Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
This commit is contained in:
parent
c63f6a9325
commit
ee2198b93f
9 changed files with 1687 additions and 1542 deletions
5
.editorconfig
Normal file
5
.editorconfig
Normal file
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@ -0,0 +1,5 @@
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[*]
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indent_size = 4
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indent_style = space
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charset = utf-8
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end_of_line = lf
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4
.gitignore
vendored
4
.gitignore
vendored
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@ -1,3 +1,5 @@
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*.lsmv
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*.log
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*.log
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catchem/
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catchem/
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state/
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crashsave*
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*.backup
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23
config.lua
23
config.lua
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@ -1,22 +1,19 @@
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local _M = {}
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local _M = {}
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--[[
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--[[
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Change BizhawkDir to your BizHawk directory.
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Change script dir to your script directory
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--]]
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--]]
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--_M.BizhawkDir = "C:/Users/mmill/Downloads/BizHawk-2.2/"
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_M.ScriptDir = "/media/removable/Main/user1000/neat-donk"
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_M.BizhawkDir = "X:/B2_BizHawkLab/BizHawk-2.2.2/"
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_M.StateDir = _M.BizhawkDir .. "Lua/SNES/neat-mario/state/"
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_M.StateDir = _M.ScriptDir .. "/state/"
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_M.PoolDir = _M.BizhawkDir .. "Lua/SNES/neat-mario/pool/"
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_M.PoolDir = _M.ScriptDir .. "/pool/"
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--[[
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--[[
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At the moment the first in list will get loaded.
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At the moment the first in list will get loaded.
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Rearrange for other savestates. (will be redone soon)
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Rearrange for other savestates. (will be redone soon)
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--]]
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--]]
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_M.State = {
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_M.State = {
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"DP1.state", -- Donut Plains 1
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"PiratePanic.lsmv",
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"YI1.state", -- Yoshi's Island 1
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"YI2.state", -- Yoshi's Island 2
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}
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}
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--[[
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--[[
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@ -51,19 +48,23 @@ MaxNodes = 1000000,
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}
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}
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_M.ButtonNames = {
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_M.ButtonNames = {
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"A",
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"B",
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"B",
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"X",
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"Y",
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"Y",
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"Select",
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"Start",
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"Up",
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"Up",
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"Down",
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"Down",
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"Left",
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"Left",
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"Right",
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"Right",
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"A",
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"X",
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"L",
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"R",
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}
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}
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_M.BoxRadius = 6
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_M.BoxRadius = 6
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_M.InputSize = (_M.BoxRadius*2+1)*(_M.BoxRadius*2+1)
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_M.InputSize = (_M.BoxRadius*2+1)*(_M.BoxRadius*2+1)
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_M.Running = false
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_M.Running = true
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return _M
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return _M
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326
donkutil.lua
326
donkutil.lua
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@ -1,63 +1,65 @@
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util = require "util"
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FG_COLOR = 0x00ffffff
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BG_COLOR = 0x99000000
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TILEDATA_POINTER = 0x7e0098
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TILE_SIZE = 32
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TILE_RADIUS = 4
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SPRITE_BASE = 0x7e0de2
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SOLID_LESS_THAN = 0x7e00a0
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DIDDY_X_VELOCITY = 0x7e0e02
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DIDDY_Y_VELOCITY = 0x7e0e06
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DIXIE_X_VELOCITY = 0x7e0e60
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DIXIE_Y_VELOCITY = 0x7e0e64
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CAMERA_X = 0x7e17ba
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CAMERA_Y = 0x7e17c0
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CAMERA_MODE = 0x7e054f
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TILE_COLLISION_MATH_POINTER = 0x7e17b2
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VERTICAL_POINTER = 0xc414
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PARTY_X = 0x7e0a2a
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PARTY_Y = 0x7e0a2c
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count = 0
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count = 0
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detailsidx = -1
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detailsidx = -1
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jumping = false
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helddown = false
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helddown = false
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floatmode = false
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floatmode = false
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rulers = true
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pokemon = false
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pokemon = false
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pokecount = 0
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pokecount = 0
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showhelp = false
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showhelp = false
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locked = false
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locked = false
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lockdata = nil
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lockdata = nil
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incsprite = 0
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incsprite = 0
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fgcolor = 0x00ffffff
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party_tile_offset = 0
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bgcolor = 0x99000000
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party_y_ground = 0
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function table_to_string(tbl)
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local result = "{"
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last_called = 0
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local keys = {}
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function set_party_tile_offset (val)
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for k in pairs(tbl) do
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if party_tile_offset_debounce == val then
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table.insert(keys, k)
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return
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end
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end
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table.sort(keys)
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local sec, usec = utime()
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for _, k in ipairs(keys) do
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last_called = sec * 1000000 + usec
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local v = tbl[k]
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party_tile_offset_debounce = val
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if type(v) == "number" and v == 0 then
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goto continue
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end
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end
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-- Check the key type (ignore any numerical keys - assume its an array)
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function text(x, y, msg)
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if type(k) == "string" then
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gui.text(x, y, msg, FG_COLOR, BG_COLOR)
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result = result.."[\""..k.."\"]".."="
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end
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-- Check the value type
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if type(v) == "table" then
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result = result..table_to_string(v)
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elseif type(v) == "boolean" then
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result = result..tostring(v)
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else
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result = result.."\""..v.."\""
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end
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result = result..",\n"
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::continue::
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end
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-- Remove leading commas from the result
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if result ~= "" then
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result = result:sub(1, result:len()-1)
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end
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return result.."}"
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end
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end
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function on_keyhook (key, state)
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function on_keyhook (key, state)
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if not helddown and state["value"] == 1 then
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if not helddown and state.value == 1 then
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if key == "1" and not locked then
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if key == "1" and not locked then
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helddown = true
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helddown = true
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detailsidx = detailsidx - 1
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detailsidx = detailsidx - 1
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if detailsidx < -1 then
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if detailsidx < -1 then
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detailsidx = 20
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detailsidx = 22
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end
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end
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elseif key == "2" and not locked then
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elseif key == "2" and not locked then
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helddown = true
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helddown = true
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detailsidx = detailsidx + 1
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detailsidx = detailsidx + 1
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if detailsidx > 20 then
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if detailsidx > 22 then
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detailsidx = -1
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detailsidx = -1
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end
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end
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elseif key == "3" then
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elseif key == "3" then
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@ -80,89 +82,90 @@ function on_keyhook (key, state)
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elseif key == "7" then
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elseif key == "7" then
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helddown = true
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helddown = true
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floatmode = not floatmode
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floatmode = not floatmode
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elseif key == "8" then
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helddown = true
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rulers = not rulers
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elseif key == "0" then
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elseif key == "0" then
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showhelp = true
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showhelp = true
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end
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end
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elseif state["value"] == 0 then
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elseif state.value == 0 then
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helddown = false
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helddown = false
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showhelp = false
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showhelp = false
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end
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end
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end
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end
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function on_input (subframe)
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function on_input (subframe)
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jumping = input.get(0,0) ~= 0
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if floatmode then
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if floatmode then
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memory.writebyte(0x7e19ce, 0x16)
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memory.writebyte(0x7e19ce, 0x16)
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memory.writebyte(0x7e0e12, 0x99)
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memory.writebyte(0x7e0e12, 0x99)
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memory.writebyte(0x7e0e70, 0x99)
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memory.writebyte(0x7e0e70, 0x99)
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if input.get(0, 6) == 1 then
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if input.get(0, 6) == 1 then
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memory.writeword(0x7e0e02, -0x5ff)
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memory.writeword(DIDDY_X_VELOCITY, -0x5ff)
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memory.writeword(0x7e0e60, -0x5ff)
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memory.writeword(DIXIE_X_VELOCITY, -0x5ff)
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memory.writeword(0x7e0e06, 0)
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memory.writeword(DIDDY_Y_VELOCITY, 0)
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memory.writeword(0x7e0e64, 0)
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memory.writeword(DIXIE_Y_VELOCITY, 0)
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elseif input.get(0, 7) == 1 then
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elseif input.get(0, 7) == 1 then
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memory.writeword(0x7e0e02, 0x5ff)
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memory.writeword(DIDDY_X_VELOCITY, 0x5ff)
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memory.writeword(0x7e0e60, 0x5ff)
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memory.writeword(DIXIE_X_VELOCITY, 0x5ff)
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memory.writeword(0x7e0e06, 0)
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memory.writeword(DIDDY_Y_VELOCITY, 0)
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memory.writeword(0x7e0e64, 0)
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memory.writeword(DIXIE_Y_VELOCITY, 0)
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end
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end
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if input.get(0, 4) == 1 then
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if input.get(0, 4) == 1 then
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memory.writeword(0x7e0e06, -0x05ff)
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memory.writeword(DIDDY_Y_VELOCITY, -0x05ff)
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memory.writeword(0x7e0e64, -0x05ff)
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memory.writeword(DIXIE_Y_VELOCITY, -0x05ff)
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elseif input.get(0, 5) == 1 then
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elseif input.get(0, 5) == 1 then
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memory.writeword(0x7e0e06, 0x5ff)
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memory.writeword(DIDDY_Y_VELOCITY, 0x5ff)
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memory.writeword(0x7e0e64, 0x5ff)
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memory.writeword(DIXIE_Y_VELOCITY, 0x5ff)
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end
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end
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end
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end
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end
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end
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function file_exists(name)
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local f=io.open(name,"r")
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if f~=nil then io.close(f) return true else return false end
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end
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function get_sprite(base_addr)
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function get_sprite(base_addr)
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return {
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return {
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["control"] = memory.readword(base_addr),
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base_addr = string.format("%04x", base_addr),
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["draworder"] = memory.readword(base_addr + 0x02),
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control = memory.readword(base_addr),
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["x"] = memory.readword(base_addr + 0x06),
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draworder = memory.readword(base_addr + 0x02),
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["y"] = memory.readword(base_addr + 0x0a),
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x = memory.readword(base_addr + 0x06),
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["jumpheight"] = memory.readword(base_addr + 0x0e),
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y = memory.readword(base_addr + 0x0a),
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["style"] = memory.readword(base_addr + 0x12),
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jumpheight = memory.readword(base_addr + 0x0e),
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["currentframe"] = memory.readword(base_addr + 0x18),
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style = memory.readword(base_addr + 0x12),
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["nextframe"] = memory.readword(base_addr + 0x1a),
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currentframe = memory.readword(base_addr + 0x18),
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["state"] = memory.readword(base_addr + 0x1e),
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nextframe = memory.readword(base_addr + 0x1a),
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["velox"] = memory.readsword(base_addr + 0x20),
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state = memory.readword(base_addr + 0x1e),
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["veloy"] = memory.readsword(base_addr + 0x24),
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velox = memory.readsword(base_addr + 0x20),
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["velomaxx"] = memory.readsword(base_addr + 0x26),
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veloy = memory.readsword(base_addr + 0x24),
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["velomaxy"] = memory.readsword(base_addr + 0x2a),
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velomaxx = memory.readsword(base_addr + 0x26),
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["motion"] = memory.readword(base_addr + 0x2e),
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velomaxy = memory.readsword(base_addr + 0x2a),
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["attr"] = memory.readword(base_addr + 0x30),
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motion = memory.readword(base_addr + 0x2e),
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["animnum"] = memory.readword(base_addr + 0x36),
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attr = memory.readword(base_addr + 0x30),
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["remainingframe"] = memory.readword(base_addr + 0x38),
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animnum = memory.readword(base_addr + 0x36),
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["animcontrol"] = memory.readword(base_addr + 0x3a),
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remainingframe = memory.readword(base_addr + 0x38),
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["animreadpos"] = memory.readword(base_addr + 0x3c),
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animcontrol = memory.readword(base_addr + 0x3a),
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["animcontrol2"] = memory.readword(base_addr + 0x3e),
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animreadpos = memory.readword(base_addr + 0x3c),
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["animformat"] = memory.readword(base_addr + 0x40),
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animcontrol2 = memory.readword(base_addr + 0x3e),
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["damage1"] = memory.readword(base_addr + 0x44),
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animformat = memory.readword(base_addr + 0x40),
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["damage2"] = memory.readword(base_addr + 0x46),
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damage1 = memory.readword(base_addr + 0x44),
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["damage3"] = memory.readword(base_addr + 0x48),
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damage2 = memory.readword(base_addr + 0x46),
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["damage4"] = memory.readword(base_addr + 0x4a),
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damage3 = memory.readword(base_addr + 0x48),
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["damage5"] = memory.readword(base_addr + 0x4c),
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damage4 = memory.readword(base_addr + 0x4a),
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["damage6"] = memory.readword(base_addr + 0x4e),
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damage5 = memory.readword(base_addr + 0x4c),
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["spriteparam"] = memory.readword(base_addr + 0x58),
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damage6 = memory.readword(base_addr + 0x4e),
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spriteparam = memory.readword(base_addr + 0x58),
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}
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}
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end
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end
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function sprite_details(idx)
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function sprite_details(idx)
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local base_addr = idx * 94 + 0x7e0e9e
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local base_addr = idx * 94 + SPRITE_BASE
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local sprite = get_sprite(base_addr)
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local sprite = get_sprite(base_addr)
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if sprite["control"] == 0 then
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if sprite.control == 0 then
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gui.text(0, 0, "Sprite "..idx.." (Empty)", fgcolor, bgcolor)
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text(0, 0, "Sprite "..idx.." (Empty)")
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incsprite = 0
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incsprite = 0
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locked = false
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locked = false
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lockdata = nil
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lockdata = nil
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@ -170,7 +173,7 @@ function sprite_details(idx)
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end
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end
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if incsprite ~= 0 then
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if incsprite ~= 0 then
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memory.writeword(base_addr + 0x36, sprite["animnum"] + incsprite)
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memory.writeword(base_addr + 0x36, sprite.animnum + incsprite)
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lockdata = nil
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lockdata = nil
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incsprite = 0
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incsprite = 0
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@ -184,7 +187,7 @@ function sprite_details(idx)
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memory.writeregion(base_addr, 94, lockdata)
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memory.writeregion(base_addr, 94, lockdata)
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end
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end
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gui.text(0, 0, "Sprite "..idx..(locked and " (Locked)" or "")..":\n\n"..table_to_string(sprite), fgcolor, bgcolor)
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text(0, 0, "Sprite "..idx..(locked and " (Locked)" or "")..":\n\n"..util.table_to_string(sprite))
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end
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end
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function on_paint (not_synth)
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function on_paint (not_synth)
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@ -193,7 +196,7 @@ function on_paint (not_synth)
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local guiWidth, guiHeight = gui.resolution()
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local guiWidth, guiHeight = gui.resolution()
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if showhelp then
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if showhelp then
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gui.text(0, 0, [[
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text(0, 0, [[
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Keyboard Help
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Keyboard Help
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===============
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===============
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@ -207,70 +210,156 @@ Sprite Details:
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[6] Enable / Disable Pokemon mode (take screenshots of enemies)
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[6] Enable / Disable Pokemon mode (take screenshots of enemies)
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[7] Enable / Disable float mode (fly with up/down)
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[7] Enable / Disable float mode (fly with up/down)
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]], fgcolor, bgcolor)
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[8] Enable / Disable stage tile rulers
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]])
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return
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return
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end
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end
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gui.text(guiWidth - 75, 0, "Help [0]", fgcolor, bgcolor)
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local toggles = ""
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local stats = ""
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if pokemon then
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if pokemon then
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stats = stats.."Pokemon: "..pokecount.."\n"
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toggles = toggles..string.format("Pokemon: %d\n", pokecount)
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end
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end
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||||||
if floatmode then
|
if floatmode then
|
||||||
stats = stats.."Float on\n"
|
toggles = toggles.."Float on\n"
|
||||||
end
|
end
|
||||||
|
|
||||||
gui.text(0, guiHeight - 40, stats, fgcolor, bgcolor)
|
text(0, guiHeight - 40, toggles)
|
||||||
|
|
||||||
stats = stats.."\nPokemon: "..pokecount
|
local directions = {
|
||||||
|
"Standard",
|
||||||
|
"Blur",
|
||||||
|
"Up"
|
||||||
|
}
|
||||||
|
|
||||||
local cameraX = memory.readword(0x7e17ba) - 256
|
local cameraX = memory.readword(CAMERA_X) - 256
|
||||||
local cameraY = memory.readword(0x7e17c0) - 256
|
local cameraY = memory.readword(CAMERA_Y) - 256
|
||||||
|
local cameraDir = memory.readbyte(CAMERA_MODE)
|
||||||
|
|
||||||
local partyScreenX = (memory.readword(0x7e0a2a) - 256 - cameraX) * 2
|
local direction = directions[cameraDir+1]
|
||||||
local partyScreenY = (memory.readword(0x7e0a2c) - 256 - cameraY) * 2
|
|
||||||
|
|
||||||
if detailsidx ~= -1 then
|
local vertical = memory.readword(TILE_COLLISION_MATH_POINTER) == VERTICAL_POINTER
|
||||||
sprite_details(detailsidx)
|
|
||||||
else
|
|
||||||
gui.text(0, 0, "[1] <- Sprite Details Off -> [2]", fgcolor, bgcolor)
|
|
||||||
end
|
|
||||||
|
|
||||||
gui.text(guiWidth - 200, guiHeight - 20, "Camera: "..tostring(cameraX)..","..tostring(cameraY), fgcolor, bgcolor)
|
local stats = string.format([[
|
||||||
|
%s camera %d,%d
|
||||||
|
Vertical: %s
|
||||||
|
Tile offset: %04x
|
||||||
|
]], direction, cameraX, cameraY, vertical, party_tile_offset)
|
||||||
|
|
||||||
gui.text(partyScreenX, partyScreenY, "Party", fgcolor, bgcolor)
|
text(guiWidth - 200, guiHeight - 60, stats)
|
||||||
|
|
||||||
|
local partyX = memory.readword(PARTY_X) - 256
|
||||||
|
local partyY = memory.readword(PARTY_Y) - 256
|
||||||
|
|
||||||
|
text((partyX - cameraX) * 2, (partyY - cameraY) * 2 + 20, "Party")
|
||||||
|
|
||||||
local sprites = {}
|
local sprites = {}
|
||||||
for idx = 0,20,1 do
|
for idx = 0,22,1 do
|
||||||
local base_addr = idx * 94 + 0x7e0e9e
|
local base_addr = idx * 94 + SPRITE_BASE
|
||||||
|
|
||||||
local sprite = get_sprite(base_addr)
|
local sprite = get_sprite(base_addr)
|
||||||
|
|
||||||
sprites[idx] = sprite
|
sprites[idx] = sprite
|
||||||
|
|
||||||
if sprite["control"] == 0 then
|
if sprite.control == 0 then
|
||||||
goto continue
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
local spriteScreenX = (sprite["x"] - 256 - cameraX) * 2
|
local spriteScreenX = (sprite.x - 256 - cameraX) * 2
|
||||||
local spriteScreenY = (sprite["y"] - 256 - cameraY) * 2
|
local spriteScreenY = (sprite.y - 256 - cameraY) * 2
|
||||||
|
|
||||||
local sprcolor = bgcolor
|
local sprcolor = BG_COLOR
|
||||||
if detailsidx == idx then
|
if detailsidx == idx then
|
||||||
sprcolor = 0x00ff0000
|
sprcolor = 0x00ff0000
|
||||||
end
|
end
|
||||||
gui.text(spriteScreenX, spriteScreenY, sprite["animnum"]..","..sprite["attr"], fgcolor, sprcolor)
|
gui.text(spriteScreenX, spriteScreenY, sprite.control..","..sprite.animnum..","..sprite.attr, FG_COLOR, sprcolor)
|
||||||
|
|
||||||
local filename = os.getenv("HOME").."/neat-donk/catchem/"..sprite["animnum"]..","..sprite["attr"]..".png"
|
local filename = os.getenv("HOME").."/neat-donk/catchem/"..sprite.animnum..","..sprite.attr..".png"
|
||||||
if pokemon and spriteScreenX > (guiWidth / 4) and spriteScreenX < (guiWidth / 4) * 3 and spriteScreenY > (guiHeight / 3) and spriteScreenY < guiHeight and not file_exists(filename) then
|
if pokemon and spriteScreenX > (guiWidth / 4) and spriteScreenX < (guiWidth / 4) * 3 and spriteScreenY > (guiHeight / 3) and spriteScreenY < guiHeight and not util.file_exists(filename) then
|
||||||
gui.screenshot(filename)
|
gui.screenshot(filename)
|
||||||
pokecount = pokecount + 1
|
pokecount = pokecount + 1
|
||||||
end
|
end
|
||||||
::continue::
|
::continue::
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if rulers and cameraX >= 0 then
|
||||||
|
local halfWidth = math.floor(guiWidth / 2)
|
||||||
|
local halfHeight = math.floor(guiHeight / 2)
|
||||||
|
|
||||||
|
local cameraTileX = math.floor(cameraX / TILE_SIZE)
|
||||||
|
gui.line(0, halfHeight, guiWidth, halfHeight, BG_COLOR)
|
||||||
|
for i = cameraTileX, cameraTileX + guiWidth / TILE_SIZE / 2,1 do
|
||||||
|
gui.text((i * TILE_SIZE - cameraX) * 2, halfHeight, tostring(i), FG_COLOR, BG_COLOR)
|
||||||
|
end
|
||||||
|
|
||||||
|
local cameraTileY = math.floor(cameraY / TILE_SIZE)
|
||||||
|
gui.line(halfWidth, 0, halfWidth, guiHeight, BG_COLOR)
|
||||||
|
for i = cameraTileY, cameraTileY + guiHeight / TILE_SIZE / 2,1 do
|
||||||
|
gui.text(halfWidth, (i * TILE_SIZE - cameraY) * 2, tostring(i), FG_COLOR, BG_COLOR)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local tilePtr = memory.readhword(TILEDATA_POINTER)
|
||||||
|
local solidLessThan = memory.readword(SOLID_LESS_THAN)
|
||||||
|
|
||||||
|
for x = -TILE_RADIUS, TILE_RADIUS, 1 do
|
||||||
|
for y = -TILE_RADIUS, TILE_RADIUS, 1 do
|
||||||
|
local offset = 0
|
||||||
|
if vertical then
|
||||||
|
offset = party_tile_offset + (y * 24 + x) * 2
|
||||||
|
else
|
||||||
|
offset = party_tile_offset + (x * 16 + y) * 2
|
||||||
|
end
|
||||||
|
|
||||||
|
local tile = memory.readword(tilePtr + offset)
|
||||||
|
|
||||||
|
if tile == 0 or tile >= solidLessThan then
|
||||||
|
goto continue
|
||||||
|
end
|
||||||
|
|
||||||
|
local tileX = (math.floor(partyX / TILE_SIZE + x) * TILE_SIZE - cameraX)
|
||||||
|
local tileY = (math.floor(party_y_ground / TILE_SIZE + y) * TILE_SIZE - cameraY)
|
||||||
|
gui.text(tileX * 2, tileY * 2, string.format("%04x,%02x", offset & 0xffff, tile), FG_COLOR, 0x66888800)
|
||||||
|
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if detailsidx ~= -1 then
|
||||||
|
sprite_details(detailsidx)
|
||||||
|
else
|
||||||
|
text(0, 20, "[1] <- Sprite Details Off -> [2]")
|
||||||
|
end
|
||||||
|
|
||||||
|
text(guiWidth - 125, 20, "Help [Hold 0]")
|
||||||
|
end
|
||||||
|
|
||||||
|
function tile_retrieval()
|
||||||
|
local tile = math.floor(memory.getregister("y") / 2) * 2
|
||||||
|
local newX = memory.readword(0x7e00a6)
|
||||||
|
local partyX = memory.readword(PARTY_X)
|
||||||
|
local oldX = partyX & 0x1f
|
||||||
|
local partyY = memory.readword(PARTY_Y)
|
||||||
|
|
||||||
|
if oldX - 5 < newX and newX < oldX + 5 and
|
||||||
|
not jumping and
|
||||||
|
memory.readword(0x7e0034) == partyY then
|
||||||
|
set_party_tile_offset(tile)
|
||||||
|
party_y_ground = partyY - 256
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function on_timer()
|
||||||
|
local sec, usec = utime()
|
||||||
|
local now = sec * 1000000 + usec
|
||||||
|
if last_called + 100 * 1000 < now then
|
||||||
|
party_tile_offset = party_tile_offset_debounce
|
||||||
|
end
|
||||||
|
|
||||||
|
set_timer_timeout(100 * 1000)
|
||||||
end
|
end
|
||||||
|
|
||||||
input.keyhook("1", true)
|
input.keyhook("1", true)
|
||||||
|
@ -280,4 +369,9 @@ input.keyhook("4", true)
|
||||||
input.keyhook("5", true)
|
input.keyhook("5", true)
|
||||||
input.keyhook("6", true)
|
input.keyhook("6", true)
|
||||||
input.keyhook("7", true)
|
input.keyhook("7", true)
|
||||||
|
input.keyhook("8", true)
|
||||||
input.keyhook("0", true)
|
input.keyhook("0", true)
|
||||||
|
|
||||||
|
memory2.BUS:registerexec(TILE_RETRIEVAL, tile_retrieval)
|
||||||
|
|
||||||
|
set_timer_timeout(100 * 1000)
|
11
game.lua
11
game.lua
|
@ -10,8 +10,8 @@ function _M.getPositions()
|
||||||
local cameraX = memory.readword(0x7e17ba) - 256
|
local cameraX = memory.readword(0x7e17ba) - 256
|
||||||
local cameraY = memory.readword(0x7e17c0) - 256
|
local cameraY = memory.readword(0x7e17c0) - 256
|
||||||
|
|
||||||
_M.screenX = partyX-layer1x
|
_M.screenX = (partyX-cameraX)*2
|
||||||
_M.screenY = partyY-layer1y
|
_M.screenY = (partyY-cameraY)*2
|
||||||
end
|
end
|
||||||
|
|
||||||
function _M.getBananas()
|
function _M.getBananas()
|
||||||
|
@ -99,10 +99,9 @@ function _M.getInputs()
|
||||||
local inputs = {}
|
local inputs = {}
|
||||||
local inputDeltaDistance = {}
|
local inputDeltaDistance = {}
|
||||||
|
|
||||||
local layer1x = memory.read_s16_le(0x1A);
|
local layer1x = memory.readword(0x7f0000);
|
||||||
local layer1y = memory.read_s16_le(0x1C);
|
local layer1y = memory.read_s16_le(0x1C);
|
||||||
|
|
||||||
|
|
||||||
for dy=-config.BoxRadius*16,config.BoxRadius*16,16 do
|
for dy=-config.BoxRadius*16,config.BoxRadius*16,16 do
|
||||||
for dx=-config.BoxRadius*16,config.BoxRadius*16,16 do
|
for dx=-config.BoxRadius*16,config.BoxRadius*16,16 do
|
||||||
inputs[#inputs+1] = 0
|
inputs[#inputs+1] = 0
|
||||||
|
@ -154,11 +153,9 @@ function _M.getInputs()
|
||||||
end
|
end
|
||||||
|
|
||||||
function _M.clearJoypad()
|
function _M.clearJoypad()
|
||||||
controller = {}
|
|
||||||
for b = 1,#config.ButtonNames do
|
for b = 1,#config.ButtonNames do
|
||||||
controller["P1 " .. config.ButtonNames[b]] = false
|
input.set(0, b - 1, 0)
|
||||||
end
|
end
|
||||||
joypad.set(controller)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return _M
|
return _M
|
||||||
|
|
|
@ -4,6 +4,7 @@ config = require "config"
|
||||||
spritelist = require "spritelist"
|
spritelist = require "spritelist"
|
||||||
game = require "game"
|
game = require "game"
|
||||||
mathFunctions = require "mathFunctions"
|
mathFunctions = require "mathFunctions"
|
||||||
|
util = require "util"
|
||||||
|
|
||||||
Inputs = config.InputSize+1
|
Inputs = config.InputSize+1
|
||||||
Outputs = #config.ButtonNames
|
Outputs = #config.ButtonNames
|
||||||
|
@ -640,7 +641,10 @@ function initializePool()
|
||||||
end
|
end
|
||||||
|
|
||||||
function initializeRun()
|
function initializeRun()
|
||||||
savestate.load(config.NeatConfig.Filename);
|
print("Hello")
|
||||||
|
print(config.NeatConfig.Filename)
|
||||||
|
local rew = movie.to_rewind(config.NeatConfig.Filename)
|
||||||
|
movie.unsafe_rewind(rew)
|
||||||
if config.StartPowerup ~= NIL then
|
if config.StartPowerup ~= NIL then
|
||||||
game.writePowerup(config.StartPowerup)
|
game.writePowerup(config.StartPowerup)
|
||||||
end
|
end
|
||||||
|
@ -686,7 +690,6 @@ if pool == nil then
|
||||||
initializePool()
|
initializePool()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function nextGenome()
|
function nextGenome()
|
||||||
pool.currentGenome = pool.currentGenome + 1
|
pool.currentGenome = pool.currentGenome + 1
|
||||||
if pool.currentGenome > #pool.species[pool.currentSpecies].genomes then
|
if pool.currentGenome > #pool.species[pool.currentSpecies].genomes then
|
||||||
|
@ -709,7 +712,6 @@ end
|
||||||
form = forms.newform(500, 500, "Mario-Neat")
|
form = forms.newform(500, 500, "Mario-Neat")
|
||||||
netPicture = forms.pictureBox(form, 5, 250,470, 200)
|
netPicture = forms.pictureBox(form, 5, 250,470, 200)
|
||||||
|
|
||||||
|
|
||||||
--int forms.pictureBox(int formhandle, [int? x = null], [int? y = null], [int? width = null], [int? height = null])
|
--int forms.pictureBox(int formhandle, [int? x = null], [int? y = null], [int? width = null], [int? height = null])
|
||||||
|
|
||||||
function displayGenome(genome)
|
function displayGenome(genome)
|
||||||
|
|
BIN
pool/PiratePanic.lsmv
Normal file
BIN
pool/PiratePanic.lsmv
Normal file
Binary file not shown.
44
util.lua
Normal file
44
util.lua
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
local _M = {}
|
||||||
|
|
||||||
|
function _M.table_to_string(tbl)
|
||||||
|
local result = "{"
|
||||||
|
local keys = {}
|
||||||
|
for k in pairs(tbl) do
|
||||||
|
table.insert(keys, k)
|
||||||
|
end
|
||||||
|
table.sort(keys)
|
||||||
|
for _, k in ipairs(keys) do
|
||||||
|
local v = tbl[k]
|
||||||
|
if type(v) == "number" and v == 0 then
|
||||||
|
goto continue
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check the key type (ignore any numerical keys - assume its an array)
|
||||||
|
if type(k) == "string" then
|
||||||
|
result = result.."[\""..k.."\"]".."="
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check the value type
|
||||||
|
if type(v) == "table" then
|
||||||
|
result = result..table_to_string(v)
|
||||||
|
elseif type(v) == "boolean" then
|
||||||
|
result = result..tostring(v)
|
||||||
|
else
|
||||||
|
result = result.."\""..v.."\""
|
||||||
|
end
|
||||||
|
result = result..",\n"
|
||||||
|
::continue::
|
||||||
|
end
|
||||||
|
-- Remove leading commas from the result
|
||||||
|
if result ~= "" then
|
||||||
|
result = result:sub(1, result:len()-1)
|
||||||
|
end
|
||||||
|
return result.."}"
|
||||||
|
end
|
||||||
|
|
||||||
|
function _M.file_exists(name)
|
||||||
|
local f=io.open(name,"r")
|
||||||
|
if f~=nil then io.close(f) return true else return false end
|
||||||
|
end
|
||||||
|
|
||||||
|
return _M
|
Loading…
Add table
Reference in a new issue