lsnes/platform/SDL/sound-sdl.cpp

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#include "window.hpp"
#include "render.hpp"
#include "command.hpp"
#include "framerate.hpp"
#include "misc.hpp"
#include "lsnes.hpp"
#include "settings.hpp"
#include <vector>
#include <iostream>
#include <csignal>
#include "keymapper.hpp"
#include "framerate.hpp"
#include <sstream>
#include <fstream>
#include <cassert>
#define WATCHDOG_TIMEOUT 15
#define MAXMESSAGES 6
#define MSGHISTORY 1000
#define MAXHISTORY 1000
#include <SDL.h>
#include <string>
#include <map>
#include <stdexcept>
namespace
{
uint32_t audio_playback_freq = 0;
const size_t audiobuf_size = 8192;
uint16_t audiobuf[audiobuf_size];
volatile size_t audiobuf_get = 0;
volatile size_t audiobuf_put = 0;
uint64_t sampledup_ctr = 0;
uint64_t sampledup_inc = 0;
uint64_t sampledup_mod = 1;
Uint16 format = AUDIO_S16SYS;
bool stereo = true;
bool sound_enabled = true;
void calculate_sampledup(uint32_t rate_n, uint32_t rate_d)
{
if(!audio_playback_freq) {
//Sound disabled.
sampledup_ctr = 0;
sampledup_inc = 0;
sampledup_mod = 0;
} else {
sampledup_ctr = 0;
sampledup_inc = rate_n;
sampledup_mod = rate_d * audio_playback_freq + rate_n;
}
}
void audiocb(void* dummy, Uint8* stream, int len)
{
static uint16_t lprev = 32768;
static uint16_t rprev = 32768;
if(!sound_enabled)
lprev = rprev = 32768;
uint16_t bias = (format == AUDIO_S8 || format == AUDIO_S16LSB || format == AUDIO_S16MSB || format ==
AUDIO_S16SYS) ? 32768 : 0;
while(len > 0) {
uint16_t l, r;
if(audiobuf_get == audiobuf_put) {
l = lprev;
r = rprev;
} else {
l = lprev = audiobuf[audiobuf_get++];
r = rprev = audiobuf[audiobuf_get++];
if(audiobuf_get == audiobuf_size)
audiobuf_get = 0;
}
if(!stereo)
l = l / 2 + r / 2;
if(format == AUDIO_U8 || format == AUDIO_S8) {
stream[0] = (l - bias) >> 8;
if(stereo)
stream[1] = (r - bias) >> 8;
stream += (stereo ? 2 : 1);
len -= (stereo ? 2 : 1);
} else if(format == AUDIO_S16SYS || format == AUDIO_U16SYS) {
reinterpret_cast<uint16_t*>(stream)[0] = (l - bias);
if(stereo)
reinterpret_cast<int16_t*>(stream)[1] = (r - bias);
stream += (stereo ? 4 : 2);
len -= (stereo ? 4 : 2);
} else if(format == AUDIO_S16LSB || format == AUDIO_U16LSB) {
stream[0] = (l - bias);
stream[1] = (l - bias) >> 8;
if(stereo) {
stream[2] = (r - bias);
stream[3] = (r - bias) >> 8;
}
stream += (stereo ? 4 : 2);
len -= (stereo ? 4 : 2);
} else if(format == AUDIO_S16MSB || format == AUDIO_U16MSB) {
stream[1] = (l - bias);
stream[0] = (l - bias) >> 8;
if(stereo) {
stream[3] = (r - bias);
stream[2] = (r - bias) >> 8;
}
stream += (stereo ? 4 : 2);
len -= (stereo ? 4 : 2);
}
}
}
}
void window::sound_enable(bool enable) throw()
{
sound_enabled = enable;
SDL_PauseAudio(enable ? 0 : 1);
}
void sound_init()
{
SDL_AudioSpec* desired = new SDL_AudioSpec();
SDL_AudioSpec* obtained = new SDL_AudioSpec();
desired->freq = 44100;
desired->format = AUDIO_S16SYS;
desired->channels = 2;
desired->samples = 8192;
desired->callback = audiocb;
desired->userdata = NULL;
if(SDL_OpenAudio(desired, obtained) < 0) {
window::message("Audio can't be initialized, audio playback disabled");
//Disable audio.
audio_playback_freq = 0;
calculate_sampledup(32000, 1);
return;
}
//Fill the parameters.
audio_playback_freq = obtained->freq;
calculate_sampledup(32000, 1);
format = obtained->format;
stereo = (obtained->channels == 2);
//GO!!!
SDL_PauseAudio(0);
}
void sound_quit()
{
SDL_PauseAudio(1);
SDL_Delay(100);
}
void window::play_audio_sample(uint16_t left, uint16_t right) throw()
{
sampledup_ctr += sampledup_inc;
while(sampledup_ctr < sampledup_mod) {
audiobuf[audiobuf_put++] = left;
audiobuf[audiobuf_put++] = right;
if(audiobuf_put == audiobuf_size)
audiobuf_put = 0;
sampledup_ctr += sampledup_inc;
}
sampledup_ctr -= sampledup_mod;
}
void window::set_sound_rate(uint32_t rate_n, uint32_t rate_d)
{
uint32_t g = gcd(rate_n, rate_d);
calculate_sampledup(rate_n / g, rate_d / g);
}
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bool window::sound_initialized()
{
return (audio_playback_freq != 0);
}
void window::set_sound_device(const std::string& dev)
{
if(dev != "default")
throw std::runtime_error("Bad sound device '" + dev + "'");
}
std::string window::get_current_sound_device()
{
return "default";
}
std::map<std::string, std::string> window::get_sound_devices()
{
std::map<std::string, std::string> ret;
ret["default"] = "default sound output";
return ret;
}
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const char* sound_plugin_name = "SDL sound plugin";