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a5b089520b
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Clean up some old garbage
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2021-05-04 08:36:50 -04:00 |
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6c1c4fa0eb
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Named pipes in Windows. It is glorious.
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2021-05-04 08:20:35 -04:00 |
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52bdebfc81
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Find the exits by moving the characters and camera in a grid pattern
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2021-05-03 03:23:04 -04:00 |
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8fbc113a3e
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Ignore bst
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2021-04-30 02:22:57 -04:00 |
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c7bd873452
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More tweaks to bsnes script
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2021-04-30 02:21:08 -04:00 |
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5c03d02c0e
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Add option to disable sound
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2021-04-29 09:32:55 -04:00 |
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391ec2ae9e
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Added watchexec to remove Powershell dependency
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2021-04-29 07:22:08 -04:00 |
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7aa80750f8
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Refactor to allow multithreading.
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2021-04-09 15:06:55 -04:00 |
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cef2265ace
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Ignore lsvs
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2021-03-08 04:58:29 -05:00 |
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3814061f47
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Correct lives calculation. Add input for pool name
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2021-03-07 23:07:27 -05:00 |
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438df48497
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Compress the pool files
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2021-03-06 08:53:37 -05:00 |
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34b4528953
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Algorithm works kind of. It figures out how to go forward
and reset when dying. GUI is messed up. Enemies not yet
added to inputs.
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2021-03-05 10:10:05 -05:00 |
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ee2198b93f
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Stage rulers. Try to hijack algorithm used to determine tile location
of characters.
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2021-03-03 15:40:19 -05:00 |
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c63f6a9325
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Initial commit
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2021-02-25 18:24:37 -05:00 |
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