lsnes/include/core/window.hpp

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#ifndef _window__hpp__included__
#define _window__hpp__included__
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#include "core/keymapper.hpp"
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#include "core/rom.hpp"
#include "interface/romtype.hpp"
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#include "library/messagebuffer.hpp"
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#include "library/emustatus.hpp"
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#include "library/framebuffer.hpp"
#include <string>
#include <map>
#include <list>
#include <stdexcept>
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class emulator_status;
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/**
* Information about keypress.
*/
struct keypress
{
/**
* Create null keypress (no modifiers, NULL key and released).
*/
keypress();
/**
* Create new keypress.
*/
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keypress(keyboard_modifier_set mod, keyboard_key& _key, short _value);
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/**
* Create new keypress (two keys).
*/
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keypress(keyboard_modifier_set mod, keyboard_key& _key, keyboard_key& _key2, short _value);
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/**
* Modifier set.
*/
keyboard_modifier_set modifiers;
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/**
* The actual key (first)
*/
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keyboard_key* key1;
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/**
* The actual key (second)
*/
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keyboard_key* key2;
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/**
* Value for the press
*/
short value;
};
//ROM request.
struct rom_request
{
//List of core types.
std::vector<core_type*> cores;
//Selected core (default core on call).
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bool core_guessed;
size_t selected;
//Filename selected (on entry, filename hint).
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bool has_slot[ROM_SLOT_COUNT];
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bool guessed[ROM_SLOT_COUNT];
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std::string filename[ROM_SLOT_COUNT];
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std::string hash[ROM_SLOT_COUNT];
std::string hashxml[ROM_SLOT_COUNT];
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//Canceled flag.
bool canceled;
};
//Various methods corresponding to graphics_driver_*
struct _graphics_driver
{
void (*init)();
void (*quit)();
void (*notify_message)();
void (*notify_status)();
void (*notify_screen)();
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void (*error_message)(const std::string& text);
void (*fatal_error)();
const char* (*name)();
void (*action_updated)();
void (*request_rom)(rom_request& req);
};
struct graphics_driver
{
graphics_driver(_graphics_driver drv);
};
//Is dummy graphics plugin.
bool graphics_driver_is_dummy();
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/**
* Graphics initialization function.
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*
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* - The first initialization function to be called by platform::init().
*/
void graphics_driver_init() throw();
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/**
* Graphics quit function.
*
* - The last quit function to be called by platform::quit().
*/
void graphics_driver_quit() throw();
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/**
* Notification when messages get updated.
*/
void graphics_driver_notify_message() throw();
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/**
* Notification when status gets updated.
*/
void graphics_driver_notify_status() throw();
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/**
* Notification when main screen gets updated.
*/
void graphics_driver_notify_screen() throw();
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/**
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* Show error message dialog when UI thread is free.
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*
* Parameter text: The text for dialog.
*/
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void graphics_driver_error_message(const std::string& text) throw();
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/**
* Displays fatal error message.
*
* - After this routine returns, the program will quit.
* - The call can occur in any thread.
*/
void graphics_driver_fatal_error() throw();
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/**
* Identification for graphics plugin.
*/
const char* graphics_driver_name();
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/**
* Enable/Disable an action.
*/
void graphics_driver_action_updated();
/**
* Request a ROM image.
*/
void graphics_driver_request_rom(rom_request& req);
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/**
* Platform-specific-related functions.
*/
struct platform
{
/**
* Initialize the system.
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*/
static void init();
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/**
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* Shut down the system.
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*/
static void quit();
/**
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* Get output stream printing into message queue.
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*
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* Note that lines printed there should be terminated by '\n'.
*
* Implemented by the generic window code.
*
* returns: The output stream.
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* throws std::bad_alloc: Not enough memory.
*/
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static std::ostream& out() throw(std::bad_alloc);
/**
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* Get emulator status area
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*
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* returns: Emulator status area.
*/
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static emulator_status& get_emustatus() throw();
/**
* Message buffer.
*/
static messagebuffer msgbuf;
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/**
* Get message buffer lock.
*/
static mutex_class& msgbuf_lock() throw();
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/**
* Set palette used on screen.
*/
static void screen_set_palette(unsigned rshift, unsigned gshift, unsigned bshift) throw();
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/**
* Adds a messages to mesage queue to be shown.
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*
* Implemented by the generic window code.
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*
* parameter msg: The messages to add (split by '\n').
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* throws std::bad_alloc: Not enough memory.
*/
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static void message(const std::string& msg) throw(std::bad_alloc);
/**
* Displays fatal error message, quitting after the user acks it (called by fatal_error()).
*
* Needs to be implemented by the graphics plugin.
*/
static void fatal_error() throw();
/**
* Enable or disable sound.
*
* Implemented by the generic window code.
*
* parameter enable: Enable sounds if true, otherwise disable sounds.
*/
static void sound_enable(bool enable) throw();
/**
* Are sounds enabled?
*/
static bool is_sound_enabled() throw();
/**
* Set sound device.
*/
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static void set_sound_device(const std::string& pdev, const std::string& rdev) throw();
/**
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* Show error message dialog after UI thread becomes free.
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*
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* Parameter text: The text for dialog.
*/
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static void error_message(const std::string& text) throw()
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{
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return graphics_driver_error_message(text);
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}
/**
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* Process command and keypress queues.
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*
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* - If emulating normally, this routine returns fast.
* - If emulator is in pause mode, this routine will block until emulator has left pause mode.
* - If emulator is in some special mode, this routine can block until said mode is left.
*/
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static void flush_command_queue() throw();
/**
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* Enable/Disable pause mode.
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*
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* - This function doesn't actually block. For actual paused blocking, use flush_command_queue().
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*
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* Parameter enable: Enable pause mode if true, disable pause mode if false.
*/
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static void set_paused(bool enable) throw();
/**
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* Wait specified number of milliseconds before returning.
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*
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* - The command and keypresses queues are processed while waiting.
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*
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* Parameter usec: The number of microseconds to wait.
*/
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static void wait(uint64_t usec) throw();
/**
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* Cause call to wait() to return immediately.
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*/
static void cancel_wait() throw();
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/**
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* Notify received message.
*/
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static void notify_message() throw()
{
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graphics_driver_notify_message();
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}
/**
* Notify changed status.
*/
static void notify_status() throw()
{
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graphics_driver_notify_status();
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}
/**
* Notify changed screen.
*/
static void notify_screen() throw()
{
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graphics_driver_notify_screen();
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}
/**
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* Set modal pause mode.
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*
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* - Modal pause works like ordinary pause, except it uses a separate flag.
*
* Parameter enable: If true, enable modal pause, else disable it.
*/
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static void set_modal_pause(bool enable) throw();
/**
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* Queue keypress.
*
* - Can be called from any thread.
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*
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* Parameter k: The keypress to queue.
*/
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static void queue(const keypress& k) throw(std::bad_alloc);
/**
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* Queue command.
*
* - Can be called from any thread.
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*
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* Parameter c: The command to queue.
*/
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static void queue(const std::string& c) throw(std::bad_alloc);
/**
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* Queue function to be called in emulation thread.
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*
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* - Can be called from any thread (exception: Synchronous mode can not be used from emulation nor main threads).
*
* Parameter f: The function to execute.
* Parameter arg: Argument to pass to the function.
* Parameter sync: If true, execute function call synchronously, else asynchronously.
*/
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static void queue(void (*f)(void* arg), void* arg, bool sync) throw(std::bad_alloc);
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/**
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* Run all queues.
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*/
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static void run_queues() throw();
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/**
* Set availablinty of system thread.
*/
static void system_thread_available(bool av) throw();
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static bool pausing_allowed;
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static double global_volume;
static volatile bool do_exit_dummy_event_loop;
static void dummy_event_loop() throw();
static void exit_dummy_event_loop() throw();
};
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class modal_pause_holder
{
public:
modal_pause_holder();
~modal_pause_holder();
private:
modal_pause_holder(const modal_pause_holder&);
modal_pause_holder& operator=(const modal_pause_holder&);
};
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template<typename T>
void functor_call_helper(void* args)
{
(*reinterpret_cast<T*>(args))();
}
template<typename T>
void runemufn(T fn)
{
platform::queue(functor_call_helper<T>, &fn, true);
}
/**
* If set, queueing synchronous function produces a warning.
*/
extern volatile bool queue_synchronous_fn_warning;
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#endif