lsnes/dummy/sound-dummy.cpp
Ilari Liusvaara f27fb5801f Split platform sound and graphics parts
This is in preparation for supporting sound-only APIs like portaudio,
OpenAL and such.
2011-10-28 20:26:40 +03:00

9 lines
292 B
C++

#include "window.hpp"
#include <cstdlib>
#include <iostream>
void sound_init() {}
void sound_quit() {}
void window::sound_enable(bool enable) throw() {}
void window::play_audio_sample(uint16_t left, uint16_t right) throw() {}
void window::set_sound_rate(uint32_t rate_n, uint32_t rate_d) {}