivalent text on the right.
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For games that split the screen, you can use the `When emulation is running, show PPU data at scanline` option at the bottom to capture the portion of the screen that you need.
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To configure character mappings, see the `Character Mappings` section below.
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## Character Mappings ##
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<div class="imgBox"><div>
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<img src="/images/TextHookerCharacterMappings.png" />
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<span>Text Hooker - Character Mappings</span>
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</div></div>
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This tab allows you to configure the mappings between CHR tiles and text characters. These mappings are based on the shape of the tile and are shared between all games. A number of mappings are built into Mesen, so some characters may already be recognized automatically.
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When you want to add new mappings, simply edit the textbox below the tile you want to configure.
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For Japanese text, you can specify `dakuten` (濁点) and `handakuten` (半濁点) by typing `daku` and `han` in the textbox. Alternatively, you can also use the Unicode characters for them: `゙` (U+3099) and `゚` (U+309A), respectively. |