Increase performance by disabling some layers
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parent
f4229bfc48
commit
3756979b6a
1 changed files with 14 additions and 1 deletions
15
runner.lua
15
runner.lua
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@ -1,5 +1,5 @@
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local mem = require "mem"
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local mem = require "mem"
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local gui, input, movie, settings, exec, callback, set_timer_timeout = gui, input, movie, settings, exec, callback, set_timer_timeout
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local gui, input, movie, settings, exec, callback, set_timer_timeout, memory, bsnes = gui, input, movie, settings, exec, callback, set_timer_timeout, memory, bsnes
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local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*[/\\])(.*)", "%1")
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local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*[/\\])(.*)", "%1")
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local Promise = nil
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local Promise = nil
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@ -481,6 +481,19 @@ local function initializeRun(_M)
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gui.subframe_update(false)
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gui.subframe_update(false)
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return rewind():next(function()
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return rewind():next(function()
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bsnes.enablelayer(0, 0, true)
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bsnes.enablelayer(0, 1, false)
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bsnes.enablelayer(1, 0, false)
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bsnes.enablelayer(1, 1, false)
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bsnes.enablelayer(2, 0, false)
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bsnes.enablelayer(2, 1, false)
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bsnes.enablelayer(3, 0, false)
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bsnes.enablelayer(3, 1, false)
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bsnes.enablelayer(4, 0, true)
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bsnes.enablelayer(4, 1, true)
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bsnes.enablelayer(4, 2, true)
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bsnes.enablelayer(4, 3, true)
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if config.StartPowerup ~= nil then
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if config.StartPowerup ~= nil then
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game.writePowerup(config.StartPowerup)
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game.writePowerup(config.StartPowerup)
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end
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end
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